Ney, the French VII Corps and an Austrian Garrison (who is doomed) “fight” a Trivial Combat in Bologna.
The VII Corps has 10I.
And that is what the Garrison learns, before they are destroyed. There is no mathematical chance on the die rolls for them to live, or cause damage in the first round. Farewell, brave, doomed heroes!
The Winter Campaign ended with Prussia surrendering and half of Austria’s forces bottled up in defensive sieges, giving Napoleon the initiative in the field for the coming Spring offensive. Only a daring expeditionary offensive by the British marines could throw a wrench in the maneuvers of the mighty French forces. But the British army was undermanned and far from home, and L’Empereur judged the danger they posed irrelevant. As things stood, we can understand Napoleon’s confidence in a quick resolution to the war, as we can read in his private correspondence of late March.
How open is economic information in the game supposed to be? If we were playing around a table, then everyone would know every other players’ economic state all the time. We’d know what they’re paying for supply and how much they have left to buy things. I feel like this information is somewhat hidden by this format. It would be useful to see total supply cost and forage roll attrition after every players’ land phase–self reported so as not to overburden the moderator.
Also, I actually really appreciate seeing the log files for plays, but a few sentences or an image describing the moves would be helpful as well, especially for spectators or when I don’t have access to a computer with Vassal on it.
Just throwing those suggestions out there. If there’s not general agreement on them, then they don’t have to be used.
Yes, I missed the rule that says you can’t forage when force marching, so initially I paid for supply with all moving corps. I did the rolls once the error was pointed out (which sucks, I would have made different moves, specially, I could have attacked with Napoleon stack given the extra cash I did not expend).
Some loses here and there, since there were not good rolls (8 factors total, but our gracious moderator will confirm), but nothing too major thanks to not being winter. Still not as clean of a move as I would have liked.
Also, I enjoy Austria’s retreat into a city strategy (saving manpower for the future, it seems from here), but now I know you have at least 15 factors in each Mantua and Turin (since they were not undergarrisoned), and less than 10 in Bologna.
The fog of war aspect of the game is pretty compelling.
To prevent any confusion in future, all players must submit their Military information sheets via email at the end of their Reinforcement Phase and at the end of the Land Phase (when it is fully completed) every month.
In a siege Assault, a battle is fought for one day, with the Attackers on the 5-1 table and the Defenders on the 5-2 Table below. There is no leadership, terrain or cavalry modifiers to the roll or pursuit afterwards; just a straightforward affair of blood.