So, after a marathon playthrough of ME3 this week, I finished the game last night, with the Extended Cut, Leviathan, and From Ashes.
First off, all I can say is that 95% of the game was excellent, and I can understand why someone would pick it as a game of the year for last year, though I don’t know that I’d agree. I felt like almost everything was a step up from ME2 in terms of gameplay, and there were some very memorable story moments and missions in there with some real surprises. I felt like there was real payoff for a lot of the series-running subplots like the genophage, the quarian/geth conflict, and even my romance with Liara.
As far as the ending goes…I think I agree with people who said if the game had ended ten minutes earlier with you and Anderson lying there on the floor, they’d have been much happier. The “pick one of three” endings felt…cheap. And by that, I don’t mean that there was only three endings, or that they were so similar, I mean that it was literally “here are the three (or four) possible endings – now make your choice right now which one you want.” It’s very similar to how I feel looking back at the part in KotOR where you can switch to going Dark Side one mission before the end even if you’ve been Light Side up until that point.
Imagine an ending where that confrontation was done this way. You go up to the Citadel and confront the Reapers (I’d have just made it Harbinger instead of the silly starchild thing – the confrontation with Sovereign is one of the most memorable moments in ME1, and a callback would have been welcome). Instead of just being presented with an arbitrary choice, you have a an actual conversation where your options are changed based on the things you’ve managed to do during the game. For instance, if the Reapers claim that synthetics and organics will always be at each other’s throats, if you managed to patch up the quarian/geth conflict, you can refute that, opening up a coexistence ending. If you had managed to get the krogan to help the turians, maybe they were able to actually beat the Reapers on Palaven – giving you the ability to tell the Reapers that they were not as invulnerable as they thought they were. Make the default solution – if you weren’t able to get these extra options – the “I’m blowing everything the fuck up” solution:
That’s just what I came up with off the top of my head, but I would have found that ending perfectly acceptable as the “worst case” solution – the same as if you have no one’s loyalty missions done in ME2, and everyone dies.
However, if you’ve done that other stuff, you can open up some other options. Maybe if you’ve done everything right, you can convince the Reapers that the cycle has to stop – that there is a way to have peace (similar to the “synthesis” ending). Maybe you can merge your consciousness with the Reapers (similar to the “control” ending). But I’d rather have it done through a conversation, or some actual gameplay instead of “here’s your three options, pick one.”
I think the “synthesis” ending was supposed to be the “have your cake and eat it too” ending, but for me it just seemed creepy and didn’t make much sense (How does your magic wave make everyone a cyborg? Does that mean every other type of organic life is now cybernetic too? How does that work?). I would much rather it had been synthetics and organics living side by side like the quarians and the geth. The destroy ending kind of sucks if you’ve spent the whole time trying to save the geth and watching EDI evolve, but hey, maybe thems the breaks. And the control ending…honestly after watching that on youtube it almost seems like the “best” one in that it keeps everyone you care about alive, but it also kind of goes against the theme that everyone in the galaxy should have a right to be free – even the Reapers.
Having three endings with no “perfect” win is not necessarily a bad thing – it wouldn’t be out of place with Deus Ex or Alpha Protocol or something that had a lot more shades of gray in its world to begin with. However, I kind of feel like it clashes with the rest of the Mass Effect series which was always more of your classic space opera with triumph over impossible odds and the idea that if you did everything right, you could save the world.
I will say that I think the stuff after the landing on the planet almost went too far…that much exposition just seemed clumsy. I’d rather have left more ambiguity there. Especially since a lot of it just seemed done to make you better about your choice – I’d rather the choices had just been less arbitrary in the first place.
I will say that after watching the Angry Joe video about the Indoctrination Theory, that actually would have been a really interesting way to go, but if that was what they originally intended, they should have dropped more hints about it through the game.
All that being said, the ending did not fall short on the level of KotOR2 – the only place where it felt unfinished really was that last bit with the starchild, which felt like it was coming out of left field, whereas with KotOR2 you could tell that 20 minutes of fighting mook after mook was probably not the way Obsidian should have ended a more thoughtful RPG. And the rest of the game was very good; but the very end did seem very off key for me. I don’t think I would have stormed the gates of Bioware headquarters over it, but it kept ME3 from being the hit out of the park ME2 was for me.