ME3 facts :P

There’s an ME3 thread for that.

Yeah…with Kasumi there are like 10 choices for 2 slots, thats a bit much.

Except for Jacob they all get used though.

I’ve been replaying ME1 so I can build a new renegade save exactly how I want it for ME3, but dear god does it make me appreciate the changes they made in ME2. The number of “help me find my pants, Shepard!” missions on the Citadel alone makes me cringe. I fear I’m going to off myself before I get too much farther along.

I guess I can understand why people who like to be showered in these (typically fantasy) RPG tropes missed them in ME2. Until I started this playthrough I didn’t realize how much of this stuff was in the game since I always followed the main campaign very closely and didn’t chat much with my crew.

Also, Garrus really needs to stop dying all over the place. He appears to enjoy committing suicide.

Picked up all the DLC for this last year, having played the game on teh PC twice in Jan and Feb. Reinstalled last week and I gotta say I’m enjoying it this third time probably the most. The DLC really flushes the game out, breaking up the limited mission formula of obtain squad members, do a story mission or two, then on to increase squad’s loyalty missions, and ending with 2-3 last missions. So the Hammerhead and Shadow Broker stuff has really helped disrupt that for me. Plus I’m weird, I actually sorta enjoy the planet scanning (but I also enjoy feeding parties and maintaining arms 'n armor in RPGs).

After this I’m planning on giving DA:O and all its DLC and the expansion another crack before DA2 is released in a few weeks. F’n Bioware, how am I going to get through this backlog of Steam holiday purchases at this rate?

/cry

So I’ve gone all the way through from ME to the end of ME2 with my Renegade fem-shep making all the decisions that I want to pass through to ME3, my only failing so far being that I wasn’t renegadey enough to solve the Tali/Legion fight (fuck Tali, Legion can transmit his data).

Now I have warped through the Omega 4 relay and every single time the game completely freezes and becomes non-responsive 3 seconds after the Normandy blows up the Collector dreadnought on the way to the Collector station. All I want is to finish the game, I’ve put like 16 hours + whatever the time on my ME1 playthrough was into it.

Is there some way to force it to skip a specific cutscene, or even all cutscenes? If the game was older I’d assume removing bnk files would do it but somehow I doubt the fix is that easy. Failing that there a specific graphical setting that is known to cause instability in ME2? I’ve got stuff turned up pretty high since I have a decently beefy system.

Start messing with settings. Upgrade or downgrade your graphics drivers. Send your save file to someone and have them get to the next checkpoint.

Ohhh that last one is a terrific idea! Right now I’m verifying my cache of game files. I already tried it with all settings minimized. I’d really rather not mess with my drivers as every other game I play works perfectly, but getting a friend to get to the next checkpoint would work out great.

I’m willing to do that if you need someone, just drop me an IM on Steam - Quitch

I took care of it last night. Had to go in and manually remove all my DLC after the first attempt, since I inadvertently tagged the save file with 9 pieces of it that he didn’t have. Second attempt seemed to be successful, though it pained me to sentence Tali to death on someone else’s behalf.

No clue what was causing the technical problems on his side, though. I don’t think ME2 had ever given me any problems, so to randomly encounter one at a particular cutscene that is so easily reproduced is completely inexplicable to me.

I finished Mass Effect 2 last week. Some random rambling thoughts:

The original Mass Effect, which I played through and finished last month, had one of the best endings I’ve experienced in any game, so the Mass Effect 2 finale came as a bit of a disappointment to me. The whole game was spent building up to this mission through the Omega 4 Relay, but in the end, what was found on the other side of the relay was pretty much exactly what one would expect: A Collector base where they were using the humans they’d been abducting throughout the galaxy.

I have to admit, the sight of a Human Reaper did surprise me, but I’m still ambivalent about whether that was cool. It certainly looked intimidating and made for an interesting moral decision at the end, but I found the original Reapers more scary than the Human Reaper.

One advantage the original Mass Effect had in terms of story-telling is that it was a blank slate, and they really upturned expectations by appearing to be a story about hunting down a rogue Spectre, but in the end turned out to be about something very different. That was really cool. Mass Effect 2 didn’t really have any surprises for the players, but it did have some really standout sequences. It started off with that awesome sequence of the original Normandy getting destroyed. The section where Shepard walks through the portion of the Normandy exposed to space still sticks in my head as the defining scene of Mass Effect 2. It’s too bad that the suicide mission at the end didn’t really live up to that spectacular beginning.

