Since we’ve got some new players coming in, Here’s some notes on difficult bosses in the game:
Kingpin: Kingpin is tough because he comes early in many character’s careers and introduces 3 hard targets to fight at once. Kingpin is not too hard on his own. His real nasty trick is to summon 2 friends to help him out: Electra and Bullseye. Both these jokers have decent ranged attacks and so every non-tank character that gets in this fight has the “fun” of kiting these clowns around a pretty small, annoying combat area trying to kill Kingpin in between getting nailed. Oh and also other Maggia gangsters show up too. Yuck. If you’re playing a lower-leveled area/ranged character be prepared to do a lot of running and a lot of dying. If you’re playing a melee character it tends to be a lot easier: get in there, smack Kingpin around, and try not to get dogpiled.
Magneto: The first “real” difficulty spike for most players of any type of character. Magneto is not exceptionally tough but he’s got a lot of ways to prevent you from engaging him directly and hurting you real bad. His most deadly attack is his Magneto Christ Superstar (MCS) (the floating T-Pose with the big purple globe centered on him), which lasts up to eight seconds and buzzsaws off player health at a truly alarming rate. The only real counter for MCS is to stay the heck away from him. He also can freeze players in place by tossing junk at them, which does good damage on it’s own and sets them up for MCS. There’s a reason that I put one point in every character’s CC breaker, and it’s this guy - use your CC breaker to break out of his junk prison so you don’t die! Also, landing a hit on Magneto with any kind of attack with a stun, freeze, knockdown, knock up, etc. during his MCS phase will end MCS early.
Kurse: A mean mammajamma for every kind of player. Kurse has massive burst damage with his no-telegraph leap up/ground pound, summons black clouds that hurt players that stay close to him, hits pretty hard, and on top of it all occasionally summons a dark elf retinue that’s plenty cable of dogpiling the unwary and laying the hurt with their own special attacks (although - thank goodness - they telegraph them). Not much to say here - make sure you can take a good hit before you fight this dude. He one-shots people that don’t pay attention to defense and if you want to go toe-to-toe with him you had better be able to take A LOT of punishment.
Other notes:
Red/Cosmic Terminals: these are mostly gear and build checks and are a lot tougher than regular Green terminals. If you can’t do these, don’t feel bad. It has a lot to do with pumping your character’s effective skills/combos to 20 and getting good gear. Having a good, properly-chosen Legendary is almost required for decent clear times (read: not freakin’ dying every 30 seconds) on Cosmic terminals.
X-Defense: Keep in mind that in X-Defense, the glowing Blue/Yellow guys are NOT affected by any kind of crowd control. That means they don’t get stunned, knocked down, charmed, confused, moved around, etc. Just bomb on them until they die.
Midtown: Always group up in Midtown. Always. All of your quests will go faster and there’s no experience sharing, so there’s no point in not doing it. Nobody talks or expects anything out of you in Midtown groups - it’s purely a mechanical benefit.
Hope this is useful to new players.