I played from beta and had a lifetime sub since launch, grabbed collectors/special edition when I could and probably spent a lot more on turbine points (etc) for other stuff as well…
The big battles was sort of a disappointment yes. At least some of the early ones felt a bit ‘meh’ when you soloed/duoed them… some of the others were “ok-ish” but I guess not what you imagined when you thought about helms deep. But then again, I suppose it would be really hard to make a proper helms deep ‘encounter’ without changing the underlying tech that LOTRO used… (Which I suppose was pretty much the Asherons Call Engine v3.0)
I am not sure about the group/raiding thing but I believe they were only server-based, so you never had the option of doing cross-server dungeon groups or raids, a bit like how WOW first reinvigorated dungeon-ing and later raiding with LFR (which was a great idea). It would be great to be able to visit the many 6-12-24 person raids in LOTRO at end level (or even scaled for my level).
They did introduce a good dungeon tool that let you queue for Loads of dungeons/skirmishes, but depending on your server it would be a short wait or a long wait - or an endless one in many cases…and it seemed like a lot of groups were formed using the LFF channels instead of the tool (so it wasn’t good enough).
For the raiding guilds I guess there is just too many games to pick from – and when a server population drop you either have to move server (and lose more players) or just keep at it until the guild dies. And the same goes for group. It doesn’t help if you have lots of great group content as you level up if you cant find anyone to do the group content with (or if it becomes a major hassle). The “Landscape Soldier” helped somewhat I guess, but it wasn’t enough. The way they redesigned the book quests to ‘buff you’ was a good idea to let you complete the epic story arch without having to spend a week trying to find someone else who were on the same book quest. (Just a shame the Epilogue ones required dungeon groups that noone did anymore).
Still, I would be playing LOTRO and do raids with people from LFF if I didn’t constantly have to micro manage my bags and the 32-bit performance drops in Rohan didn’t piss me off too much to make me quit playing.
Hope to return some time soon though, to finish leveling and try some more of my multiboxing. But recently returned to wow for 3 months on two accounts so need to finish those before doing anything else – and then TESO will be out, so… its tricky.
Another thing that kinda ruined LOTRO for me was that each time an expansion hit they would make Creeps tougher, but my Freep would then have to level 5-10-15 levels more + get gear, before I could do PVP again. Wish they’d just buff your level at least, and get you some starter PVP equipment through some quest arch, then let you ‘grind for better gear’ with points which you could then use in PVE (scaled or endgame). Legendary weapons in LOTRO were another great idea, that I wish other MMOs would go with.
Feels kinda shit to do raids for months to get a Legendary Weapon (in wow), only for the expansion to hit and it be replaced by a Green weapon. Course, then the challenge would have to remain so perhaps they would need some system to either allow you to ‘raid for the item’ with a iLevel limit (know wow had this for an achievement) or only be able to get a ‘cosmetic’ version.
Only did guild raiding at level 50 in Helegrod (that dragon was way too hard) and the Rift for a bit, before I quit and only returned with Mirkwood. By that time my entire guild were gone, and some had moved servers.
Hopefully new MMOs will have a solution for the server issue. GW2 let you guest other servers and I believe they had a free transfer every week… but it would be nice if you didn’t have to think about it at all, without having overpopulated quest/starter areas and whatnot. LOTRO introduced open tagging in many areas and ‘autoloot’ which helped a lot and would be useful in crowded areas (except the engine would start lagging)…
But; LOTRO isn’t dead yet. So hopefully we’ll get to see the ‘endgame’ eventually. And if it does go down – it would be great if they somehow opensourced the server-side part or provided binaries so you could run private servers where you could still play. But I suppose the Tolkien estate would kill any chance of that…