The demo is weird - its part of the scripted sequences, that really isn’t anything like the actual game. Well, it is SOMEWHAT like the actual game, obviously, but the real game, even the story is a lot more freeform than the railroad you are on. Its basically the tutorial, and not in a very good way. The demo, that is.
All the characters feel kinda weak and clunky until you hit max level and have skill points for everything you need/want. weird decision on their part but it is what it is. The game is quite fun coop with max level characters when bugs don’t happen. I am not a huge fan of the types of missions they are adding though, like the temporal ones where you are constantly racing to grab pickups and ignoring combat half the time. Feels weird to me.
Back when I was playing, daily quests were a big deal and the danger room thingy was the most efficient way to do daily quests. The side effect of this was they forced you to do the funky parry, dodge, character specific moves, and link moves over and over. This made it so I really became quite effective with the subtlety of the combat mechanics.
@kristina about encounters
Early on, I was not too into the minute elements. But after the above, spending a chunk of hours with each character, and yes, as @Silent indicates, a few ability unlocks, I started to to really appreciate the tool kits that each character brought. All of them were strong and did their unique thing. This made carving up certain boss type fights fairly enjoyable. Which was good because I would be doing them again and again in the endgame-- and I did.
I went into Marvel’s Avengers not really into it as I picked it up on a whim. About 100 hours later, I was pretty happy with the journey.
Right? I played this on easy as well, even then I had to try three times before completing it. Didn’t really help either that it was a boss fight with the newly introduced Black Widow with no skill points to spend.
I’m guessing I could get to that point as well, even though it’s a bit annoying that I’d have to play through over half of the main story to get to that part where I would like it (given that I’m on 40% now and still very much not liking the combat).
I might have already given up though. Last time I dove in and thought I’d give it another go, I did a quite long main mission. By the end of it, I’m supposed to clear out the area of enemies to be able to move on. Problem is, I’ve done that, but the game doesn’t let me move on. I ran around there for a while and waited for the enemies to respawn again, killed them, but still nothing.
Given that they won’t let you save game mid mission, I’m gonna have to do the whole thing all over again and that really killed it for me. It’s not the first time I have to do the same missions all over again because they refuse to use checkpoints, but this was probably the last.
Oh and another weird bug: the game keeps sending me on missions (edit: with companions) that I haven’t unlocked yet. In the main story, it sent me on a mission with Black Widow, long before I had unlocked her or even met her in the story. Same with Kate Bishop.
Yeah, it’s really silly. Kate Bishop was one of my AI companions when I did the mission that was supposed to introduce Kate Bishop.
I tried this one, and what i bounced off hard on was the ‘on the rails’ button mashing at set intervals, or the game reloads (speaking of the first Black Widow mission). Reminding me of Dragon’s Lair which isn’t what i wanted, I wanted to action rpg of building skills and powers. Not even in the same realm as Marvel Ultimate Alliance 3, So I’m out.
I’ll admit the story was entertaining but not enough to withstand gameplay style i dumped in the 90s
Next gen upgrades and Hawkeye on March 18
“With his bow and sword as his side”? Hawkeye uses a sword? That feels like cheating. Judges?
Did you ever see Endgame?
I really don’t understand why they decided to do two bow users in a row for the first two DLC characters.
combo of storywise it makes sense because they are so closely connected, and it’s easy to make assets that are similar (animations of bow and the like)
I’m still excited for the next gen updates, especially for framerate and load times, but damn are they missing the boat on these delays.
And, yes, he does correct “flaying” in a follow-up Tweet.
I know some of you guys have enjoyed this, but from what little I’ve played, I can say it’s one of the worst action RPGs I’ve ever seen. My hope was that eventually it would get hammered into shape. I’m guessing that’s never going to happen.
Have you played the campaign? Thats a really great adventure!
I’m pretty sure that’s the only way to play, isn’t it? I haven’t finished the campaign as I didn’t like the game. But I have played it! And I love that they focus on Ms. Marvel, even if they keep mispronouncing her name.
Aye, i think it was the only way to play, in the beginning. Now you can jump directly to just doing the …eh, missions I guess they call them?
Okay, the campaign didn’t start out that strong I think (The whole demo that was released was part of it) but afterwards I really enjoyed it, personally - but I really disliked the starting bits. It felt like a game where you just had to press specific buttons at specific times, but that changed after we got to Kamala :-)
Boring bow guy has a Disney+ series coming out.
I actually think the core combat system in Avengers is pretty enjoyably. Since that loop is so important to a loot grind game I think Avengers still has potential. I definitely enjoyed my time with it, but ultimately the endgame wasn’t really fully fleshed out.
I don’t think artificially extending the amount of time you need to play the same few activities in endgame by slowing down progression will do this game any favors. It really needs dailys and weeklys, or even a raid. Something to create a cohesive community around various activities and add a sense of purpose and variety with increased challenge for groups.
It doesnt feel any slower. Capped kate and got clint to 24 today finishing his campaign. Felt about like it was before honestly