I do think that that Bioware talks a lot more about story than other companies typically do. They did it a hell of a lot with Star Wars Online, and yes with ME3 they had this it will all be tied together in the end approach. Your choice matters. . For me anyway, that was newish, this idea that something is meant to be told over three games, from inception, and there might be more than a oh here is a good ending, here is a middle ending, here is the bad ending (good and bad not in the quality sense but the you did good things you did evil things). It was always meant to be a trilogy is what was stated I don’t remember the year because I was not part of the target market for 1 and completely missed it, at least 2010 maybe 2009 or 08. By the ending point, I meant for Shepard, not the Mass Effect universe as a whole.
Second, why should other games get a pass? For instance, I am bitterly disappointed with the ending of Bioshock and I don’t feel it deserves any sort of pass. If anything, it deserves to be held to a higher standard because the writing was so good.
I didn’t play Bioshock, so I can’t comment on that series. Borderlands is probably one of the bigger let downs I can remember which is why I mention it. It got a pass from me because it’s a FPS focused on killing a lot of things with humorous writing and various jokes here and there. Like 2, some of the gore I find a little excessive, but not enough to dissuade me. I couldn’t tell you who the main baddies were in Borderlands, can’t remember one of the name of the main characters, don’t recall if it’s the same planet as 2, assume it is, and certainly not why I was looking for a vault. I didn’t care. I still don’t care. I played that game to enjoy a couple of hours a night playing with friends and shootings things to smile at the absurd forgettable characters and watching guns drop. I had no real connection with the story or the characters, but enjoy the gameplay.
Regardless of what Bioware does, or what their choices mean, if anything, to the future the industry, they are very successful with at least one attempt. They got this strong response because they get people to care about what they are weaving in a story. Characters, worlds, ideas… these things are not usually forgettable in a Bioware game. People still talk about their older games, remember story elements after playing hundreds of other games.
But most importantly, I disagree because I think games have been playing up “story story story choice choice choice” (as you call it) for as long as they’ve been around. Particularly RPGs. I don’t see the Mass Effect trilogy as fundamentally different from, say, the King’s Quest or Leisure Suit Larry games in terms of how they weave stories in the context of players making choices. Bioware’s games are certainly more elaborate, and they pretend to react to choice more frequently, but RPGs have been doing this for as long as they’ve been around. I just don’t understand this idea that the Mass Effect games somehow promise something different from, say, the Ultima games.
-Tom
Yeah the illusion of choice has been there for awhile, but its was mostly false. They’ve had the same formula for awhile in RPGs. If you play it evil you get this ending, good this ending, maybe they’ll throw in some midway point. They implied differently with this one. Because of statements like this
Yeah, and I’d say much more so, because we have the ability to build the endings out in a way that we don’t have to worry about eventually tying them back together somewhere. This story arc is coming to an end with this game. That means the endings can be a lot more different. At this point we’re taking into account so many decisions that you’ve made as a player and reflecting a lot of that stuff. It’s not even in any way like the traditional game endings, where you can say how many endings there are or whether you got ending A, B, or C.
Skyrim has a beautiful world, some neat ideas, and is in the RPG camp although not in a traditional sense since is so… actionish I guess. I am playing that game now. I am so divorced from feeling much about the story or the characters in the game that my goal is to find better gear and try and stop some dragons… and the thing that is behind them that spawned them again, I think it was a big dragon or something. I don’t even remember if they played up story for that game. I know the interviews I read or heard did not imply the story was going to grip me. My guess is they played up their exploratory, open world as their strength, since it is.
Yes, La Femme Nikkita had a poorly received ending. They released another ending later after the original.
Farscape had a similar issue with how they ended the first run, then they came back and did a mini run for another alternate ending.
For those two, the official reason statements were something along the line that the series was canceled and large fan campaigns brought them back temporarily, but the endings of those series were not well received either, even for the a short notice cancellation.
Highlander End Game - the ending that was in the theater is not the ending that is on the disc, which is a director’s cut version, and was a lot better received.
I mention these three specific ones because they have or had a large fanbase, like Bioware’s fans. They’re also niche. And when you talk to the creators of the content, they’re a little more upfront about reasons for changing the endings to these serials.
I am not saying this typical or should be common. This just isn’t unheard of in the entertainment industry like its being portrayed here. Fans have been fans doing fan things for years now. I think companies should listen to fans, take away what they can, but only give them what they want if they think they should. There is no force here. If fans are not getting what they want, no longer enjoying games in this case, stop buying from them and move on.