I’m enjoying the Adept combo powers, though I’m not sure there’s enough variety to last an entire game.
And is it really not possible to use the number keys to trigger powers while paused? Ugh.
Anyone know if loyalty missions/questlines completed after finishing the Suicide Mission in ME2 (but still attached to that save file–not New Game+ or anything) will transfer to ME3 properly?
It looks like I dawdled too much after getting the Reaper IFF and had to go back to my last good save to try again (without losing my crew on the Collector ship). . . but this rendered me unable to complete Legion’s loyalty mission before going to the Collectors.
Basically, if I make him loyal after beating the Collectors and then import the save to ME3, will it count? Or does anyone really know for sure? :)
Th quick save feature alone almost justifies the $150 cost of the kinect.
How is it I pre-ordered with best buy and I still don’t have the game. Never again!
I went with Amazon, but UPS still manages to send dudes out to my condo without telling them the building entrance codes. Which they have. And have used in the past. So dude just waltzes up to the electronically locked door I can’t even see from my unit, tests the knob, then turns around and leaves.
Going to try to re-route to work tomorrow, but I feel like a tool receiving videogames there.
Oh well, still trying to wrap shit up in ME2 per the above, so I guess it doesn’t really matter.
idrisz
1886
you can push the back button on 360 or ps3 to autosave…
So far it’s pretty good. Enemies come from pretty logical places and the environments are just better designed.
Weapon mods are per-person so you can customize to abilities.
And you are presented with the weapon selection before every mission.
Wow, this first chintsy mission on one of the multiplayer maps is bullshit. The difficulty has gone through the roof. I don’t have the right squad members with me.
Thank God teammates don’t take grenade damage. I guess they couldn’t work out the AI.
walTer
1890
Just got done with about 2 hours of playing. I am happy. Haven’t tried the Kinect yet but I have a feeling if it works like it is suppose to, it should be pretty cool.
Would have done more but for some reason UPS only shows up at my house after 7:30 pm. I think they must have really cut down on drivers.
Finally done with that garbage. Hopefully that’s the worst Mass Effect 3 can throw at me: Insanity instakills, numerous grenade deaths, squad members without the powers I need, frustrating cover controls, stupid squad AI that won’t go where the indicator tells them to, and endless waves of enemies.
I can see how the tactics and flanking are supposed to work. It looks cool in theory. But on this mission I was killed so quickly that flanking was pretty useless. It’s frustrating to try to find both the right angle and some cover before enemies turn around to attack.
I wonder if I should expect this in the future or if there was something else going on. (Overload seems like a requirement.) The initial combat sections were laughably easy compared to this first elective mission.
Did you import a save? Insanity’s gotta be pretty hard with a level 3 character.
I definitely imported to level 29. I didn’t put many points into boosting health and shields for myself or my teammates. Assuming these missions on the multiplayer maps aren’t designed to be more difficult at the start of the game, my only hope is Overload. I see now why it’s so important to an Adept PC. The controls / cover design / AI / grenade spam issues will still be there, but I should be able to get used to those.
MarcJR
1894
So if I haven’t played the first two games and know nothing about the story except ‘it’s in space’ will I be totally out of my depth jumping straight into 3?
I assume you mean friendly grenades because enemy grenades do kill my people quite frequently.
Come on bioware, who over there actually thought it was a good idea to have enemies spam instant kill area effect grenades? Someone? In some of these fights i am rolling to new cover/death like every 5-10 seconds. it is just way over the top.
But yes, insanity has been very hard so far. One of the big things is having to actually dodge out of cover to dodge instant kill grenades. This of course makes you vulnerable to getting killed in 3 seconds by out of cover fire.
Mechs have been annoying too. They have some uber laser blast that takes me to one health from full shields WHILE behind cover. They can also take tons of damage. I can’t figure out if they are vulnerable to sabotage. I think the mission i’m on purposefully makes them immune to it because for the first 10 seconds this mech appears, i can take control of it with sabotage but after that it is immune. Fun stuff. I finally kill this damn mech and then as i am mopping up the grunts, an instant kill grenade takes me down.
Speaking of sabotage, great skill but i’m not sure it is worth more than one point. With one point i can take control of enemy turrets with ease which makes a potentially very dangerous enemy in to a great ally.
My engineer respecced from drones/turrets to activated abilities. I might switch back later, but it has been effective so far. Overload to take down shields and then freeze/incinerate combo (with the +100% damage to frozen targets upgrade). I also just bring along an assault rifle to get +200% recharges.
I could’ve sworn I jumped out of cover and my squadmate stayed and survived a grenade. I don’t know, maybe the AI tiptoes out of the way perfectly. I wouldn’t see them anyway as I’m desperately trying to get out of there.
But yes, insanity has been very hard so far. One of the big things is having to actually dodge out of cover to dodge instant kill grenades. This of course makes you vulnerable to getting killed in 3 seconds by out of cover fire.
I feel like I’ve been doing a lot of rolling in videogames lately.
That said, few of my deaths on that mission were the result of being shot while avoiding a grenade. I just did a mad scramble to another piece of cover and hoped the controls didn’t fail me. The grenade spam feels like Call of Duty hardened/veteran difficulties though: it begs the question of why bother.
Nah, that’s pretty easy, and enemies will at times get away from a grenade.
I think the issue is more multiplayer griefing, with a side of inevitable lag. Both of these tend to make friendly fire in multiplayer games turn out badly, and it makes sense to have the single player work the same as the multiplayer.
And if you guys don’t like playing on Insanity because you die so much, why not turn down the difficulty? ;-P
I don’t mind dying. What i mind is the insane instant kill grenade spam. If they remove the instant kill or the spam it would be fine, but with both it is just bullshit.
Not bullshit, insane… Which is why I will play it on a somewhat easier lvl I think…
Razgon
1900
Well, you did chose the “insane” difficulty- The problem is probably we are not used to games where the difficulty then really IS insane…
Edit: Didn’t mean to come off snarky - I was thinking a bit more about this and I wonder why developers don’t add a bit more options to the difficulty levels? I Seem to remember back in the day on some amiga games you could costumize your games difficulty pretty well or was that only in Worms?
Should be an easy thing to add in the options to make the game perfect for ones playing style.