That is so not what happened with Housemarque man. Housemarque worked on a lot of Sony published titles, aka a 2nd party, though they did some multiplatform stuff. The studio was in an iffy state (see the Death of the Arcade thing they wrote) and contracted to do Returnal for Sony at which point Sony brought them on as an internal dev for their dev skills, it had almost nothing to do with past IP that Housemarque owned.
It’s seriously laughable you are bringing them up compared to Activision Blizzard, where the brands are arguably more important than the studios they are getting.
Yeah, I think there is a tipping point to reach. Each consumer will have a different threshold to ‘flip’. I imagine some PS players said the Bethesda acquisition sucked because they wouldn’t be able to play game A or game B, but still would continue with Playstation. But after ActiBlizzard acquisition, not being able to play game C, D and E may finally make buy a Xbox. It’s something that is accumulative, each acquisition effect isn’t separate, but built on top of the previous ones, so with each one more and more people will reach their tipping point.
On the other hand the industry is like a big ship, steering and changing directions will take years. It won’t happen overnight. The public perception in lots of countries is that ‘the Playstation’ is ‘the console’, so the effect will be noticed slowly, and only be on full effect by the time of Playstation 6.
Oh, yeah, a tiny floundering indie team incubated over years producing exclusive games for one platform eventually being acquired by that company is exactly like leveraging huge profits an unrelated monopoly to buy the largest publisher in the industry for the express purpose of damaging a competitor that has consistently manage to deliver more desirable products.
Why do you get so silly whenever this sort of topic comes up? Sony has acquired game studios over the years and they’ve leveraged exclusives since forever. Exclusives are why I own a PS4 and will eventually buy a PS5.
Microsoft didn’t spend nearly $70 billion to “damage their competitor”, they spent the money to increase the value of services like Game Pass, xCloud, and whatever else they have cooking.
It would be so easy, and probably pretty great to make a WoW based party battler. Put together your party of 5 and work your way through increasing encounters…if this isn’t already in development I’d be surprised, seems like a smash mobile/tablet game.
I can see the line of reasoning. Yesterday people could play Call of Duty and Overwatch on Xbox… and they still will be able to do it in the future. The difference for the future with this acquisition is Playstation players not being able to play them (if MS decides it they want full exclusives).
So more have changed for Sony players than for MS players.
Sure, that’s the case for any acquisition or exclusivity agreement. That’s been a thing since as long as I can remember. I’m not saying I’m a fan as a consumer, but I can’t remember a time when this hasn’t been going on in the console space. It’s how you sell consoles, or in Microsoft’s case, Game Pass subs.
Playstation owners will still be able to play future Call of Duty games, they’ll just need to play on PC or buy an Xbox. Just like I had to do to play Horizon Zero Dawn, Bloodborne, and multiple other games. It’s been like this since as long as I can remember, staring wistfully at my friend’s Sega Genesis.
I knew Blizzard games were only on their own pc store app, but I hadn’t noticed the same happens with Call of Duty, the last ones aren’t on Steam.
With this acquisition they may appear on Steam, so hey.
That said, I believe Microsoft publishing their games on Steam is only temporal, and in two or three years (supposing they will have a decent store app then!) they will move out of Steam.