The first adventurer has made his way past tomb 6 into the last tombs…

A morbid chill in the air signals that the dangers grow in power this deep underground.

Tomb 7 is eerily still. nKoan bravely enters, and stops dead in his tracks. The ground begins to quake , and the entrance slams shut. Rumbling, the walls begin to slowly crawl inward. Pushing back is futile… How will he survive?!

This trap is strong, and ignores any +20 bonus points you earn!

Current status:

Dangers are: Dave, Clyve, Ankamela
Challenge whomever is playing the fewest games:

Tomb 2 (0 dangers left)

Tomb 3 (0 dangers left)

Tomb 4 (0 dangers left)

Tomb 5 (1 dangers left)
Nightgaunt vs ankamela

Tomb 6 (1 dangers left)
tecwrtr vs clyve

> tecwrtr (2 hp)
A rainbow-colored flask (Potion) Prohibit the danger from playing a specific color (your choice).
A dark blue vial (Potion) Gives you 2 items if you win the match, but costs you 2 wounds if you lose.
A porcelain cube (Potion) Add 10 points to your score at the end of the game.
A scorched bottle (Potion) Adds 20 to your score but causes a danger to respawn in an empty tomb

> prolix (2 hp)
A warm paste (Ointment) Heal a wound from yourself.
A swirling liquid (Potion) If it helps you, then reverse the digits in your score when the game ends.
A staff made of troll bone (Arcane) Used to search an unsearched tomb (if you wish) to reveal its extra item (if it has one), but immediately provokes an attack by a danger that enjoys a +10 score bonus.
A bottle with two openings (Potion) Face both dangers in a tomb at once in a single match, but suffer 2 wounds if you lose.

> Nightgaunt (2 hp)
A pot of honey (Ointment) Bring a fellow adventurer back to life and give them 2 hit points.

> nKoan (3 hp)
A pot of honey (Ointment) Bring a fellow adventurer back to life and give them 2 hit points.
A globe of glass filled with mist (Potion, Bottomless) Ignore any special ability that the danger possesses.

I am also in superscary Tomb 7 with clyve.

Prolix not only faces down the danger in tomb 5, he obliterates it to the degree that no danger will ever respawn in tomb 5 again for fear of what he might do. After the battle, prolix finds…

A bottle with two openings (Potion) Face both dangers in a tomb at once in a single match, but suffer 2 wounds if you lose.

Current status:

Dangers are: Dave, Clyve, Ankamela
Challenge whomever is playing the fewest games:

Tomb 2 (0 dangers left)

Tomb 3 (0 dangers left)

Tomb 4 (0 dangers left)

Tomb 5 (1 dangers left)
Nightgaunt vs ankamela

Tomb 6 (1 dangers left)
tecwrtr vs clyve

Tomb 7 (2 dangers left)
One is a strong trap that ignores all +20 bonuses that the adventurer earns. - nKoan vs clyve

> tecwrtr (2 hp)
A rainbow-colored flask (Potion) Prohibit the danger from playing a specific color (your choice).
A dark blue vial (Potion) Gives you 2 items if you win the match, but costs you 2 wounds if you lose.
A porcelain cube (Potion) Add 10 points to your score at the end of the game.
A scorched bottle (Potion) Adds 20 to your score but causes a danger to respawn in an empty tomb

> prolix (2 hp)
A warm paste (Ointment) Heal a wound from yourself.
A swirling liquid (Potion) If it helps you, then reverse the digits in your score when the game ends.
A staff made of troll bone (Arcane) Used to search an unsearched tomb (if you wish) to reveal its extra item (if it has one), but immediately provokes an attack by a danger that enjoys a +10 score bonus.
A bottle with two openings (Potion) Face both dangers in a tomb at once in a single match, but suffer 2 wounds if you lose.

> Nightgaunt (2 hp)
A pot of honey (Ointment) Bring a fellow adventurer back to life and give them 2 hit points.

> nKoan (3 hp)
A pot of honey (Ointment) Bring a fellow adventurer back to life and give them 2 hit points.
A globe of glass filled with mist (Potion, Bottomless) Ignore any special ability that the danger possesses.

A glutton for punishment, I am signing up for more Dave in Tomb 7!

Prolix enters tomb 6 and sees nKoan struggling with the strong trap. But before he can rush over to help, a spirit rises from a mound of bones and attacks!

