Hmmm, my current game I’m flying around battlezones with skull level 8 which is currently a bump up from before - I don’t currently have enough mechs to run multiple squads at the full tonnage yet and that definitely hurts. At skull level 7 though I was having a pretty straightforward time cutting through the waves of enemies - running a bunch of 50/55 tonners and sometimes mixing in a heavier mech. Engagements for me are generally:
- cut down turrets the moment they activate (usually a bunch of medium laser blasts). These tend to crop up as you move along
- cut down the fliers (I used to use LRMs but once you get the hang of swatting them you can manage with lasers). They tend to rush at you so ideally I like to engage them away from other enemies.
- tanks are squishy - literally via stepping but also just a couple medium lasers pops the lighter ones - so I try to destroy either destroy them right away or stay away from them and deal with them later.
I tend to have a bind that chainfires all the medium/light lasers that is basically for anti vehicle use.
- mechs I tend to blow the legs off which disables them - this helps a lot on the waves of lighter mechs since this makes them limpy and slower. Other options are going for the head (although I don’t know the mechs well enough to do this on purpose) or torso (generally when I have a rear shot). But I find the legs are a good sized target, I found the Hunchbacks can take off a leg of a light or medium mech with one or two alpha strikes (a nice upgrade from the Centurion you start with). I ran a Blackjack for quite a while too since that has some long range pepper but a good number of lasers to finish things off close in.
I tend to put groups of roughly an AC/20 of damage on a trigger (e.g. 4+ medium lasers, a pair of AC/10s) and I also tend to have an alpha strike trigger which might let me blow a limb off right away. Things felt a lot tougher when when I didn’t have that much firepower and/or when I couldn’t reliably put it on a leg (at the start, and now that mechs are getting heavier)
I tend to think of this as the stompiest FPS but pretty far from feeling like a sim. The mission briefings are laughable - no maps, no idea what your enemies will be like … even though apparently your handler knows these things? She doesn’t want to ruin the surprise?! (You can get a giant list of possible mechs at this location on the Starmap). You assassinate some mystery target which she can recognise when she sees it on this mystery radar that is not linked to your actual ground radar, or she calls out there is an incoming enemy wave in the warzones but doesn’t tell you where they’re coming from.