Prolix leaves his knapsack and all of its items on the ground without using them, for some reason that the fiery danger cannot fathom!

Prolix likes a challenge.

Although I may hang on to that score reversal potion…

B]Key[/B] to item properties:

(Potion): Consume just before the match starts, as you make your challenge
(Bottomless): Can be used repeatedly, but all such items are Fragile

You have a bottomless potion so there is no reason not to use it. And you can’t wait until a game is over to use a potion.

No worries, I have flame-retardant adventuring clothes.

Flame retardant though his clothes may be, prolix gets uncomfortably warm in his battle with the fiery danger, and is forced to retreat to mop his brow!

Current status:

Dangers are: Dave, Clyve, Ankamela
Challenge whomever is playing the fewest games:

Tomb 2 (0 dangers left)
Tomb 3 (0 dangers left)
Tomb 4 (0 dangers left)
Tomb 5 (0 dangers left)
Tomb 6 (0 dangers left)
Tomb 7 (0 dangers left)
Tomb 8 (0 dangers left)
Tomb 9 (0 dangers left)

Tomb 10 (2 dangers left)
One is a greedy danger against which you cannot play more than one coin of each color. - tecwrtr vs ankamela
One is a fiery danger against which you cannot play any red cards.

  • and -
    A spear with two tips (Fragile) Adds 10 to your score if your final score is an even number. - In the darkness

> tecwrtr (2 hp)

> prolix (1 hp)
A swirling liquid (Potion) If it helps you, then reverse the digits in your score when the game ends.
A staff made of troll bone (Arcane) Used to search an unsearched tomb (if you wish) to reveal its extra item (if it has one), but immediately provokes an attack by a danger that enjoys a +10 score bonus.
A bottle with two openings (Potion) Face both dangers in a tomb at once in a single match, but suffer 2 wounds if you lose.
A bottle covered in hashtags (Potion, Bottomless) Prohibit the danger from playing any 2, 3, or 4 (your choice).

> Nightgaunt (0 hp)
His body lies in Tomb 10.

> nKoan (0 hp)
His body lies in Tomb 10.
A scalding broth (Potion, Fragile) Bring yourself back to life after a mortal defeat and give yourself 1 hit point.

That no red card thing was inconvenient. I had the 5, 6, 7, 8 and 10 in my hand when the game ended.

The fiery danger poses the biggest threat by far, I’d say! May I suggest using that bottomless potion to hamper it…

I would also recommend stealing the potion off my body, since I don’t think anyone will be able to bring me back.

I mean… I sure talk a lot for an unconscious guy.

The ravings of a gravely injured madman, struggling to stay in the mortal plane, echo from Tomb 10’s walls!

If only a new adventurer would enter the game…

In more encouraging news, I finally got that bastard von Krusenstern under 20%.

That means you’ve won 80% or more of your most recent games with him?

While admiring its eclectic, jewel adorned scales, the creature spied movement in the reflection of one of the many golden pendants. It looked up and zeroed in on the crown, wand, and bracelet entering the tomb. MUST HAVE. The bedazzled greedy creature snapped off one of the few remaining dull but prickly scales, tilted back to toss it in its mouth like popcorn, then thrust forward hurling spit and an acidic saliva coated scale directly at the princess. The princess dashed out of the tomb!

Good heavens. Desperate times!

Current status:

Dangers are: Dave, Clyve, Ankamela
Challenge whomever is playing the fewest games:

Tomb 2 (0 dangers left)
Tomb 3 (0 dangers left)
Tomb 4 (0 dangers left)
Tomb 5 (0 dangers left)
Tomb 6 (0 dangers left)
Tomb 7 (0 dangers left)
Tomb 8 (0 dangers left)
Tomb 9 (0 dangers left)

Tomb 10 (2 dangers left)
One is a greedy danger against which you cannot play more than one coin of each color. - tecwrtr vs ankamela
One is a fiery danger against which you cannot play any red cards.

  • and -
    A spear with two tips (Fragile) Adds 10 to your score if your final score is an even number. - In the darkness

> tecwrtr (1 hp)

> prolix (1 hp)
A swirling liquid (Potion) If it helps you, then reverse the digits in your score when the game ends.
A staff made of troll bone (Arcane) Used to search an unsearched tomb (if you wish) to reveal its extra item (if it has one), but immediately provokes an attack by a danger that enjoys a +10 score bonus.
A bottle with two openings (Potion) Face both dangers in a tomb at once in a single match, but suffer 2 wounds if you lose.
A bottle covered in hashtags (Potion, Bottomless) Prohibit the danger from playing any 2, 3, or 4 (your choice).

> Nightgaunt (0 hp)
His body lies in Tomb 10.

> nKoan (0 hp)
His body lies in Tomb 10.
A scalding broth (Potion, Fragile) Bring yourself back to life after a mortal defeat and give yourself 1 hit point.

So, me and my last hit point do challenge the dangerous ankamela for the last time! :-o

Hooray! Bravery! Although you should have taken the potion from nKoan and drank it.

Or drunk it.

I think I’m using the word in the conditional perfect sense. But grammar is hard!

Wait, how could I have taken his potion? Is that allowed? Wouldn’t I have had to fight something for it?

It’s just on his body. He invited anyone who wanted it to take it, too.

His spear, on the other hand, rolled away into the dark. If someone wanted to go looking for it, they might find it is guarded by some kind of minor danger…