So “free to play” here seems to mean that each new region will be broken into subregions, with a starter subregion being free and each additional one costing $2-3. It’s a little hard to tell how big each subregion is, but on the face of it, to me, this doesn’t seem like a terrible business model for a game like Logistical. It’s not free-to-play in the sense of endless microtransactions, it’s just a set of bite-sized purchases which, when added up, probably result in a bit more revenue for the dev.
But it doesn’t change that Logistical 2 is more confusing, slower, uglier in some ways, and overstuffed with inconsequential content compared to Logistical 1. Kind of a shame.