What makes you think DS is stupid enough to give control over the pricing to Epic? From a publisher perspective giving price autonomy to a store only makes sense if the store has to buy licenses for a fixed wholesale price. If Epic has to pay 40$ DS couldn’t care less if Epic sells the game for 30$. But if you don’t have a wholesale model and go for revenue sharing, the publisher would be rather stupid to give up control over the pricing because their business targets aren’t congruent with Epic’s.
It will be sold at whatever it’s being priced at on the Epic store, or it won’t be on Steam. If that’s still $50 a year later, I guess it will be $50 on Steam too. But that doesn’t seem super likely.
Anyway, I don’t mind people complaining to the Internet. Social media firestorms can change behavior. That’s fine.
I would hope this forum of adults can limit the constant shitting on Epic over the next year. Only because it’s already tedious. It reminds me of console war nonsense. And yes, they started it, but just about everyone on this forum is above stuff like that.
I’ve concluded my soapbox for the year. Carry on with ranting.
Reset Era has an OT up for Metro, and I see it contains a nice write-up for the events of the first and second game, if anyone want’s a refresher.
Holy shit, I don’t remember any of that, but it sounds awesome! I suspect a lot of the story nuance escaped me when I was playing, plus that was so long ago…
I found a good video recap as well, for those that would prefer that medium!
Also, a new Special Weapons Trailer has arrived:
LOL, here is a twist.
Hahahaha! Oh man.
It isn’t that “pre-load via the Epic games store” is not planned, it’s that isn’t possible, from what I know there is no preload feature in EGS.
Steam case is a bit special in this particular feature, as it was one of the first one they did! Of course the real reason was because in 2004 people could need a pair of weeks to download the game, and people who bough HL2 in retail had the game files but encrypted, so they needed some kind of of mechanism to accept game files before release date and a decrypt on release day.
Features like pre-loading are just for suckers who drank too much Steam Kool-aid.
Well after all that, the game looks like it will be merely decent.
Some good, some bad. It’s not going to change the world. I’m content to wait for a while.
So its not 4A’s Witcher 3 moment. Interesting to see.
We did indeed encounter enemies suspended in mid-air, alongside glitches that caused us to fall through the world, a framerate that frequently takes a nose dive during heavy combat sequences, and a complete system crash that took us back to the PS4 home screen. It’s possible these issues could eventually be fixed via patches, but we can’t ignore the impact they had on our 15 hour playthrough.
What is going to need some serious attention post-launch though are the load times, which put bluntly, are utterly atrocious on the PS4 Pro. While no loading is done once you’re out in the open, the initial load screen for each area can last up to four minutes
Thankfully most of the audience will be waiting a year and will benefit from patches.
The actual reviews indicate strongly the reviewers had a lot of fun with the game and the gameplay. The negatives seem to be mostly these:
1 - Technical issues, especially on consoles where performance and load times were a big factor in the review scores.
2 - Technical issues with crashes, even on consoles (but also PC).
2a - Not in a review, but I also read that EPIC hides the INI files so you can’t do any tweaking, extra PITA for those with Ultrawide displays.
3 - Some complaints that more wasn’t done with the story telling because of the silent protagonist. Which… I mean, story elements have never been a big draw for me in games like this, but even so the reviewers seem to like the story, they just think that it could have done more with such an atmosphere drenched world.
Largely, the stuff you want to work does - the open world works and feels great, as does the gun play. The horror and survival elements are on point, all the important stuff. And it’s scoring in the low 80’s, which shouldn’t be “merely decent” but I guess is to a lot of gamers.
I’m going with the “other” Feb. 15 release, the post-apocalyptic Far Cry 5 thingamajig. This one is on my deep backburner for next year maybe.
My main concern is the quote in the PCGamer review - subar FPS combat and not much interactivity with the world beyond just shooting things. Overall it reads like the game is an open world version of the prequels with many of the same positives and negatives.
I do wish 4A would drop the idiotic mute moron shtick and introduce more RPGish elements like, gasp an actual dialogue with other characters, at least STALKER-style.
Reading a few reviews, I have the impression they have put more dialogue, more scripted scenes, more effort into doing something with the characters and plot than the previous games… but except a few small scenes here and there, it happens to be more of a flaw than a virtue, as they aren’t good enough. That, and the technical issues (which aren’t universal, some reviews mention them specifically, and others say it was a smooth sailing) seem to be the problems.
I wonder if that’s a ‘lost in translation’ problem. I never tried playing Metro games in Russian since I don’t understand it but the english voice overs and writing are horrendous, like the game is trying to parody itself and ends up falling flat on its face instead.
The first Metro 2033 had this too though, and I didn’t mind much. (Did the second game improve it?)
No. Now that both games are Redux they are more or less identical in how they play.
Interesting. I just got a message that my Aurora Edition is ready for a pickup at local game store.
Where I canceled the order.
And got my money back.