Mechwarrior Mercenaries 5: Single player inside!

Targeting the most damaged location is a bit simpler than what I was talking about, but ultimately you can make sensible decisions. The bigger issue is stuff like sensor control (although that was pretty simplified in MWO wasn’t it?) and torso shielding.

I guess we’ll see what they can pull off in terms of improving the AI.

Did it? I seem to recall that it just caused minor changes in configurations… like, instead of running 4 PPC’s, you ran two PPC’s and a gauss on jumping cataphracts.

Then they added in some kind of charge up time for the gauss, didn’t they?

It seemed like everyone recognized that this was a problem, but they kept trying to deal with it in little band-aids, that folks just worked around.

There are stock mech configs which are kind of “absurd” when you add in mechwarrior style damage stacking.