You may not use potions against this ethereal danger.

and then nKoan got squished

Eeeew

Current status:

Dangers are: Dave, Clyve, Ankamela
Challenge whomever is playing the fewest games:

Tomb 2 (0 dangers left)

Tomb 3 (0 dangers left)

Tomb 4 (0 dangers left)

Tomb 5 (1 dangers left)
Nightgaunt vs ankamela

Tomb 6 (1 dangers left)
tecwrtr vs clyve

Tomb 7 (2 dangers left)
One is a strong trap that ignores all +20 bonuses that the adventurer earns.
One is an ethereal spirit that is immune to the use of potions. - prolix vs dave

> tecwrtr (2 hp)
A rainbow-colored flask (Potion) Prohibit the danger from playing a specific color (your choice).
A dark blue vial (Potion) Gives you 2 items if you win the match, but costs you 2 wounds if you lose.
A porcelain cube (Potion) Add 10 points to your score at the end of the game.
A scorched bottle (Potion) Adds 20 to your score but causes a danger to respawn in an empty tomb

> prolix (2 hp)
A warm paste (Ointment) Heal a wound from yourself.
A swirling liquid (Potion) If it helps you, then reverse the digits in your score when the game ends.
A staff made of troll bone (Arcane) Used to search an unsearched tomb (if you wish) to reveal its extra item (if it has one), but immediately provokes an attack by a danger that enjoys a +10 score bonus.
A bottle with two openings (Potion) Face both dangers in a tomb at once in a single match, but suffer 2 wounds if you lose.

> Nightgaunt (2 hp)
A pot of honey (Ointment) Bring a fellow adventurer back to life and give them 2 hit points.

> nKoan (2 hp)
A pot of honey (Ointment) Bring a fellow adventurer back to life and give them 2 hit points.

Uhoh… nKoans globe of mist was also squished :(

clyve > nKoan 67/24

Ooooh, that’s a tough loss!

Okay, back into tomb 7 against… annie

The princess uses her Swiss Army wand as scissors and cuts through the embarrassing spandex leopard print pants. victory, she shouts!

tecwrtr over clyve in a hard fought battle of defense. :)

Attempting tomb 7 against Dave!

I hear he has no scary pants…

tecwrtr defeats the possessed pants and, when they have fled, she discovers…

A denim staff (Arcane) Used to search an unsearched tomb (if you wish) to reveal its Secret (if it has one), but immediately provokes an attack by a danger that enjoys a +10 score bonus.

She enters tomb 8 (because tomb 7 is full of battles) and is immediately confronted by a figure with a woman’s body and a wolf’s head. It towers above her and slowly lifts a wand…

This crafty wolf that steals one of your items (at random) if it wins.

Current status:

Dangers are: Dave, Clyve, Ankamela
Challenge whomever is playing the fewest games:

Tomb 2 (0 dangers left)

Tomb 3 (0 dangers left)

Tomb 4 (0 dangers left)

Tomb 5 (1 dangers left)
Nightgaunt vs ankamela

Tomb 6 (0 dangers left)

Tomb 7 (2 dangers left)
One is a strong trap that ignores all +20 bonuses that the adventurer earns. - nKoan vs annie
One is an ethereal spirit that is immune to the use of potions. - prolix vs dave

Tomb 8 (2 dangers left)
One is a crafty wolf that steals one of your items (at random) if it wins. - tecwrtr vs dave

> tecwrtr (2 hp)
A rainbow-colored flask (Potion) Prohibit the danger from playing a specific color (your choice).
A dark blue vial (Potion) Gives you 2 items if you win the match, but costs you 2 wounds if you lose.
A porcelain cube (Potion) Add 10 points to your score at the end of the game.
A scorched bottle (Potion) Adds 20 to your score but causes a danger to respawn in an empty tomb
A denim staff (Arcane) Used to search an unsearched tomb (if you wish) to reveal its Secret (if it has one), but immediately provokes an attack by a danger that enjoys a +10 score bonus.

> prolix (2 hp)
A warm paste (Ointment) Heal a wound from yourself.
A swirling liquid (Potion) If it helps you, then reverse the digits in your score when the game ends.
A staff made of troll bone (Arcane) Used to search an unsearched tomb (if you wish) to reveal its extra item (if it has one), but immediately provokes an attack by a danger that enjoys a +10 score bonus.
A bottle with two openings (Potion) Face both dangers in a tomb at once in a single match, but suffer 2 wounds if you lose.

> Nightgaunt (2 hp)
A pot of honey (Ointment) Bring a fellow adventurer back to life and give them 2 hit points.

> nKoan (2 hp)
A pot of honey (Ointment) Bring a fellow adventurer back to life and give them 2 hit points.

Aww my pants

They needed to go back to the 80s. ;-)

Didn’t get a challenge from you yet, tecwrtr!