Marvel Snap: Marvel's digital CCG

highly unlikely either of those hit at launch, but I am ready. been playing ‘under the table’ since it hit early access and loving it. Just not a huge fan of the slow collection and the feeling of haves and have-nots.

Yeah, it is obnoxious that some individual cards lock entire archetypes behind them (Mr. Negative, Destroyer) and that many are simply so unique or strong at their spot on the curve that they don’t have a simple replacement option that doesn’t mess with the whole feel of a deck (Green Goblin, Captain Marvel). Hopefully the targeted acquisition helps with that. They also haven’t been shy about nerfing and buffing cards. I’m optimistic things will shake out in a healthy way.

Is there any PVE in this, like in Legends of Runeterra?

no thought I expect in a couple years there will be

Yeah, there’s not really a lot of “room” for a whole PvE mode, given how small the design is, if that makes sense. Although the direct challenge mode, which turns cubes into “health” for each player, could lend itself to a campaign of sorts. I’m sure they’re thinking about it, but as of right now, it’s all PvP.

Thanks guys - I’ll look at it again in a couple of years then :-)

It’s out today!

PC client on steam already has a big stumbling block. If you have a lot of decks to choose from, it won’t let you scroll all the way to the last few to choose them.

I’m having fun with the game so far, but I’m still in the honeymoon phase where you unlock something every five seconds. I’m a little concerned it’s going to turn into “Pay $5.99 for 300 Snap Credits, which you can use to upgrade your Gold ISO to Platinum ISO once every five games!”

It does slow down, but it’s worth noting that spending money doesn’t speed you up that much. You can spend money on credits, but you still need the boosters, and the only way to get those is to just play the game. There’s an option to spend credits to level up cards, but you’re limited to doing that three times a day, and the cards are randomly-decided, so they might not even be cards you want to upgrade.

Generally people have found that if you’re playing a lot, you will probably hit a point where you have lots of boosters but not many credits. If you primarily play to complete the dailies and not much otherwise, then you’ll have lots of credits but boosters will be scarcer.

I’ve never felt pressured to make any purchases. Arguably, the battle passes could be seen as pressuring you to buy them, since each one comes with a unique card (which goes into the normal card pool after eight weeks), but so far, those cards haven’t really been overly powerful, save for a couple, which are now in the normal card pool. The battle passes are loaded with gold and credits, too. I play it enough that I’ve been happy to throw ten bucks at it each month.

I think they actually rotate every eight hours, so three cards three times a day. So far I’ve upgraded them all since they’re cheap, but I imagine down the road it will be 250 boosters to upgrade to Super Holographic Rainbow Motion level.

I’m still in Recruit Season (?)…when do Battle Passes become available? I guess I shouldn’t complain about not spending more money, but I don’t want to miss a chance to speed up progression.

I’m guessing as soon as you finish the Recruit Season, the current pass will become available to you. They lengthened this one so people starting today could get through it. There are free tiers to it as well, so you can still get some stuff without paying.

The per-card upgrade tier costs are always the same:
Uncommon (frame break, green frame) (1 collection level): 25 credits, 5 boosters
Rare (3D, blue frame) (2 collection levels): 100 credits, 10 boosters
Epic (Animated, purple frame) (4 collection levels): 200 credits, 20 boosters
Legendary (Shiny Logo, orange frame) (6 collection levels): 300 credits, 30 boosters
Not Sure What This One is Called (Animated Frame) (8 collection levels): 400 credits, 40 boosters
Infinite (Blue Animated Frame, enables splits) (10 collection levels): 500 credits, 50 boosters

(You’ll notice that it’s always 50 credits and 5 boosters per collection level, except for that first one. So it’s most cost-effective to upgrade all your normal cards to uncommons, otherwise the cost-benefit is linear).

The thing about upgrading them from the shop is that it’s only for your incomplete upgrades. So it takes the cost of your next level plus 5 credits per missing booster. So let’s say you have Wolverine at Uncommon with 7 boosters. You’re missing 3 boosters to level him to Rare. If he pops up in the shop, his cost will be (100 + (3*5)), or 115 credits. If you play more with him and get those boosters, then you would just be paying the 100 credits. So it’s technically faster, but you can end up paying a LOT more in credits for the privilege.

don’t spend credits to ‘fast’ level cards. credits are what will hold you back before long, not boosters. Use your gold for the three mission refills daily and make sure you get your weekly bonuses done. You can make decent progress F2P, been doing it for a couple months so far. common/grey cards always get the boosters and are the good value as has been mentioned so get all your grey cards to green, then focus on flipping your favorite cards over to grey again.

Can you explain what this means?? Don’t wait the 8 hours for it to refill automatically?

The biggest credit rewards are for the weekly rewards. They’re reasonably easy to get naturally, but you can get to them faster by buying daily mission refreshes.

The mission refreshes are also fairly cost-effective. In the shop, 120 gold gets you 150 credits. Spending the same amount on new daily quests gets you two quests worth a total of 150 credits that also increase your progress on the weekly track and give you battle pass XP as well.

I would agree with the “don’t buy the fast pass upgrades from the shop” advice. You end up paying more credits for the upgrades that way, and credits are super valuable to your progression. Just be patient, the upgrades will come in time.

SadleyBradley basically answered it. Three times a day you can spend 120 gold to get two more missions. These give the same credits as using the gold in the store to buy credits outright, but you also get season pass xp so it is a better deal. So just do your missions as they appear, buy your refreshes when you can. Save the rest and you will be making collection progress just fine. You give up on getting variants with the gold though, but I think especially early on having a better card selection is going to help you more.

Thanks guys, the advice is really appreciated.

Hey another question: Is playing at stoplights on my drive home a good idea or a bad idea??

Really really bad

Love the decision to not have any at all player to player comms. That doesn’t change at higher levels right?

Any streamers or twitter accounts I should follow besides the official channels?