LOGistICAL - Sublime Logistical Strategy Puzzling

Ok, but I have a quest about finding a truck stop to ‘get better prices on trucks’. That implies I can already buy more somewhere?

You can buy trucks at one of the first towns you reach in Australia, but their selection is limited. You’ll need to explore and repair some roads to get to the place on the contract, but there’s no rush.

Aha, you can buy trucks at particular towns! That I could do this right away, or infact that I could spend my money on anything, wasn’t made clear.

Does this have crashing problems? I was doing the tutorial, delivering eggs I think. I paused the game because I couldn’t figure out how to save it. When I returned it was unresponsive. I had to shut it down with task manager.

How do you save the game?

The game saves every 10 seconds or every event. In the lower right you’ll see a little timestamp that tells you when the last save occured.

OK, thanks!

I feel very stupid but… I am being confused a bit by the tutorial. It told about circles above the “industry” to get white to get upgrades, but I don’t see no circle and… I am just… what?
Also, how do you interrupt loading up? I have just seen through some of my trucks doing their stuff instead of prioritising, because the game told me I should interrupt their current task, but I had no idea how to do that.
So addictive, so silly. This game is great and bad at the same time!

I am also somewhat confused. It seems to be giving me contracts out of order. I was trying to do NSW (first area after tutorial). I had no contracts except to repair the roads. After I quit and re-loaded, I had some contracts… including “Easy Street #6”. Apparently I’d completed #3-#5 without knowing it (but not #1 or #2, which I still don’t have).

Also, it is basically going to take me forever to do anything with only the tuk-tuk and the ute. I got a contract to “find Woollahra Truck Shop”, but I’ve searched and it is not a town I have a road to (even a broken one). So I can’t go there. Then I got a contract “Articulated Trucks for Sale”, which tells me to go to Kelso, but again, that’s not a town I can get to (or even find).

Oh, and now I got a contract “Just One #1: Botany”. Botany is a town that needs Rubber. There are no towns I can get to that produce Rubber.

Pretty lost here.

Stupid question : did you press unpause? The ui doesn’t update when it’s paused, so it kind of looks like it’s crashed.

I feel like pausing is useless in this game. The only time I feel you would need to do it is when you’re completely a city and get called away half way through, and still had to give some orders to fill up other goods or something. But in every other case you can just let the trucks sit there waiting for resources or filling a place up.

After you send a truck to a town to pick up or drop off goods to an industry, the industry gets some “xp” . This is the white number in a circle over the apples in an apple farm represents (when you select a town and look at the box in the top right). When that number hits zero it enters upgrade mode and will need e.g. 2 crates to upgrade. So now the little picture of apples will have 2 crates above it and the white circle overlay will say 2/2.

The town on the map will also show you dancing crates when you hover over it.

Select a truck. Then on the dashboard/Speedo thing click ‘…’ and press skip or cancel load.

Woolhararraraa is near Sydney. It’s just south of it. Sydney is North of your starting area. Botany is right near Woolhararraraa. Rubber can be found just west of Sydney, in the place that also has iron ore. ( I forget it’s name. It’s 2 stops away from Liverpool and Chipping Norton). Right near Botany and Woolhallalalala is a place that makes Asphalt, which you will need to repair highways

Basically: explore north up the coast from your starting area. Repair roads if you need to to go north.

If you open a contract about botany and zoom out you might see a blue arrow pointing at it, even if you’ve not found it yet?

The other truck stop (Kelso?) Is quite far to the west of Sydney are requires loads of roads fixing to get there.

Actually I might have gotten Kelsi and Woolhararraraa mixed up.

Tbh ignore the contracts. You just get loads of them and they’re all weird and out of order. Just explore up the north coast. Keep completing towns and repairing roads that take you north until you eventually find coffee?

Thank you for the help, did it! I have next to zero idea of what determines whetever an industry is subject to upgrades or not, and there was a message about consulting the status of a given industry which I absolutely didn’t understand. I’ll pull through!

I’m steaming some screenshots from the Steam Community here, so hopefully they work. In each case look at the yellow box in the top right of the screen and ignore everything else.

https://steamuserimages-a.akamaihd.net/ugc/858347889397839565/71F5F52AA05244F9BED1B65FEF1CDB421F1CF74D/

See the 6 on the Car Factory and Truck Factory? That means if those factories produce 6 goods they’ll level up. To make them produce goods, give them input resources, and if their output pile is full, take some goods elsewhere. Also note that the factories are level 0 here, as there’s no stars.

https://steamuserimages-a.akamaihd.net/ugc/862851459011086166/ED6CCD1BBFCFF7F8FA270A121EC40ED2BC283542/

Here there’s a red star on the quarry, that means it’s level 0 waiting to go to level 1. It needs 6 dynamite. You can tell this because of the flashing dynamite sybmol and the 6 (top left of the quarry – the big 6 in the bottom right means it’s “size 6”)

https://steamuserimages-a.akamaihd.net/ugc/80343531727857538/4B835F2943D53308C0099D2607B7D6CED6C89A02/

It’s a bit hard to see here, but the cannery needs 100 bricks to go from level 2 to 3 I think it’s size 4? Hard to tell in the screenshot. The size 4 shearing shed is already at level 3, and the size 10 clothes storage is already level 3.

