The Prince of Persia 2 demo is out. My impressions are not favourable.
Prince of Persia: Sands of Time was one of my favorite games from last year. It did nearly everything right – the controls were tight, the platforming was breathtaking, the setting was great, and the story was intriguing. Ok, the game was short and the fighting was repetitive and not very much fun. But, Ubisoft has fixed that in the sequel by adding more – lots more – fighting.
Wait. What?
If you loved Devil May Cry and Ninja Gaiden, then the Warrior Within may be perfect for you. If you enjoyed the Sands of Time because it was Prince of Persia, you may want to turn back now, only heartache and disappointment lie ahead.
Upon booting the game, I was greeted with the title screen and a licenced rock song by some nu-metal group. All part of the Prince’s newer, darker image. I’ll get back to that more later.
Following a brief, yet nonsensical opening cutscene I began fighting zombies on a ship in the middle of a storm. This could be cool, I thought, maybe I’ll be able to run up the rigging, swing to the crow’s nest, and slide down the sail. Yeah, well, no, no I wasn’t able to do any of that. I simply proceeded along a flat, linear path swinging my swords at zombies. I did, however, get to watch the prince do stylish acrobatics around the ship during an in-game cutscene. Touche, Ubisoft, touche.
In fairness, the fighting is much improved over Sands of Time, but there is just so, so much of it. Every room just leads to more enemies to fight. The lack of platforming and environmental puzzles is disappointing.
The Prince is also on a much more mature adventure this time around. Mature, at least, as defined by a 13 year old. The demo includes an option to turn on Blood. And, yep, it sure does. Every swipe at an enemy lets loose with an arterial spray as you remove limbs, heads, and torsos.
Some of my favorite parts of Sands of Time were the Prince’s interactions with Farrah. I felt they were really well written and that went doubly so for his internal monologues and emotional conflict over his feelings for her. That attitude towards, however, wasn’t badass enough for this outing. A real badass of the Prince’s calibur would go toe-to-toe with a female warrior and call her a “Bitch.” Yes, he really does that.
Really, I have no idea what Ubisoft was trying to do with this game, but they’ve saved me $50 this winter.