Metro Exodus may ruin the bullet economy


#216

My goodness.

Anyway, I don’t mind people complaining to the Internet. Social media firestorms can change behavior. That’s fine.

I would hope this forum of adults can limit the constant shitting on Epic over the next year. Only because it’s already tedious. It reminds me of console war nonsense. And yes, they started it, but just about everyone on this forum is above stuff like that.

I’ve concluded my soapbox for the year. Carry on with ranting.


#217

Reset Era has an OT up for Metro, and I see it contains a nice write-up for the events of the first and second game, if anyone want’s a refresher.

Holy shit, I don’t remember any of that, but it sounds awesome! I suspect a lot of the story nuance escaped me when I was playing, plus that was so long ago…

I found a good video recap as well, for those that would prefer that medium!

Also, a new Special Weapons Trailer has arrived:


#218

LOL, here is a twist.


#219

Hahahaha! Oh man.


#220

It isn’t that “pre-load via the Epic games store” is not planned, it’s that isn’t possible, from what I know there is no preload feature in EGS.

Steam case is a bit special in this particular feature, as it was one of the first one they did! Of course the real reason was because in 2004 people could need a pair of weeks to download the game, and people who bough HL2 in retail had the game files but encrypted, so they needed some kind of of mechanism to accept game files before release date and a decrypt on release day.


#221

Features like pre-loading are just for suckers who drank too much Steam Kool-aid.


#222

Well after all that, the game looks like it will be merely decent.

Some good, some bad. It’s not going to change the world. I’m content to wait for a while.


#223

So its not 4A’s Witcher 3 moment. Interesting to see.


#224

Ouch.

We did indeed encounter enemies suspended in mid-air, alongside glitches that caused us to fall through the world, a framerate that frequently takes a nose dive during heavy combat sequences, and a complete system crash that took us back to the PS4 home screen. It’s possible these issues could eventually be fixed via patches, but we can’t ignore the impact they had on our 15 hour playthrough.

What is going to need some serious attention post-launch though are the load times, which put bluntly, are utterly atrocious on the PS4 Pro. While no loading is done once you’re out in the open, the initial load screen for each area can last up to four minutes

Thankfully most of the audience will be waiting a year and will benefit from patches.


#225

The actual reviews indicate strongly the reviewers had a lot of fun with the game and the gameplay. The negatives seem to be mostly these:

1 - Technical issues, especially on consoles where performance and load times were a big factor in the review scores.

2 - Technical issues with crashes, even on consoles (but also PC).
2a - Not in a review, but I also read that EPIC hides the INI files so you can’t do any tweaking, extra PITA for those with Ultrawide displays.

3 - Some complaints that more wasn’t done with the story telling because of the silent protagonist. Which… I mean, story elements have never been a big draw for me in games like this, but even so the reviewers seem to like the story, they just think that it could have done more with such an atmosphere drenched world.

Largely, the stuff you want to work does - the open world works and feels great, as does the gun play. The horror and survival elements are on point, all the important stuff. And it’s scoring in the low 80’s, which shouldn’t be “merely decent” but I guess is to a lot of gamers.


#226

I’m going with the “other” Feb. 15 release, the post-apocalyptic Far Cry 5 thingamajig. This one is on my deep backburner for next year maybe.


#227

My main concern is the quote in the PCGamer review - subar FPS combat and not much interactivity with the world beyond just shooting things. Overall it reads like the game is an open world version of the prequels with many of the same positives and negatives.


#228

I do wish 4A would drop the idiotic mute moron shtick and introduce more RPGish elements like, gasp an actual dialogue with other characters, at least STALKER-style.


#229

Reading a few reviews, I have the impression they have put more dialogue, more scripted scenes, more effort into doing something with the characters and plot than the previous games… but except a few small scenes here and there, it happens to be more of a flaw than a virtue, as they aren’t good enough. That, and the technical issues (which aren’t universal, some reviews mention them specifically, and others say it was a smooth sailing) seem to be the problems.


#230

I wonder if that’s a ‘lost in translation’ problem. I never tried playing Metro games in Russian since I don’t understand it but the english voice overs and writing are horrendous, like the game is trying to parody itself and ends up falling flat on its face instead.


#231

The first Metro 2033 had this too though, and I didn’t mind much. (Did the second game improve it?)


#232

No. Now that both games are Redux they are more or less identical in how they play.


#233

Interesting. I just got a message that my Aurora Edition is ready for a pickup at local game store.
Where I canceled the order.
And got my money back.
Interesting.


#234

Be interesting to see what happens on the Humble store page for this game in the next 24 hours.

Did they order a ton of steam keys up front?

I mean if they have a couple extra thousand steam keys, I am doubting they are going to want to sit on them for a year.


#235

Any word on unlock times?

I guess not that it matters, I’ll be at work all day. Still, would like to kick off the download over the lunch break, perhaps.