After finishing the game, I can make one or two educated guesses as to where the character might be inserted. But it’s not nearly as much of an upsell as the DLC duder in Dragon Age Origins.

Isn’t it a problem if these classes are balanced in coop but broken in single player though?

Or perhaps you’re saying it is their equipment loadout that is making them appear broken?

Yeah, I think the problems you’re seeing stem from the crazy loadout they give you, which you’d never take yourself.

It probably wouldn’t matter much if you didn’t play the demo on Insanity. ;-)

Just in case you haven’t seen the QT3 front page, don’t watch this if you want to avoid spoilers. There’s one great surprise I wish I hadn’t seen.

So fucking pointless.

Yes, you ARE arguing with it. Neither IT or the creative industries engage in the widespread, institutionalised crunch that games does, and there are no major advocates from highly successful companies in those fields arguing for it. With a very few exceptions, games companies management is stuck in the techniques of the 1980’s.

Jasper - Eh. I think that using companion powers with a soldier is a pretty good way to roll. You’ll never be caught out by an enemy type, in a solo situation, which you don’t really have the tools to deal with either. Headshots are always a solution (and of course you have a rifle, a shotgun and a sniper rifle).

I find your obsession with crunch arguments tedious beyond measure but I agree with your tactical assessment, Dawn Falcon - going with a soldier character and utilizing your crew for tech/biotic powers is a perfectly cromulent plan for getting through the game. At least it worked just fine for me in the previous two games.

So I stumbled into the multiplayer portion of ME3 last night and had a really good time. Which was surprising since it’s been years since I played an online shooter.

Got an Asari Adept with an Assault Rifle and had lots of fun on the two maps, I think my team was me, a Turian Engineer, a Human Infiltrator and I think a Turian Soldier. Had as much sense as to ditch the pistol but am not sure how to use the Supplies I got listed. Used Warp a lot which seemed to be good but am thinking I should probably go for Stasis more?

Agree that playing Soldier with, for example, Tali and Liara as squadmates is a perfectly viable class. I’m sure Murbella means well but I’ll have to disagree with pretty much all his assessments. This is very likely because I find Insanity un-fun for complete playthroughs and he obviously loves it.

I’d also point out that you need absolutely zero FPS-skills to play ME1 & 2 on at least Hardcore level. It’s perfectly fine as a 3D turn-based squad tactics game. Just pause the game by holding Space (ME) or LShift (ME2), hold down right mouse button to aim shots and powers wherever you want, release and pull the trigger. Now, there’s no need to play it this way, you can (probably) just bother with moving and firing and let your squaddies do their thang, but for us anal-retentive micro-management lovers without any real aiming skills, the game works just fine.

As others have mentioned, ME combat is broken when it comes to biotics.

Stasis is great, I went with the (probably inferior) damage route instead of the stasis bubble on my Asari Adept but using a heavy pistol the cooldown is so short that you can pretty much hold a flank alone without the AOE.
Gold would be easy if there was not always some level 3 guy in the team.

Yes, i do only play on insanity, so please feel free to append “on Insanity difficulty” to every statement i make.

The reason i say me3 requires (some) more fps skills is that (to me at least) it seems to place a greater focus on head shotting enemies. Enemies seem to die much slower shooting them in the chest than they did in me2 and they seem to die faster shooting them in the head. So if you come from me2 where you shot enemies in the chest and play like that in me3, you will (in my opinion since there is no dps meter) notice them dying slower.

Finally got around to trying the demo. Man, “canon FemShep” face looks better in art than with in-game textures. Looks really awful.

I think you’re right about headshots doing even more relative damage in ME3. However, with the insta-pause system you can line up pretty much every shot while paused so I’d still say it’s a very forgiving shooter in that regard.

Yeah, it just looks weird from so many angles. I have no idea what BioWare was thinking.

Ok that is really funny.

Yeah, I’ve yet to unlock an Asari Adept, but watching others play Stasis is where it’s at. That’s pretty much how you deal with Phantoms for example, and really everything except turrets and Atlases. Warp does more damage though so has its uses, and is great against unshielded/barriered targets.

The only Turians you’ll see though are Sentinels, so perhaps a Quarian Engineer? As far as I’ve seen you can’t yet unlock the 4th slot in each race.

Obligatory

legendary thread: talis remove his mask

Got the hang of multiplayer by now, and my timing is beautiful since they’ll be turning off the servers on Monday. Lots of fun, I like the co-op nature of it and even if I’m not wearing a mike I seem to be smart enough to get what needs to be done most of the time. Unlocked Krogan Soldier which I expect is lots of fun if you are good at the whole melee bit, which I’m not. I think I’ll try Engineer or Infiltrator next.

Idle question: can Krogans use biotics? I’m trying to remember if I’ve ever seen a Krogan adept.

…like Wrex?

I dunno if there are plain adepts but Battlemasters are biotic hybrids. Wrex had Warp, Throw, Barrier etc.

Krogans in ME3 multiplayer are either Soldiers or Sentinels without biotics.