Ammo drops just as regularly on Insanity. Maybe you should refrain from talking about a difficulty setting that’s 4 removed from the one you play at.

I’m actually playing Insanity at the moment as an adept. Yeah, ammo drops, that’s nice. Except in big encounters it drops on the other side of the cover. If you want to play all guns you need to go out and get it, and why do that when powers are safer once the enemy is down to health only?

Thanks for being a twat though.

You’re precious.

Incineration blast/area overload/arc projector -> wide pull/wide singularity -> heavy warp -> profit!

It doesn’t happen all the time, but when it does, it is awesome.

Why not? I’m well into my Soldier Insanity run and ammo has never been a problem. It drops constantly and most of the areas with extended firefight potential have respawning ammo locations.

The soldier has adrenaline which doubles the damage of your gun. You’re doing twice as much damage with your weapon as I can with mine. If you take heightened adrenaline rush the gap gets even bigger. Plus it slows time so the odds are you’re scoring more hits than I am. The reduced damage this ability gives you also means you can move more freely around the battlefield.

I don’t think I had ammo problems with a soldier either, which is good, because what else does a soldier have in the arsenal?

I will admit to coming at insanity with a biotic bias because, other than Lair of the Shadow Broker, that has been my insanity experience.

Are we allowed to talk about DLC spoilers in this thread? Lair of the Shadow Broker was excellent!

Yeah, it’s really fantastic. I really hope that Bioware incorporates some of the design ideas from both LotSB and Overlord into ME3. The quality of the DLC (including Kasumi) has really gone a long way toward changing my attitude on the game from “good but kind of disappointing” to one of my favorite games of the year.

Agreed. I loved ME2 overall, but the DLC - Kasumi, Shadow Broker, the rogue VI, and even the Zaheed missions were far and away my favorite things about the game.

So yeah, hardcore with an Infiltrator gets easier after that first plot mission…not sure what the deal there was but the cloak with its relatively fast refresh, and a sniper rifle, makes the combat trivial as long as you arent getting flanked.

I just finished Lair of the Shadow Broker again on my adept run. Found that if I aimed low on a target when using Throw it would often lift them high enough that they’d lose the gravity of the ship and be insta killed. Neat :)

More importantly, it reminded me why Mass Effect 2 is awesome. All those little touches which made it MY experience rather than utterly generic. The fact that Liara would react differently depending on whether we’d been together in ME1 and whether I was seeing someone now. That she would look at our future based on whether I had finished my mission or not. And the writing was superb, two adults conversing with Shepherd just wanting to jump right back to where we were while for Liara it was two years apart and not that simple.

And of course, the dossiers are still a great read.

Just fantastic, I hope this is a reflection of the kind of quality we will be seeing in ME3.

Are we due more DLC prior to ME3? God I hope so.

They confirmed on the Bioware social site that there is more ME2 DLC coming.

I am playing ME2 now and was really excited to go to the Citadel since it was such an amazing location in ME1. I find out that it’s just a complete cocktease especially in the Presidium. There is more right? There has to be more. That can’t be it.

Your initial impression was correct. You still meet kasumi there though so the location does get points for that. The krogan side quest always makes me laugh as well.

You get to see a bit more during Thane’s quest.

This is the best news ever.

I just finished Overlord for the first time today and the storytelling from Bioware in ME2’s DLC just got better and better as they went along.

I do wish that I could hear more characters than Shepard talk in the DLC bits, though. The supporting cast was one of the reasons I loved ME2 in the first place.

Therein lies the downside to DLC, I can’t see it ever being cost-effective to bring back the cast. That’s why I was glad for Lair of the Shadow Broker, it was a DLC which focused on a character I cared about.

One of my hopes for ME3 is a slightly smaller cast with more time lavished on each.

It will certainly be interesting to see which, if any, of the ME2 cast return for the finale. There’s a vocal section of fans on the Bioware forums who believe none of them will return. Personally, I think at least the love interests will make it back: there wouldn’t be any potential for drama otherwise for those who cheated on their ME1 guy/gal, and Bio have already confirmed there will be drama of a sort. Plus Mordin has to make it back, if only for a final death scene before dying of old age.

Well the crew who sat out ME2 are bound to be back, though that means investing in Wrex who might not be around and a new game in ME2 assumes he was killed, so…

I hope they bring back the love interests because I want to see Bioware take them further than sex. The only time they did this was in Throne of Bhaal and it was with mixed results: Aerie developed, Jaheira got a brain reset. I recall being told by Dave Gaider that they changed who was writing who for the expansion, a big mistake IMO. Actually, KOTOR managed a relationship which didn’t end in the bedroom, so go KOTOR I guess :)

They’ll undoubtably have stats on how often each NPC was picked, talked to, etc. I don’t doubt they know which ones are most popular without any forum commentary on the matter.

If the ME2 cast disappears into side roles entirely, well that would just be an enormous waste. But I can’t see how it can be otherwise considering the suicide mission.

I’m trying to keep a wide berth of any ME3 info though, so no one bring any facts into this thread please.

It’s called the Spoiler thread. ;-)