No, the options were everything you did up to this point. A situation that lacks real options is one that ignores everything you did in favor of a last minute focal choice that has no meaning.
For example, if i go in to work every day this year and am a complete ass, the options i took that led to me getting fired at the year end review are likely not me being on my best behavior during the review, but my actions that led up to it.
If they want to have you make a major decision in the last minute, so be it, but don’t just throw away everything i’ve done in the last 2.99 games. While i can really only speak for myself, i play bioware games because they let me have some influence on the story and give me the feeling that my choices actually matter. If i didn’t care about these things, i’d play Skyrim or some jrpg (i do actually like jrpgs, but generally they are very static story wise).
Mass effect 3 just fails at making our choices matter. You may not think this is needed in a game, but (many) bioware fans are used to it so of course they’d be disappointed at the lack of it. Even more so when it was so hyped that my actions would matter!
I was under the impression that #1 was stopping the reapers from using the warpgates to jump instantly to our space, and #2 was about stopping the collectors from establishing a beachhead (Step 1: establish beachhead using human form reaper from Contra Game, Step 2:???, step3: profit). Even winning both times, the reapers would still be here eventually, but by then we would have had time to prepare (Except they don’t listen to shepard for the 100th time in a row).
The mass effect series is basically about the fight against the reapers, even if #2 basically forgot about this. It just wouldn’t be the same (in my opinion) if #3 was solely about fighting against the illusive man, without the shadow of the reapers.
If you don’t like someone “telling you a story” why are you playing a story based rpg and not an open world rpg? Good or bad game arguments aside, this seems like the bigger issue as no matter how good or bad a game is, if you don’t like that type of game, you won’t like it no matter what.
Oh and you forgot your favorite term.