finished 2nd playthrough, these are the still glitched additional tasks missions:

  • advanced shield thing for nomad
  • task: watchers on eos, get to navpoint, SAM says “standby” and nothing happens

protip: use the kett carfalon to regain health, also works if you whack your squaddies if no kett are around

So I just had a little argument with some Dennis Rodman looking nut, and he was all threatening to shoot me, and I thought “Why did they bring so many lunatics in those arks? Was there any screening at all?”

As soon as the conversation finishes, Lexi jumps on my comms and says “We screened everyone, so why are there so many violent lunatics?” followed by a quest to investigate them. Good to see Bioware is staying on top of things!

So…many…neon…clown…afros.

Did anyone else do the little mini string of Danny Messier quests on Eos?

so it seems those annoying additional tasks for eos, voeld and elaaden are -random- and rotate between some kett/scavenger camps. grr.

My policy was not to bother going out of the way for anything that didn’t come with map markers.

Yes, there is. You can use consumables to recharge your shield and health. On normal, I am switching between cloak/pull/throw and cloak/incinerate/overload and I have rarely died. If I get in trouble, I simply cloak. I haven’t gotten the health/shield recharge skills. I have no trouble surviving or killing. There are plenty of ways of playing this game. to say you are limited to certain builds is incorrect. If you read the BSN forums, there are plenty of viable builds that people are raving over.

So after Voeld reached 100% viability, I did a few things I’ve been meaning to. Like research.

I researched up to a Tier 4 Black Widow. How did I chose that Sniper Rifle over others? Randomly. It has a nice name. Then Developed that Sniper Rifle.

Then I researched a Tier 4 Dahn Shotgun with 4 mod slots. I developed it, and have equipped it. So I’m not sure what I’m going to do now that Voeld is done, but at least I finally am better equipped for it now.

Honestly, at this 42 hour mark, the game has been really fantastic. If the whole game had been Nexus, a little bit of Eos, and all of Voeld, (which is what I’ve done so far) then I would have been extremely happy with my purchase.

Of course, there is the expectation hanging over the rest of the game that if @Murbella has the right of it, all the cool parts that I loved in Voeld are just going to keep getting repeated elsewhere. Same Kett Base, same Architect boss fight, etc. So that’s a shame. But just judging from the first 42 hours, there hasn’t been much repeat content (only repetition so far: the Remnant Vaults on Eos and Voeld played very similarly, though I did love that on Voeld you had to watch out for temperature changes), and the content has been of really high quality, except for the characters on the Nexus.

There is a difference between viable and good, especially on higher difficulties. Some of the fights on insanity can be hard even with a good build.

The problem is survivability, ability to deal high sustained damage to boss type enemies and ability to deal with swarms of enemies. Very few types of builds cover all three areas.

I charge in and out of places, do a ground slam-style Nova to clear enemies and melee to get health back.

yeah i had to drive around and scour all the sites for them to appear. looks like they cycle through them. i had one site just outside new tuchanka on elaaden show the special marker for 3 different tasks after some time had elapsed between me cleaing out the raiders.

So something I saw elsewhere when I was having issues finding those random spots (this was on Voeld) for those extra tasks. No matter what I did - and I scoured the map, and even kept track of where I visted - I could not find all the things I need. Also happened with one of those tasks on Eos as well.

Anyway - leave the planet, and come back w/ a different set of squadmates (possibly only one new team member is needed). That seems to reset the bases, and I found the items you needed to find much MUCH easier to locate at that point. I don’t know why this would work - and would seem to indicate something, somewhere is broken - but it seemed to work for me on numerous occasions on multiple planets. Well, Eos and Voeld.

I have no problem in normal difficulty in doing all three and I don’t use any of your “required” builds. Again, if your comments are going to be related to difficulty level, then you need to state that up front :) Saying you absolutely have to use certain builds when you are talking about a certain difficulty level is being misleading, because I suspect many/most don’t play at that level.

Yeah but I’m curious how the Insanity difficulty is balanced. I did an insanity run on each of the previous games and, going from memory, first game wasn’t too bad, ME2 had some really rough points, and the only part that I remember giving me trouble in ME3 was that damn space ninja. I found Andromeda to be downright easy on Normal, to the point that I second guessed starting on that difficulty. I’m guessing just the boss battles would be tough - I mean architect battles are all optional right?

Andromeda combat is easy because you can be all classes at once by the time you level up a bit.

Just to reiterate; I’m playing through ME2 at hardcore difficulty right now, and it’s stunning at how much better ME2 is than Andromeda. ME2 tried to be cinematic, and did a pretty damn good job at it. Andromeda is like a mediocre fan-TC in comparison. Sorry to keep harping on this same point, but wow, what the hell was the studio calling themselves Bioware doing for the last five years? Was the move to the new engine really that disruptive in terms of assets creation? Did they really lose everyone with any passion (and talent) for writing? Andromeda is just so bland, so by-the-numbers, that I can see it killing the franchise – just like what happened with the latest American-cheese-flavored Deus Ex. Then again, seeing how BW has pretty much just become Yet Another EA Collector Race, that might not be a bad thing.

That’s of course going to be a YMMV thing. I enjoyed Andromeda much more than ME2. I think ME2 got the storytelling down much better than Andromeda, but otherwise I think it’s no better than equal. Setting aside general bugginess, which I’m still hopeful will get fixed.

Same here. I’m enjoying Andromeda much more than ME2 and 3 because of the nature of the game, the way the combat plays out, the exploration, the open spaces to explore, the physics of the landing vehicle, it’s much closer to Mass Effect 1, which was my favorite in the original trilogy.

Yeah. I sort of get where some people may not like the direction that ME:A took compared to the previous trilogy, but It’s no way going to kill the franchise anymore than Fallout 3 did when it took a bit of a different direction from the previous 2 games.

I hope they stick with this open-world formula for the rest of the Andromeda series, tho. Sure, better writing would be nice, less buggy, etc - but same game style. Versus the Dragon Age series, where the three games were quite different from one another (and ME:A seems to be based more/less on the DA:I style of game). Say what you will about the ME trilogy (and I will never tire of shitting on the last 10 minutes of the series), but at least the game styles were pretty similar, and only the details were different.

The thing is: it’s not the move to the open world that bothers me as much. I can deal with the copy-pasta, repetitive content that is the hallmark of the typical (bad) open world game. It’s just the sheer amateurishness in presentation.

Looking over at ME2’s dialogue/cutscene animation – there’s a ton of bespoke animation and facial animation mixed in with the usual canned animations. There’s actual cinematography. There’s real signs of a guiding hand in the presentation. And while the writing is on the level of a game-fiction book, you can tell that at least someone cared about the craft. ME2, for its various and sundry faults, is the product of a motivated studio at the height of their game.

Andromeda is a thrown-together mess by comparison. Lack of care and oversight in presentation is everywhere. All you need to know about Andromeda’s “cinematography” is “my face is tired”. The writing, presentation, and craft care doesn’t get any higher than that. Assets are pretty much thrown around willy-nilly. Eye for detail is gone. (My example: the exotic dancers in the game still wear their game armor. It’s not that I’m concerned about seeing Turian pooty, or anything, it’s just that somebody didn’t care enough to bother making any other kind of NPC outfit).

Especially in scenes with Miranda Lawson. Handpicked camera positions. :)

Which is about the only time I actually noticed camera positions in the game.