Me3 seems like a direct sequel to me1, with me2 being a side story. If you care about the story, it will probably affect you. If you’re just in it for the “lolshootinglol” then it won’t.

If you didn’t like the first two games you aren’t going to like the third.

Are you sure there was no account sharing to activate Russian/SEA keys involved? I’ve never heard of someone getting banned for using a proxy to activate games early on Steam.
BF3 had lots of people using proxys too since IIRC it came out earlier in Asia than in Europe and the US.

That might have been it.

I never played ME2. From what I understand they significantly changed how the games plays in 2 (in comparison to ME1). Maybe I am wrong.

I hear the xbox versions of Conquest of Elysium 3 and Crusader Kings II are fucking tits.

You are not wrong.

2 was a lot more action and a lot less rpg than 1. 3 looks like it is more action than 2 but also a bit more rpg.

An asian proxy would work. It’s been Tuesday for a while there.

Too bad Bioware didn’t bother putting in controller support for the PC SKU or I’d be playing right now.

I don’t normally do this, but: yup, called it (that’s not directed at anyone in particular).

I can’t understand why so many people are ok with this junk. My ability to immerse is greatly hindered by having to consider my bank account when I’m playing a game. I just. cannot. fucking. stand. recurring. micropayments. Fuck you, EA.

Does this bullshit infect the single player campaign, too?

Or, maybe EA wouldn’t have hidden so much content behind a pay/grind wall if there were no micropayments. In the demo, the amount of hidden content is excessive. The number of locked races alone is ridiculous.

Oh good lord, no, not at all. Although the word is still out on what effect the Galaxy at War stuff – it basically tracks your commitment to the multiplayer – has on the single-player storyline. A big fat Galaxy at War display is featured prominently in the single-player, but I don’t quite understand what the payoff is supposed to be.

-Tom

Well, I’m excited that the game unlocked for me, but it looks like I still can’t play it because I can’t log into the EA servers on the main screen.

Ah well - maybe in the morning.

Nap time for everyone!

We can still take a look at the config utility!

There’s no option to import saves, so I guess it detects them automatically. On graphics options, I assume we want spherhical harmonic lighting? And did ME2 have motion blur? I don’t remember if I used that or not. I doubt it.

…looks like I’m in-game now. Galactic Readiness at 50%, bitches.

Nice decision summary on character import (although some of it uses jargon I don’t remember at this point). Then import your old ME2 appearance, change class, and you’re ready to go.

[EDIT] I’m level 29, just like I was at the end of ME2 according to the savegame editor. I have 57 points to distribute in my new class.

I can’t tell if lip syncing is still screwed up. It doesn’t look that great, but most of the time it follows the words. I can’t remember how it looked in the demo.

lawl I have a Battlefield 3 pack to unlock in the multiplayer store. It gives you a “BF3 Soldier” to use in co-op. God help us all.

Looks like 6 stages and 3 enemy types in co-op.

Minor spoiler at the bottom of the key bindings page.

My ME2 appearance wouldn’t import for some reason - and it’s driving me crazy not being able to create it the same.

I got killed on wave 6 of a co-op game and it still boosted my Galactic Readiness level from 50% to 52%. The Reapers should be no problem at this rate.

Can you grab the face code from ME2, and just brute force copy it in the new game?

I eyeballed it by alt tabbing between ME2 and 3 - is there a place to see the code in ME2?

Engineer turret is a fun skill, but it is basically the charge of me3. When i throw the summon grenade, it does nothing about half of the time. It only seems to work when the terrain it lands on is PERFECTLY flat which is surprising since the damned thing floats in the air.

There is basically no hope they will fix it as well since they never fixed charge in me2.

Now that I’ve had a chance to calm down, I want to apologize to any Qt3 employees of EA/Bioware and any Qt3 developers who benefit from the freemium business model. The one thing I really appreciate about freemium designs, and I really mean this, is that people who stress and toil and work inappropriately long hours across the industry are making more money from their games. As their customer, I’m getting less for my money. I have to spend more money to own all content for a game. When micropayment consumables are involved, as they are in Mass Effect 3, no amount of money spent on my part will allow me to own everything in the game. I hate the feeling of never being able to own a game, and I hate having to factor my bank account into in-game decision making. I think all this stuff is ultimately a step down for gamers, but they don’t seem to mind. So, as freemium takes off, at least I can take some solace in the fact that the people who work so hard to create these experiences are making more money.