Its animations aren’t that great, they just polished it a bit better so it didn’t have the severe problems MEA had.

https://s1.webmshare.com/NKY9g.webm

Of course, it’s unknown how much of this was related to problems caused by Frostbite, but there are definitely parallels to Andromeda.

Uh, the article actually explains that :)

Guess I’d better read it then! :)

Good timing (I guess) that this came out right as I was finishing up the game again. Sort of got to 100% completion (game load screens says 100%, but the galaxy view says 99%). Would still like to see the two quests that are problematic fixed so I can get both to 100%, but I got one to say 100%, so I’ll live. Overall, based only on how much fun I had with the game, I’d still give in a 8/10. Or 4/5 if you prefer. Or B+. I thought the combat was the best of the series thus far, and the story - while not Oscar worthy - was enough to get me to care about the characters. There are still some annoyances, but overall, it was well worth the money I spent on it.

That being said, the news they’re going to shelve this for a while disappoints me. I think they very well could have stuck with their plans had they hit 80 on the metacritic score (instead of 70) to work with the current system, but now spend a bit more time on the story and execution. There are enough loose threads that I’ll be a little pissed if I don’t ever get a resolution to (what’s going on w/ the Quarian ark? What’s the deal w/ the benefactor? What has transpired back in the Milky Way, since it seems like the last communication they got was from the start of the Reaper war?) If they want to just take a little more time and get the next iteration right, OK, but I hope it’s a continuance of this storyline. Also, with two Ryders, it seems like they could have the opportunity to do things with the game similar to what Assassins Creed:Syndicate did with being able to switch back and forth between them, each having different abilities, etc. True, it’s not original, but it wasn’t original when AC:S did it either (thanks, GTA5). Bottom line - for me - I hope they don’t just drop this new starting point, because I’m invested in the characters now, and I’d like to see that time pay off somehow. I get that it might - not everything I’d like to see comes to pass - but I’d be very disappointed.

I enjoyed the story well enough. I am curious about the bigger untold story, especially about the remnant. Its a shame there are no more planned sequels.

As for the combat, I found it a little dull and repetitive. Perhaps this was my fault. I played biotic mage using pull, push and singularity. I found the AI of little use in combat. Perhaps a different build would have made it more interesting. I also found the loot boring. Simple statistical upgrades, and small ones at that, are just dull.

I did like exploring the worlds and the vaults although some of them could have used more variety. The difference between the ice world and the desert world was really minor for example.

Not necessarily news, but I find it depressing just the same:

Note that this is not official from Bioware, but corroborated by several internal sources.

You know some of the Youtube videos i’ve seen of the banter of Andromeda seemed better than previous Mass Effect games. Very BBC Sci Fi, aimed at younger players, tongue in cheek sort of stuff. I think people have forgotten how creaky some of that Mass Effect scene-chewing actually is. “Not today Sovereign!” /makesfist.

Guess we’ll never find the Hanar ark.

Or the Quarian ark. Or find out who the mysterious “benefactor” is, or why they commissioned the project. Or find out who killed Jien Garson, and why. Or … but you get the idea.

If true, then this is really sad. I enjoyed the game, as did my GF immensely - Its probably not a game for hardcore gamers, but most people i know that played it, enjoyed their time with it, and completed it.

Here’s hoping they are wrong!

I am sort of amazed by the intensity of the hate. It was an ok game. The multiplayer was good, and has improved with the patches.

This makes me so sad and angry. It is my favorite Mass Effect. I was so happy about the teasers during the endgame and was excited to meet the Quarians again,. Damnit.

It was a great game that also had some wonky animations and bad faces, which people carried on about as if they mattered. Allah only knows where I’m going to get my galaxy-spanning exploration RPG fix from now on. Guess I’ll have to hope Anthem was worth sacrificing this series for.

Nah, the animations were wonky, but they aren’t the problem.

The problem was that you start off thinking that there’s gonna be this awesome world to explore… and then you get to the second planet, and you’re doing the same stuff. Then the third. And you realize that you’re not actually exploring anything. You’re not FINDING anything cool.

That’s what totally killed the game for me. Ended up not even finishing it.

That’s fine if it’s your complaint, but it’s not the ball the internet picked up and ran with. All you ever saw or heard about was fucked up animations and how weird the faces looked. Hell, I bet even now if you go check YouTube, nine out of ten videos about Andromeda are going to be about those very topics.

Regarding exploration, I had no complaints about that. One planet had an ancient crashed alien derelict. One had a tower populated by a broken off sect of angaran priests. One had whale-like things living under the ice. All of them had buried terraforming devices. I don’t expect what works for me to work for everybody, but I found plenty of things worth discovering.

Sure, because they were bad. They were unacceptably bad for a game of this magnitude. The fact that they were paired with dialog like “my face is tired” was just absurd.

But I could have looked past that, because it’s just cosmetic, and overall the game looked good.

What bugged me were that you had a ton of remnant things on the surface of all the worlds, but most of them ended up being basically nothing. Maybe a place to go kill a few remnant, and open a box with trash loot in it.

I think what got annoying is that I’d see one in the distance, and be like, “Hey cool, what’s that? Let’s go check it out!.. Oh. It’s nothing. Oh well.”

After doing that a bunch of times, it just got to the point where I was like, “Whatever, I don’t give a crap about any of this stuff.”

Bioware earned this failure. Their RPG model stagnated, and ME:A was an embarrassment in light of recent developments and exemplars in the RPG/aRPG genre. If anything, they got a free pass on DA:I.

The whole animation thing was just the most hilarious aspect of their failure, but nearly every review notes the lack of interesting gameplay systems, characters, and dialogue. Depicting criticisms of this game a based solely or even primarily on the animation hiccups is absurd.

Well that’s really swell that you could have looked past it, but my point is that being the general consensus on the quality of the game, I believe these cosmetic flaws killed interest in the game and tanked the sales.

Which is not to say that Bioware and EA have no blame here. Clearly this game was murdered in the crib so that Anthem might live - there are tons of stories about poor management or complete lack thereof, staff turnover and unfilled positions. It boggles my mind that so highly regarded a franchise as this has just been abandoned when games like Dragon Age 2 (which I actually liked) continues to get sequels. This whole affair is disappointing.

I don’t get why all the characters were so ugly and derpy looking. That started in DA:I and continued in ME:A. I see enough derpy people in my everyday life, I play video games to get away from that. Anyway…