ME1>>>ME3>>>>>>>>>>>>>>>>>ME2, for me. The first game is a wonderful story with cool set pieces all over the place and a stunning denouement. It’s a little rough in terms of gameplay, but the sequels didn’t polish that gameplay, they ejected it in favor of systems that I liked a great deal less. And although it has a couple of bits of minor DLC, it came before DLC was much of a thing and on PC comes with the only story DLC for free, so there’s no feeling that things integral to the overall experience are relegated to overpriced addons, and there’s no dealing with Bioware’s deeply wrongheaded approach to DLC in more recent years. There were clearly places to go from ME1, but then the lead writer left and ME2 and 3 didn’t go those places. -sigh-
ME2 was a crushing disappointment on a lot of levels. I pretty much hated the combat, which felt like the worst bits of the first Gears of War: just an endless procession of obtrusively placed waist high cover to sit behind and drawn out pop-n-shoot exchanges of fire without any significant variety in enemies, encounter design, or weaponry. (I could never get very far in Gears because it was such a monotonous slog, ME2 felt very similar on that front. Gears 2 really started playing with the formula though and was consequently significantly more fun even though I’m still not a fan of cover shooters, really.) I hated what they did to the Adept class, who went from absolutely wrecking shit in late game ME1 to being crippled by an inability to affect enemies with any kind of defense up with almost any of their powers in ME2, compounded by the unified cooldown on the powers meaning there was no reason to ever use any power but the most effective one or two. I hated the resurrection of ammo and the stupid lampshaded fictional justification. (And of course, none of the levels were ever all that interesting or attractive because they were so focused on providing waist-high cover.) I hated the total interchangeability of companions. I hated the complete elimination of the inventory in favor of completely imperceptible percent bonuses to numbers I didn’t have access to. And I hated the changes to levelling, which made my point assignments feel pretty much irrelevant since I had so few options and would get pretty much all of them over the course of the game anyway.
I also didn’t much like the main direction of the plot in ME2. It didn’t feel like the next step in the plot arc being pitched by ME1 at all and working for Cerberus made zero sense no matter how much they tried to sell you on the idea. That said, I really appreciated all the callbacks to choices you made in ME1 and I thought the various recruitment and loyalty missions were pretty awesome as a sort of anthology of stories set in the Mass Effect universe. And I loved most of the characters (and liked the rest). So I don’t write the game off, by any means. It’s just really disappointing in light of the brilliant first game, and not all that prepossessing as a -game- even on its own merits. Between Dragon Age II and ME2, though, I was certainly worried about the direction Bioware was heading.
Enough so that I didn’t preorder ME3 and almost didn’t buy it at all, but the lure was too great. And you know, it addressed many of my issues with ME2. It was still an evolution of that style of combat, which isn’t my favorite, but it gave meaningful decisions to make about weapons and how to customize and upgrade them, gave significantly more depth and flexibility to levelling, mixed up the combat encounter design and had enemies with distinct, memorable designs and power profiles (especially key to the multiplayer, which I was originally convinced was a colossal waste of their time but turned out was actually pretty fun), etc. And it was back to dealing with the primary plot and not shoehorning you into working with the bad guys, although it still doesn’t feel like it’s going where ME1 was going. Or ME2, for that matter. I still really appreciated how the game called back to earlier game decisions and moments, and there were some really great bits paying off running themes like the Krogan genophage and the Geth/Quarian conflict and lovely (and/or agonizing, if you went full Renegade, like I did) moments with beloved characters in the series. The whole warscore business was a bit of a misfire, especially given the complete lack of payoff, but I still kind of liked accumulating it. So, generally speaking, I think it’s the second best game in the franchise and while it never reaches ME1’s heights overall, I like it so much better than 2. There’s a couple of sour notes, though: the GM’s Pet NPC insert of some character from the novels or something like we should be pleased to see him as he gets his ass soundly handed to him in gameplay but wins every cutscene, and of course that Fucking Ending. God, that was awful. I don’t feel like 30 minutes of nonsense, anticlimax, and abandonment of everything in the story up to that point retroactively spoils the whole game, though, unlike some. And hey, maybe the extended cut fixes it. I haven’t gotten to ME3 in my second run through the franchise yet and honestly don’t know if I will because I have so many other games to play, so I haven’t seen the extended cut endings. But I have this feeling they don’t fix the premise of the ending, so…
In both ME2 and ME3’s cases I’ve read that there’s DLC that does a lot to enhance the experience and I might like them more if I had it. Alas, Bioware charges too much for the DLC, never lowers the price and never puts them on sale (at least on PC) so getting that enhancement would at this point cost multiple times the amount it would cost just to buy the game.