Giaddon
2061
You can have one active at a time, changeable for a 5000 credit fee in the medical station.
Turin/Tele: There’s no pleasing everyone. I thought the initial setup was a one-off borrowed from the sources I mentioned; as it turned out it was the setup to an earnest attempt to represent the emotional state of the protagonist, whose stoic resolve has hitherto run the emotional gamut from A to B. If I saw it repeated verbatim in a movie or film I might think it was pretty broad stuff, but for the medium I thought it (and it’s pretty intelligible slo-mo, and its analogy for dream experiences) was pretty decent. But, obviously, vulnerable to snickering.
Man, if only there was something that made me care about the fate of the Earth.
So I just discovered that cycling your squad members’ appearance isn’t just for aesthetics. Each outfit also has a substantial combat bonus. And changing to the alternate outfit changes that bonus. Guess it’s time to read my manual!
Turians are cool, I hope the survive the war. Same as Salarians.
Humans? Pfft.
Ok, now a serious question. I have already a pair of protean artefacts and the quest log says to search someone interested in them in the Citadel. I don’t see anyone. Any clue?
There are sidequests unlocked by overhearing conversations; also there’s a quest-line that requires “some generic artifacts picked up in your travels” or somesuch, I didn’t quite know how it worked.
Yeah, if you’re wandering somewhere and hear a conversation starting you should hang around a few seconds to see if you get a new quest indicator.
No, I got that, I have a quest of that style. Overhearing one guy in the Citadel. I still didn’t that mission.
But exploring and using probes, I won a pair of Protean artifacts. As I said, the description of the quest (because once i got it, a new quest appeared) said to search someone interested in the Citadel.
Just in case I went to the same guy that I overheard and started the other quest, but he couldn’t be interacted with.
stusser
2069
Try googling the exact name of the journal entry. IGN has a ME3 wiki setup with most of the sidequests listed.
ME3 quest entries are universally terrible. They’re like Skyrim quest entries, just without the pointer telling you exactly where to go.
May I suggest hanging near Volus in a certain section of the citadel?
mystery
2071
When you’re next on the Citadel, hit V, and cycle through the maps of the place. People you should/could talk to will be highlighted in its list of areas. It won’t pinpoint them for you on the map, but it’ll give you a general area of where to start looking.
Where can we see the rundown between each outfit?
Well, it could be what you need for a certain quest-chain.
Aria T’Loak quest info
Aria offers to have the ME2 gangs help you if you do sidequests for each one. The Blue Suns need C-Sec off their backs - in my case, General Oraka from ME1, although that may be optional depending on whether you helped him back then. One way of accomplishing that quest requires some generic artefacts for a third party.
“Info” button on the same screen where you cycle their appearance.
BDGE
2074
Aaaaaagreed.
Only a few hours in and well…opening the game the way ME3 has serves little to engage or draw me into the conflict properly. The hooks were not executed well, and the actual disaster facing humanity feels way too forced and superficial.
It’s an uphill battle to win me over at this point, and I keep hoping that changes.
Right before a mission, during squad selection, just click on a squad member and hit the “Info” button. The armor bonus is listed at the bottom of that window. In between missions, you can change squad armor by using the private terminal in your quarters on the Normandy.
Speaking of squad selection, I’m sad that neither Wrex nor Grunt can be a team member this go around. Wrex is my favorite companion from the entire series, and Grunt wasn’t bad. No krogan buddy for me this time, though. At least there’s a number of missions and cut scenes where the krogan play a significant role.
Yeah, maybe it’s just because I have a regular edition or haven’t played a million hours of multiplayer or for some other reason like future DLC, but I only have 4 squad members at this point in the game, compared to three or four times that in the previous game.
It’s a little odd seeing as you spent the whole of ME2 gathering your team, and can’t be bothered to add them back in ME3, even the ones you meet fairly early on.
It’s only the invasion of the galaxy, after all. No reason to bother everyone.
Well, at least one character flat out refuses, to be fair.
You need more than a squad to save the galaxy, and that’s what the game is more about.