Mafia: Trilogy, including full remake of masterpiece Mafia: City of Lost Heaven

Wish someone would make the textures and lightning backported into Classic, because the remaster’s facial eye animation fuck up, lack of road reflections and tree pop-in as well as general bugginess is way too big a cost.

Lack of road reflections? Well, bummer. I’m reading that Classic already had mods with fan-made upgrades to textures (don’t know about lighting).

Yeah it feels like for every improvement they made, they downgraded something else. The jittery steam bothers me. Hopefully that stuff will get fixed in a patch.

Anyone playing this on the Xbox One x? It looks extremely poor - textures are all washed out and low res ? And this is a 50 Gb download? As I see some say they see the same, others dont, maybe there is a solution which is why I wanted to check in here, and see if anyone had any ideas?

As far as I know, Mafia 3 didn’t get any kind of “remaster” treatment, since it came out just a few years back. The only reason it was “Definitive” and in the trilogy is that it now includes all the DLCs. As I recall the game does look a bit washed out a lot of the time. Can you adjust brightness or gamma or anything on the Xbox One?

The game just looks horribly blurry by default…to counter-act it I downsample it from 3325x1871 res to 1080p.

I dont have any graphic options on the Xbox sadly. But if you look at the other cars in the second picture, you can see just how horriblly blurry it is.

I just didnt remember it looking like this before , but I could be wrong of course.

Apparently this patch removed X and Pro enhancements, so the game is running lower res, hence the blur.

What a shitshow.

If we’re talking about Mafia 3, surely the PC version was unaffected, right?

There really needs to be an adage: remasters/remakes are rarely any good. Why?

Making a game, especially a classic that’s worthy of remakes/remaster, took a lot of game designers and visual designers time to get ‘just right’. Even if the tech is old, it was designed to make best usage of what was available at the time. And it worked – that’s why the game is a classic. Remastering an old game often feels to companies like a no-brainer, when in reality, you’ve got to work really, really hard to keep the aesthetics and mechanics just as good while updating them. For example:

  • Bioshock remastered brought very minor graphical improvements, while introducing many bugs.
  • Full Throttle Remastered didn’t have the budget to fully do justice to the old graphics in hi-res. At least they had access to the original DAT voice recordings.
  • Baldur’s Gate: Enhanced Edition introduced many bugs and took years of long-term commitment from the developer to become stable.
  • Oddworld: New 'n Tasty: remade Abe’s Oddyssey by moving to real 2.5D. Unfortunately, recreating the unique constraints of the original game was very hard, making this game prettier but mechanically inferior.

Many more examples abound. Making a proper remaster/remake requires long-term dedication to the original vision, which most remasters just don’t have – usually the idea is to invest a little money and get more sales in return.

Oh man, H&D were so brutally hard. Every nazi had eagle vision and incredibly steady hands. I will almost surely never forget the actual hours my buddy and I spent doing the first(!) mission over and over again LANing in my basement years ago, failing countless, countless times, only to succeed (finally!) and bask in our triumph as the mission end voiceover was playing and my buddy turns to the truck that you had to sneak to for exfil and says, “suck it, truck” and sprays it with the sten only to have it explode and kill us both MISSION FAILED. ARRRRRRRGH

This is the proper remaster:

What the hell did I just watch?

Nobody knows, has known and will ever know.

In definitive edition of Mafia 3, there is quite some stuff that can be found.
For example, untextured city of Berlin from their canceled game Rhapsody:

Or car trackmania for testing:

Or a cut airplane mission played as Donovan:

Or…Empire Bay from Mafia 2:

Alternate reality Mafia, one in which The Thing escaped from U.S. Outpost 31 and infected the whole planet. It would continue to live life as we had but in it’s own twisted version of our reality.

Paul, I don’t think I should trust Google Translate on this, but this report on Eurogamer Czech seems to be saying that Hangar 13 returned to Mafia 4 after Rhapsody was cancelled. Is that the case?

https://www.eurogamer.cz/articles/2020-05-26-v-mafia-3-objevena-mapa-berlina-ze-zru-ene-piona-ni-hry

That is what he writes, but CZ eurogamer is kinda trash and I would never assume Doskočil has any actual confirmed insider info about it.

This was a lovely article about revisiting Mafia 2:

God I really hope Mafia 1 remake is great and these remasters get fixed because I am reeeeally itching to replay this trilogy.

Thank you, Paul. I wanted the sequel news to be true, but getting a Mafia 1 remaster softens the sting considerably. I just hope it releases in better condition than M2 & M3.

Is Mafia III (on the PC) actually changed in any way except for the label in the Steam Library (and the fact that it comes with all the DLC)?