I don’t know why people say this stuff every time.

Just because it is the hardest difficulty does’t mean everything bioware does is ok, no matter what. Insant kill grenade spam is not fun and detracts from the game. Me2 was basically exactly the same gameplay without the grenade spam.

It would be like playing CoD singleplayer and having every 3rd enemy having rapid fire grenade launchers with unlimited ammo.

Grenades in general have just been another element bioware added to me3 that has completed failed in implementation.

ok so i got the dlc companion from the dlc mission. Cool stuff and i do think the mission added a very nice background for things so i’d probably suggest getting it one way or another. Sadly, it really pissed me off when i couldnt use him in the next mission for some reason. Maybe i need to talk to him again or maybe story purposes require certain party members. I did the dlc mission asap and it was REALLY hard, particularly the very last fight. Going to have to agree with Tim (i think it was him) who said having someone with maxed overload is basically required.

You don’t seem to read at all what I wrote.

And honestly, why anyone would play a ME game for the shooter parts is beyond me - It has never been a very good part of the game.

No, i did read it.

I just disagree that it is not possible to make bad choices in balance when the difficulty is set to max, which is a VERY common argument.

The chance of dying instantly on insanity due to bad luck has always been high, but grenades just increase it too much in a way that you can’t really counter a decent amount of the time.

Indeed, and thats what I meant by adding an option to turn on and off instant kill grenades for a particular difficulty, or even tone them down, so that you can get the difficulty level you are looking for.

As for my remark: I wasn’t stating Bioware did everything right, I was merely saying the hardest difficulty is indeed very very hard, as in insanely hard. And therefore too hard for me. Whether it’s too hard due to bad design like insta grenade kill spams or just my limited skills, I don’t care.

I admit I didn’t put that very clearly in my original post though. Sorry.

You see that’s the thing. I play on Insanity too, and grenades don’t instant kill me, nor are they particularly difficult to avoid.

You need to step into a Slim Jim or something. ;-)

Guessing a bit, but I bet your issue here is that you’re too tied to your cover. Move around a bit more so you don’t get pinned down and grenades aren’t as much of a problem. Work past your (mistaken) belief that you “die in 3 seconds in the open”, and figure out how/when to be mobile without getting filled full of holes – you’re considerably safer in the open in ME3 than you are in ME2, as enemy fire isn’t so witheringly accurate.

Do the shadows on the characters faces bother anyone else? i have only played 20 mins so far, but on all the cinematics, the faces look… well odd with blocks of black shadows on them?

A pair of relevant PA strips:


lol.

Nice, where do you get these from? I love them (also remember a hilarious one about Skyrim and brooms) and would like to see more…

Penny Arcade

Thanks!

Edit: after browsing some of the older ones: thanks A LOT! Why didn’t I know about this earlier???

Indeed, how did you not…

2.7 userscore on Metacritic. Actual “critics”: 93. You can’t expect a man to understand something when his job depends on NOT understanding it… :)

Yeah, some folks have really trolled the shit out of metacritic on this one. A serious concerted effort.

LOL…

Do anyone really take userscores on metacritic seriously? I mean, the score was that low even before the game was released.

“Day One DLC? 1 !”

They should probably disable user ratings on fresh accounts or do an IP check or something. The system is so prone to abuse.

And this fact just gets them even more clicks. Win!!!

Plus: A bit of a clarification from Bioware regarding The Ending, Galactatactic Readiness and the rather important Effective Military Strength. Here. Not the slightest bit spoilerific.

In other words, you can reach your goal by doing all (or better: most) of the sidequests, or, if you don’t like that, you can play MP. Sounds good to me. Might even be helpfull, on a late playthrough, when I don’t feel like doing all those sidequests again. Not a trace of them forcing you to play MP (and subsequently forcing you to pay for X-box live).

I’ll be the last to say gamemanufacturers are saints, but it does still surprises me sometimes how readily people will assume they are being exploited by them…

Does the way the screen fades to black at the four corners annoy the living shit out of anyone else? It’s almost game breaking for me. You’d figure Bioware would have learned this shit in ME1 with that “film grain” shit that everyone in the world turned off.