Note that: With level 0->1, you usually need to make the factory produce it’s size in goods (which is also, for level 0, the size of it’s input and output piles*). level 2 -> 3 is usually double it’s current storage size. Not sure about level 1 -> 2, somewhere inbetween? 1.5x? There’s probably numbers on this somewhere but I can’t be bothered finding them.

* though in that first screenshot it isn’t, which clearly means I have no idea what I’m talking about. I think it’s some scale factor of the industry size, level, with each level being capped at 10, 250, 500 respectively?

Wow, thank you so much for all these explanations!
Now I am starting to get it. Also I begin to notice the crates that indicates what I think is the final trigger to a level up (at least in the farming sector I am revolving around right now). Dear, that UI… You weren’t kidding in your earlier posts ;)
I have encountered quite a few glitches in merely an hour of play, but it is so easy to quit and relaunch thanks to the constant saving, that it is hard to hold grudge against the game.

I am shocked at how quickly time passes as I am just tooling around in this. All of a sudden I’ve been playing for three hours and it feels like I’ve been on for no time at all. I have a question regarding one of the earlier quests you get to start up the steel mill, the iron ore is probably a long way away isn’t it? As all I can see currently are two storage locations for it on my map, both of which are empty. This is some sort of longer term goal isn’t it?

Yeah, there’s a town with an iron mine to the west. Leumeah. Only way I found it was searching the Steam forums.

Also thanks for that amazing post, Pod.

@Pod, I think tried to unpause and the game didn’t respond.

I meant to say this days ago, but thanks for the suggestions!

I’ve gone ahead and refunded the game for now – there’s something fairly broken with my computer that I’m not going to bother messing with. I tried loading the event logger to see if there were any system-level error messages associated with LOGistICAL and it failed with several messages about MMC plugins not working. A reinstall of Windows seems to be indicated, but it limps along well enough for everything else I do with it.

Since no one else in this thread or the Steam forums has run into the problem I have, I don’t want to waste the dev’s time on one $10 sale. Tying this to the $1 indie game thread, I’m costing him more money than it’s worth to fix it.

It’s west of Sydney. If you can find Liverpool, it’s on the road south of that.

Use Google maps?

Thanks @Pod. So here is my map:

Edit: seconds after I posted this, all those towns filled in on my map. So that’s nice, but um… this game can be pretty frustrating when you have no idea how you’re supposed to unlock stuff and then it just randomly happens.

There’s Woolahra, on the right. There’s no roads that go there. Darlinghurst isn’t even a town, I can’t click on it. Is something going to make those magically appear? Because I’m at the point where solving any more towns is going to take hours of moving stuff back and forth with my two crappy trucks. I must be missing something?

Roads to towns appear as you drive closer to the edge of your current map, so in that example Josh, just send one of your trucks out to Darlinghurst and a whole section of the map will be uncovered. At least I think that is what is going on. I have saved my little tuk-tuk for fog of war clearing.

This is the 2nd time I’ve had trouble pausing the game (because I needed to google to see how to do something in game) and then having the game get unresponsive so I can’t unpause the game. I have 2.4 hours played - not sure if I am still in the return window or not so I’m hesitant to fire it up to keep that option open.

As far as the game itself… I don’t dislike it. It has a certain draw to it but at least this far into it the game is a bit simplistic because it has been obvious what I needed to do. For example, I need to deliver resource X to finish a town, but the town uses it up faster than the industry produces it. So, I know I need to upgrade that industry so I can make faster deliveries. I do so and complete the original town. Does the game become a little less obvious as you progress through the game? I’m not sure just needing to do that with more resources will be enough to make it more interesting.

In this respect it feels similar to the latest Anno 2205. It was always so obvious what the player needs to build, to the point that it wasn’t very interesting. Logistical almost seems to have the approach of a clicker game but has the player at least do something more interesting than clicking. As I said, I don’t dislike it at this point and there is something satisfying about completing a city, but unless it really requires more thinking to solve the problems as the game progresses I might rather just return it.

What do you think?

PS - My original problem is that I can’t seem to deliver an Ute to a city so I can get a dumptruck. I’ve had an Ute enter the city to make a delivery, but that didn’t seem to register as delivering an Ute. Is there a way to send it to a city without making a delivery?