Metroid Prime 4 rolls into development trouble

			    Metroid Prime 4 rolls into development trouble
			      Nick Diamon, January 25, 2019
			         | News              

Citing development issues, Nintendo is starting over on Metroid Prime 4. In the above video, Shinya Takahashi, Nintendo’s head of development, explains that the company didn’t feel the game was living up to their standards, and that they are essentially scrapping their work to start from scratch. Takahashi warns fans that it will be “a long road” back and the decision wasn’t lightly made.
Metroid Prime 4 was first announced in E3 2017.


This is a companion discussion topic for the original entry at



I do like the pun though, with the whole Samus rolling into trouble aspect.


Retro taking over development is a nice surprise at least.


“A delayed game is eventually good, but a rushed game is forever bad.” --Shigeru Miyamoto


Indeed. It’s a positive sign at least. If anyone can capture the magic, I believe Retro can.


I think most of the Metroid Prime guys are long gone from Retro. It will be interesting to see how this turns out.


Yup; a couple of the folks from there went on to form Armature Games. Lead Designer and Art Director at the very least.


Which Metroid would be best for a Metroid-noob to start with? Are there any for handhelds?


Dammit I want a 2D one.

Super Metroid, Fusion and Zero Mission are great to start with.


Yeah, if it’s not a 2D Metroid I’m not interested.


IGN has a decent breakdown of who’s still there from the original Prime trilogy. Obviously it’s not surprisingly that in the decade since Metroid Prime 3 shipped, a lot of people have moved on. What I’m wondering about is what this means for the studio’s rumored Star Fox racing game.


There’s 2017’s Metroid: Samus Returns for handhelds (3DS). I’m a fan of the series (i’ve been casually playing them since I got the original back in my NES days), but I am by no means any sort of expert on it. So while I might suggest starting here if you’re new to the series, someone more in the know might have their own opinion on the subject.

It’s a little harder than past entries, but it’s made with more modern sensibilities when it comes to UI, pacing, and exploration.