Little Indie Games Worth Playing


#361

This sokoban meets music sequencer game is from a couple of ex Blue Tongue (de Blob) guys. It is coming to IOS next week. PC later this year.


#362

Been looking forward to this one for awhile. This is a beautiful aRPG with Crashlands style combat on the overland map. Hits steam on August 8th and iOS a couple of days later. As I don’t have an mFi controller, actually thinking of getting this on PC.


#363

On sale right now. Nice little turn-based tactics game.


#364

Has anyone played This is the Police? It was interesting for a little while, but sending out cops to random crimes is not has interesting as it was several hours ago. The detective “put the photos in the correct order” is kinda fun. I’m just wondering if it ever does anything to make it worth sticking with. I’m about 30 days in on the game calendar.


#365

I played and sort of left after a while when the experience didn’t seem to be changing much. It’s a game that I really want to like, but it got monotonous. I should go back to it, at some point. It’s another game that seems like it would be great on the iPad during a plane ride or something.


#366

West of Loathing (full disclosure: a friend of mine from high school is one of the devs) is a super goofy RPG of stick figure cowboys fighting demon cows and stuff like that. It’s full of seriously clever jokes, and they’re the real draw, but it’s also a decent lite RPG with a lot of smart and unique design decisions. Just walking around and exploring the side-scrolling scenes looking at stuff is really enjoyable. I’ve run across a few really nifty surprises–random objects that turn out to be valuable artifacts in the right situation, and little buried quests that unfold in ways you don’t expect. Really enjoying the music as well.


#367

Wow, nice find, and thanks for the write-up: that banner had totally thrown the superficial me away!


#368

And coming to iOS. Very interested.


#369

This looks awesome and picked it up. Now i just need to buy some time to play these games…


#370

This might qualify for it’s own thread, but for now I will leave it here:

Quirky Japanese mix of turn based strategy and real time (fast) tactics that a lot of the time play out automatically like Dominions 4. Oh and narrative, it’s one of those Japanese strategy games with integrated character driven narrative.

Haven’t played much (and the UI is something) but it’s definitely interesting, specially for the price.

Only 3 factions out of 12 have had their story bits translated though.


2017 Frame Game
#371

Due to the success they’ve had this week, they’ve announced they’re looking at console versions, probably starting with the Switch.


#372

I got Stories: The Path of Destinies as a free bonus for pre-ordering Hob on GOG. I really like it!

The Good Parts:

  • Neat structure. One run through the game is pretty short, but what you’re really trying to do is unlock endings and “secrets” that allow your combat and crafting access to expand. There are 24 endings… don’t know how far through that pile I’ll be motivated to get, but I am not tired of it yet!
  • Bastion-style narration. Well, let me clarify: It’s not as well-drawn as Bastion, but it’s doing a similar thing, with a dash of goofy humor. Still, it’s surprisingly responsive to the things you do, an example of…
  • Narrow but deep content. This game really shows some smart choices from a team with clearly limited resources. Besides the replayable structure, there are just a lot of little details that clearly took time to realize but that the team knew would keep the levels from feeling stale. Parts of the level that collapse as you navigate them, unexpected styles of traversal, and many multiple paths through each level.
  • Interesting tone. It’s got anthropomorphic animal characters and fourth-wall-breaking jokes.(I really warmed to these.) But it’s also got some Lovecraftian doom mixed in. And a light love story that nonetheless manages to have some tragic turns.
  • Fun combat. Look, the game is very forgiving. This is a benefit in my book, but won’t be for everyone. What I like is that I feel real cool fighting and that when things are hard they’re respawn-just-before-that-hard-combat-and-I’ll-probably-get-through-it-the-second-or-third-time hard.
  • Nifty vertical environments. On many occasions, I’ve been really impressed by the construction of the environments and the audacity of the team in tackling tall mountains and skyships and whatnot.

The Less Good Parts:

  • The hell kind of title is that?
  • Yes, there are relatively few opponents in the game. And there are no boss battles.
  • Sometimes the main character’s snark/charm is annoying?

If you liked Torchlight (though this is lighter on the RPG side) or Dust: An Elysian Tale, I think you should check this out.


#373

Jack King Spooner’s (aka jackspinoza) latest is now ready for enjoying. If you are unfamiliar, check out some of his free stuff on gamejolt or itch and see if the aesthetic suits you.

I bought the pre-order limited physical copy and have completed the game. The lo-fi hand made aesthetic is pretty great. There’s a lot of emotion coming through from the dev too. the soundtrack is very good and varied. There’s some cool randomization going on in some of the night clubs that I was very impressed with. It’s a very thoughtful game, I wrote many notes while playing it.


#374

Thanks for bringing this game to my attention Nightgaunt. I’ve been playing through this and think it’s a real gem. PC Gamer did a great job outlining why it’s such a goofy delight.


#375

I’m glad you like it. It’s been getting a great reception, and I’m really proud of my friend and his colleagues for making something so awesome and fun!


#376

Just spent 30 minutes playing Freeways (a $3 game on itch.io and on iOS/Android tablets) and it’s a really nifty game of free-hand drawing highways to create efficient traffic flow.

image


#377

Heat Signature is great! This was in the maybe worth knowing about thread, but I’ma go ahead and say its worth playing. I am tempted to just not sleep, keep playing, and go to work tired AF. I cannot praise enough how well it controls. Matching speed and docking with craft is so satisfying. In combat, the slow down when aiming is awesome. Going from base, getting a contract, finding your target and breaking in is so streamlined and straightforward, I feel like this is a game that really respects my time as a gamer. Anyways, gushing…


#378

I’ve been watching the development videos on YouTube for a long time, game has come a long way. Looks great.


#379

This does look like fun. I hope it comes to Steam. I looked at the Android version and it seems like there are some game stopping bugs.


#380

I played Heat Signature for a couple of hours last night. Can definitely recommend it.

One of my guys found two silenced shotguns, and putting one in each hand meant he could clear rooms in about two seconds, assuming the mission he was on allowed murder. Of course I got overconfident and some guys in armor hit him with a wrench and he was captured.

It’s really fun to try out different combos of gadgets and weapons.