The other sequence that I really enjoyed in the game was searching the (abandoned?) Collector ship at the midpoint in the game. That was a really creepy sequence, with a nice payoff: finding out that the collectors were originally Protheans.

One thing I’m surprised that they didn’t play with is that from the beginning of the game, it is assumed by the different parties that the Reapers are behind the Collectors somehow. That this all turned out to be true and no unexpected revelations took place in that area was a bit surprising to me.

Overall the game had some great missions, especially the DLC missions, and the mechanics of the game are just surprisingly good. I think Tim James mentioned in another thread that he thinks that the action portions are still RPG approximations, but I disagree with that. Except for weapon inaccuracies, in this game if I aimed at something I hit it, and in that way it was much more like a shooter in its core mechanics. I didn’t encounter any situation where I aimed at something but missed because of possible stat number-crunching RPG-ness under the hood.

I think the main reason that I feel the ending of this game leaves one with a feeling of dissatisfaction is that it defers so many of the consequences of the decisions you made in the game. I kind of wish I’d started off the whole trilogy closer to the release of Mass Effect 3 now, so that I could see sooner just what will be the result of so many of the decisions I made in this game. Mass Effect 3 can’t get here soon enough.

P.S. The only casualty I had in the suicide mission was Zaeed. I shouldn’t have put him in charge of the second team. That’s what I get for putting a DLC character in charge of a team I guess. His description in the dossier led me to believe he’d survive, but I guess I was wrong. It makes me want to replay that whole mission just so that I can get the No One Left Behind achievement, but I wouldn’t be able to resist changing my Paragon decision not to use the Human Reaper in our war against the Reapers. That’s just a decision that’s too tempting. But I want to save that decision for a female Shepard Renegade playthrough right from Mass Effect 1.

Another problem is that according to lead designer Casey Hudson, they had come up with an ending that was so awesome they saved it for ME3, so we got some option B ending which indeed felt like it.

Interesting. Thanks for that tidbit BillD.

One thing I wanted to mention: the music in both these games was absolutely wonderful. After Mass Effect went for the soulful 80s scifi movie vibe with its soundtrack, Mass Effect 2 shifted to a darker tone that also impressed me a great deal. I even noticed that the suicide mission featured action music that was reminiscent of the Inception and Tron Legacy soundtracks (with the big horn blaring in the background). And it’s not derivative of those, since Mass Effect 2 actually came out before either of those two movies.

Anyway, I realize the person who did the soundtrack has moved on and won’t be doing the soundtrack for the 3rd one, but I will continue to follow his career now, as I’m a fan.

Yeah, Jack Wall’s score for ME1 and 2 were excellent, and I have gobbled up every ME2 soundtrack album from Amazon’s MP3 store as soon as they’ve come out. It is very evocative of the setting and really puts you “in the mood” for the game for sure.

I know Clint Mansell is a great composer and musician, but I’m kind of sad that Bioware chose to go for a “big name” instead of sticking with a lesser-known composer who has done some amazing for them – I didn’t get the feeling this was Wall’s decision.

They should have picked Daft Punk for ME3 soundtrack if they want big name. I was listening to their Tron Legacy soundtrack and wondered why it is so techno awesome, then I remember I’ve heard something similar in ME1+2.

Rock8man, I wonder if you feel Mass Effect 2 is the opposite of Mass Effect, with an average beginning and end but an excellent middle?

So my save games from Mass Effect 2 and 1 got deleted when I re-installed windows a few months ago. I totally forgot to keep them.

Anyway, I wouldn’t mind replaying Mass Effect 2 to create a new save to port into ME3 when it comes out. But I’m really not relishing the idea of replaying through both 1 and 2. I did that once already, I’ve seen the ME2 story stuff that you get when you bring in a character from 1.

Does anyone know if Mass Effect 3 will contain story which recognizes the choices you made in 1? Or does your ME2 save just wipe all that stuff away? I realize it’s probably too early but I thought someone might have heard something.

There won’t be an ME3. After two million people ask about importing their saves, I’ll launch into a nerd rage and throttle everyone that works at Bioware.

P.S. I’m integrating this with Facebook, so I’ll need at least two million people to ask about importing saves in order to unlock my murderous reign of terror.

P.P.S. I’ve decided that even if you don’t participate, you’ll still receive the unlockables.

I don’t have anything confirmed from Bioware, but I think it’s safe to say that choices in ME1 like Ashley/Kaiden, Wrex, the Rachni, etc. will be carrying forward. How meaningful that will be is less clear, but I would expect it to impact your experience.

Sorry Tim.