I haven’t played a ton yet, but I did settle my first outpost and take a few missions back on the ship. It’s been a while since I’ve played any prior Mass Effect games, so if I make any comparisons my memory is sure to be fuzzy.
First, I love the premise - going to a new system to explore, meet new beings, visit alien worlds. There is a lot of potential here.So I get unfrozen and start my life as a Pathfinder. This involves meeting some new characters. This feels both familiar and slightly off. I remember some of the characters from prior ME games - Mordin, Tali, Garrus, Ashley, Jack, Miranda, Thane, Joker. None of the new ones are grabbing me like the past ones. Is this because I am remembering the prior ones after establishing the relationships and I’ve just met these new ones from Andromeda? Could be. It just doesn’t feel that way. It feels like they just don’t have the same impact.
I go down to the potential new colony site and start exploring. The world is a little sparse, but over all I like the look of it. It feels alien. Visually the only negative is that the alien structure feels very blah. It kinda felt like I was in the Deep Roads in Dragon Age Origins. Discovering info fleshes out what happened. I think the overall story is interesting. By the time I finish the planet it does seem like story bits are dolled out a bit slowly - but I’m still liking it.
Of course there is combat during my expedition and it feels decent. Using powers and shooting things is fun. I always enjoy lifting someone up in the air so I can then shoot them. The negative is that enemies seem a bit floaty and movement kinda jerky - not natural though. Challenge on normal seems decent - if I get careless I will die. I like needing to care.
Too many missions rely on following icons. Andromeda isn’t the first game to do this. It’s a complaint I have about a lot of games. I need to collect clues on a murder. Well, it’s more just running to the next icon because I somehow know exactly where everything is. It’s busywork and I get bored with busywork. Then the conclusion gets me a bit angry because after I collect the clues I find out that while his shot missed he intended to shot the guy. Cool I thought, that’s a twist. But then my only choice is let him go because he technically didn’t commit the murder or exile him (but it’s implied that I’d be suppressing evidence). I want to convict him of attempted murder! I’d probably still exile him, or maybe imprison him.
So far I’d sum it up this way. Andromeda doesn’t seem like a bad game at all, but it is somewhat underwhelming. It is doing a decent job at a lot of things, but maybe not quite reaching the levels I’d hoped. Maybe some of these characters will grow on me, which is usually Biowares’ strong point.