It’s a personal thing to be sure. I’m sure most people weren’t as bothered by it. But the way I looked at it, in the original ending, when Shepard made the final push to get to the teleporter to get to the Citadel, he had two companions with him. The way that battle was portrayed in the situation, those three characters (Shepard and the two companions of your choosing) made the final assault. At one point, there’s a lot of firing and running and your companions can’t be seen anymore as people are seen dying left and right and Shepard makes the run towards the bottom of the hill. At this point, logically, there are two possibilities:
- Shepard’s companions are dead along with everyone else who is dying left and right.
- Shepard’s companions have abandoned him because the going got tough.
Given the characters I chose and my relationship with them, 2 didn’t really feel like a possibility to me. So then it must be 1. They must be dead along with everyone else who was dying in that final run to the bottom.
But then, at the end of the game, after three colored endings, I saw both the people who were with me coming out of the Normandy on an alien world. First of all, why on Earth was the Normandy not in the fight and running away? And secondly, if the two companions were still alive, then they must have abandoned Shepard when he ran down the hill towards the beacon? I know it’s the only possibility, but it doesn’t sit right with me, given everything else in the game surrounding those characters.
By changing it so that the two characters are evacuated to the ship (and the ship is sent away) before the run to the beacon even begins, it solves that major dilemma and inconsistency for me. Now it makes sense that they aren’t dead or abandoning Shepard during that run to the beacon because crucially, they were evac’d BEFORE the run even began.
It’s bad enough in the original ending that I’m sitting there, trying to figure out why I can’t tell the Star Child that Organics and Synthetics can indeed co-exist because of my experience earlier in the game, but after all that is over, having to see the bewildering sight of my two companions who died earlier walk out of the Normandy was just… baffling for me at the time. Having my two most trusted friends not be dead meant,… that they must have abandoned me, that realization was so in-congruent with the rest of the story that you don’t go “Oh, that sucks”, instead you think “WHAT? That’s BULLSHIT!!! What kind of stupid ass sloppy work is that?” It’s the straw that broke the camel’s back, to borrow a cliche.