Editer
1881
Omega’s not bad if you enjoy the ME3 combat. The story’s linear “shoot and biotically blast the bad guys,” but it’s 4-5 hours of that if you enjoy it. And some of the Omega locations look awesome.
It’s no “Lair of the Shadow Broker,” but I had a good time with it. Not as good as some of the other ME expansions, but it’s not bad.
To be fair, none of the DLC in the entire franchise approaches the quality of Lair of the Shadow Broker.
Soma
1883
Second that. ME3 MP was my default online poison of choice for a few months.
Finally drag myself to finish Omega. Price is a bit steep for 4-5 hours of gameplay with little replay value.
Is there one final DLC coming?
i love ME3 MP. But it haven’t played enough or earn enough credits to get the volus character (yes, you can play them now and it’s free with the mp dlcs).
15 bucks for single player dlc seem a bit steep though.
FInished it!
For some reason, the extended cut ending didn’t play, so I got to see the original.
It surely was a bit confusing, but I made my own assumptions and came out satisfied with it.
Will re-download det extended cut and see what it changes/clarifies.
And I chose Control. I repeated the words my SHeperd said on Palaven when he saved all and united Geth and Quarian: “No more deaths today” (or something to that extent). Control would save all, at the cost of one. Felt very paragon to me.
I
Except when the reapers break free of your control and begin their campaign of terror all over again! Come on Wheelkick, first thing they teach you in space marine school, never trust a creepy A.I. little boy who says he has all the answers!
Ha ha true!
But I stayed true to my character. My Shepard held all life precious. No more dying. I even saved the reapers! :)
I heard that the Citadel would be focus for the next DLC.
I really like what ME3 has done with forcing you into moral choices. There was the Krogan genophage, as I mentioned in the other thread, and now I’ve just saved the Geth at the expense of the Quarians. It seemed pretty clear to me that the Quarians were in the wrong; I took every possible option to tell them to stop attacking, retreat, get the civilians out, etc but they wouldn’t listen. In the grand scheme of beat-the-Reapers-at-all-costs, the Geth are definitely a better ally than the Quarians, as long as they’re not being controlled. Yet giving the Geth the Reaper-code upgrade they needed to be free and survive still felt like a betrayal, perhaps because Tali was standing right there. Too bad about the Quarians; they had their chance but couldn’t see past hatred of the Geth. Some not-very-subtle parallels to the real world there; I bet a study of ME3 choices made by people of various cultures and political leanings would make a very interesting paper for someone.
RickH
1890
Best parts of the game. Be sure and update when you finish.
I’d say the last moral choice in the game was definitely the best one. Become weakly god-like and take control, or destroy technology and countless lives with it to reset the board without a controlling influence like the Reapers. I chose the second, primarily because I wouldn’t trust myself or anyone else with that level of power. The original creators of the Catalyst probably felt the same way, so they created someone to do it for them, and that didn’t turn out too well either; so no controlling entity seemed like the better choice.
The ending montage bit didn’t seem to quite line up with what I was expecting from the offered choice. I was expecting to see mass deaths across the whole galaxy, ships destroyed, and life reset back to the stone age. Instead it looks like basically just the mass relays and Reapers blew up, plus whatever was in their way, with the rest of technological civilization remaining more or less intact. Still a reset, with no fast travel around the galaxy, but not as big of one as it appeared to be at first.
I don’t buy the argument that there must always be conflict between organic and synthetic life, either. I’d managed to get the Geth working along with the rest of the galaxy, for example. Also I had some outside influence on this issue. I just finished reading Charlie Stross’ novels Saturn’s Children and Neptune’s Brood, and in those organic life manages to wipe itself out, but synthetic life carries on and eventually even resurrects the organic. That seems like a much more plausible scenario, and it’s another reason to choose the reset option. Let things play out without a controlling influence.
Ha ha, you liked the ending!
Me too.
-Tom
ralfy
1893
A great ending would have involved a major boss battle, where you get to use the upgrades in skills and armaments you gathered plus your party mates, and maybe as part of a strategic battle where you get to use various war assets. This is a logical follow-through from all of the battles you encountered throughout the three games.
Did you play with the new ending DLC? The original ending is much bleaker because it has no “Animal House” recap of how everyone is A-OK.
You mean the last mission? Because you play that part to get to the choices.
Yeah, I can see how actually using the strategic assets would have been nice. I didn’t feel like they actually did much; once I got past that “minimum” line on the war assets, I pretty much just ignored them. Sure, I saw a big space battle cut scene, but how would that be any different with or without any one individual race? On the other hand, by the end of the game I was ready for it to be over, so another battle wouldn’t really have been particularly welcome at that stage.
RickH
1896
That was one of my major gripes as well. One of the possibilities was Geth and Quarian coming to peace. It seemed jarring to be told that significant part of the multi-game story arc was moot. That was one of the reasons I felt the ending was inconsistent with the general themes of the games.
IIRC, your choice (Geth over Quarians) would result in Tali’s suicide. Glad I avoided that. I got quite attached to my party-mates. Except James.
You’d have been in a bad way if you were my FemShep. I managed to kill off Wrex, Mordin, and Tali during ME3, plus Liara and EDI (at least her body) at the very end.
It also doesn’t help that the Geth demonstrate several orders of magnitude more intelligence than the supposedly god-like Reapers (unless they’re trying to tell us that circular logic is the next step of evolution: “We synthetics have to destroy you all now, because otherwise we synthetics will eventually destroy you…”).
It didn’t strike me as particularly unlikely that a race as powerful and as ancient as the reapers would fall prey to that kind of dogmatic thinking. Look at it from their perspective, they have witnessed this cycle repeat itself who knows how many times, and it’s always turned out the same. They can’t conceive of organics and synthetics achieving peace because their entire existence is predicated on lack of that peace. That they would ultimately require the person who reaches the catalyst to play by their rules and their limited choices is just an extension of that dogmatic thinking.
It’s a tautology. And the problem for the game is that they give us absolutely no reason to believe that it is true, because the only other sentient synthetics we meet in the game are either clearly insane (and subsequently get turned EDI) and the Geth. Neither provide any supporting evidence for the Reaper claim, despite the Geth being supposedly the “great synthetic threat” of this cycle. As the game makes very clear, the only reason the Geth fight organics is when defending their homeworld or being manipulated to do it by the Reapers.
In addition, the whole dogmatic thinking part just undermines the idea that they are even intelligent. Even EDI - a lone sentient AI - is able to self-manipulate her programming and change her perspective (as she does during the game, based on her interactions with Shephard), and the whole point of the Geth-Quarian war is that the Geth have done so. The Reapers, meanwhile, are simply dumb machines carrying out the instructions of their masters (whose instructions were not all that bright to begin with, either), millenia after those masters have been destroyed.
Meh. It didn’t spoil the game experience, but in general their attempts to explain the origins of the Reapers is something I try to forget. If a writer wants to create god-like sentients, they shouldn’t try to explain their motivations; the whole point of them being god-like is that they are infinitely beyond our understanding. They even make this point during the game - only to forget it with their midichlorians moment at the end.