You are right, they don’t bother me especially, and I will agree that the warscore isn’t very central to much of anything, which also didn’t bother me too much.
So, the three way ending. It’s a little off-putting, absolutely. Not a lot of catharsis there. You talk down an ancient alien AI and eventually make one of three incredibly critical decisions (well, four, if you count the recent ending DLC addition) that was somewhat divorced from all your efforts in the games leading up to that point. All points I concede. But this bothers you, and a whole lot of other people, more than it bothers me. I think that particular discussion about what we like and don’t like has been covered in detail, let’s step past that.
I’ll ask a simple question, and it’s an honest one, not a snarky sucker punch: what did you expect the ending to be? I don’t necessarily mean in the details, I mean in kind of an aggregate way. Let me tell you what I thought would happen, by way of explanation. I always figured something huge and universe-changing was going to happen, even miraculous maybe. After I played the first ME, I suspected the ultimate solution would be destruction of all the mass relays. Subsequent games pointed out that while that would slow them all down greatly, it didn’t really solve any problems. But something on that level, I figured.
When I heard this Catalyst thing was going to be involved, I kind of thought it would be a superweapon. Or maybe a supervirus that reapers had no defense against. Anyway, something cheesy. So when I got to the end and found there was an actual entity directing all this, I kind of perked up. I thought this might go some kind of Captain Kirk “outsmart the supercomputer” thing, and I’d be ok with that.
But after playing through the ending, I arrived at the conclusion that the Catalyst was insane. Or the AI equivalent. Because it really thought the best possible solution to an “inevitable” organic vs synthetic conflict was harvesting all organic genetic material to reseed later, once all higher life forms had been destroyed. And those three choices? Kind of bullshit, right? Control is right out, if the reapers have proven anything through the series it’s that they are masters of control, and I don’t like leaving those damn things lying around unattended. I don’t like Synthesis. Enidigm may think it’s the best shot but it’s playing god, smashing together two of your favorite toys because you think it will make one awesome one. I just don’t see it.
So I went with Destroy. Nuke it from orbit, since it’s the only way to something something. It’s not perfect, the Catalyst made sure of that, since it would destroy allies and entire races potentially (although the ending DLC kind of fudges that, too) but, again, insane.
And I’m ok with it, really. It felt like the natural progression of what I started back in the first game. A lot of chaotic stuff happened at the end, some of it I didn’t fully understand, but I expect some chaos with all the stuff going on. I don’t really need to see Wrex and Garrus pat each other on the back. We won, I was there.
So when I ask what you expected, I mean did you just want more cutscene info reflecting your choices? Do you think much would have changed materially? Personally, I do agree that Bioware overpromised and underdelivered with the whole “your choices matter” thing, but they actually got a whole hell of a lot right. I saw friendships develop, made friends and enemies, returned to places I had seen before. It felt really cool. I do think the rachni got shortchanged, and I think there was a missed opportunity making the Illusive Man go full-on villain, but in balance I felt like the journey was worthwhile. But you don’t, or at least, you wish something had been different. Within the constraints of budget and practicality (not making ME3 ten disks) what should have been there that wasn’t? Rewrite the ending, I am curious.