Haha, man, I like just read that on Yahoo. Not sure how excited I really am about it though.
One thing I did notice is that Hidden & Dangerous 2 is still in the works. Geez, talk about taking forever. I mean, I’m down with support the Czechs, and I loved H&D1 to bits, but does anyone care anymore?
I’m not real clear on the star of this game. Is it Max Payne?
Is this new-style marketing? “How many times can we mention our franchise in the title.” I expect Nintendo to make “Super Mario MarioLand” and maybe EA Sports can rename Madden to “John Madden’s Madden NFL 2004, presented by John Madden.”
Max Payne’s Max Payne: The Fall of Max Payne, Max Payne of the Year Edition?[/quote]
Max Payne presents a Max Payne production, featuring Max Payne in Max Payne: The Fall of Max Payne, Max Payne of the Year Edition. Feel the Payne.
Heh. I liked Max Payne well enough, but the one thing that I didn’t like is a moderately-sized gripe on my part: the scaling difficulty. What the fuck was up with that? Why did they even bother giving you difficulty options? As far as I could tell your options were “insane / insane / insane / impossible / impossible with a time limit”.
So you’re playing for a little while. You make it through a few rooms pretty handily. The game then decides that you’re ub3rl33+, even on “easy” difficulty. Thus when you enter the next room, BAM BAM you take about 30 shots right between the damn eyes and have to reload. You go back into that room, BAM BAM reload. Lather/rinse/repeat a couple more times. The game then decides that HUH! Maybe you’re NOT all that incredibly skilled after all! So it tones down the difficulty to a reasonable level. Now you can make it through a few more rooms. At which point the game’s short-term memory causes it to then say “WHOA! Why the heck did this guy pick Easy difficulty? Verily, he is a GOD at this game!” Then it’s BAM BAM reload BAM BAM reload BAM BAM OKAY SCREW THIS BACK TO DEUS EX.
Granted, that was alleviated somewhat by the quickload times - hell, it should have been called ‘instantaneous load’. I don’t know how Remedy pulled that off, but it was an absolutely genius touch on their part to handle the load times so well. I just wish I didn’t have to rely on the quickload so friggin’ much.
Honestly, can anyone beat Max Payne on any difficulty level without dying once? Heck, without dying at least once per level?
I’ll be happy if they manage to stay away from the balancing beam level. What was that all about, anyway? It was a great cinematic, the baby crying tugged at your heartstrings, and then you just wandered around on beams in the dark until you stumbled upon the exit. The baby crying became more annoying than emotional.
Blame Take-Two (a.k.a. Rockstar). Remedy and 3D Realms had named the game “The Fall of Max Payne.” That’s was it. No lame sequel number. Not too long. No colon. But, Take-Two, having bought the IP last year, now gets to make the final call on these matters, and their marketing department, I guess, believed that “The Fall of Max Payne” wouldn’t quite get the message across, and so they prefixed “Max Payne 2:” to the title. Remedy and 3D Realms argued against this, but it’s not our call anymore.
The end result is another oh-so-typical, very lame, and overly long, game title.