Yes and no. If we are talking a direct-control plane, such as a Cessna 152, where the controls are linked to the control surfaces by cables and pulleys and rods, the airstream will push the control to the neutral position. You feel the airflow through the controls like you feel bumps in the road through the handlebars of a bike.

Neutral position in such a plane is different from neutral position in a spring loaded PC control. It’s the position where no force is exerted on the control surface. This might be away from the middle! It also very well might be away from the desired position.

Because it is very tiring to keep pushing a B-17’s rudder pedal all the way to Berlin and back, they invented trim. Trim controls adjust the cable and pulley system to put in a certain amount of deflection on the control surface without force from the pilot.

For example the propeller gyro effect makes the plane yaw right a little. The machine is built in such a way that at cruise speed, this is cancelled out by the tail at neutral position. However, at different speeds, it will need constant rudder input. To make that happen you turn the trim button, and you add a little spring force to that side that needs it, allowing you to relax your feet again.

On bigger, faster machines, the control forces have to be augmented and the feedback is artificial or absent. An Airbus for example is flown by pretty much the same stick you have on your desk. You tell the machine where you want to go with it, and it tries it’s best to implement your wish.

Trim on such machines is more like a primitive autopilot mode.

Such controls however are still needed and need to be universal and uncomplicated. If not you get shit like the 737max.

Very interesting, cheers schurem! I was looking at rudder trim before and wondering when I’d use it.

I’m very much in tourist mode rather than sim mode, so I barely use the rudder anyway; basically only to steer while on the ground.

I’m just a bit confused but on the landing, are you encountering that much crosswind that you have heavy rudder use? Or are you talking ground steering?

Either way, unless this is you, you are not alone!!

That’s awesome Skipper, thanks very much! I’ll try it tomorrow but it looks like fits the bill. Not sure why my own search didn’t turn this up - cheers!

Yeah, ground control issues only - I’ve actually found the issue to be quite useful in actual flight in that it’s super easy to stick to a heading under manual control in smaller planes…but sliding sideways down the runway was getting old!

Picked up the ATSimulations Piaggio/Focke-Wulf P.149D after seeing a lot of positive buzz and it’s a lot of fun to fly if you’re looking for something with steam gauges. It’s fast for cross-countries, superb views out the canopy for VR sightseeing, and the cockpit detail is awesome. Systems simulation is good enough that the various checklists in the manual are just copies from the pilot’s manual. (You can download the manual for free if you’re trying to decide if it’s the kind of plane you’d want to spend $24.99 on…)

Hmm, I bought the Mooney for the same reasons a couple of days ago, but will def take a look at this, cheers!

PSA for anyone still playing the FSE game and likes quick cash -

The South American TBM is at SASA, which:

  1. Has loads of 5-6-7 Corp PAX jobs, usually around a dozen
  2. 80% of the jobs can be done on 1 tank of gas
  3. Almost all of these jobs have a 5-6-7 Corp PAX return leg to SASA :O
  4. Most routes are extremely easy on the eye.

So it is very handy for a quick return trip if you need to pay those end-of-month rental fees :P

The free livery they gave us:

Still landing sideways but testing some solutions out (EDIT - Fixed! Thanks @Skipper) :

So, having done the Regedit tweak for OpenXR and then enabling the public beta for Oculus, I seem to have fixed most of my VR issues, including the fish-eye effect I was getting when SteamVR was pre-empting the Oculus runtime. Performance seems to be slightly improved, even with in-game render scale set to 100% and everything else left to defaults.I’m getting 45-55 in the countryside and a steady 45 everywhere else, which I assume is a result of the Oculus ASW. Even in Manhattan I’m getting 30-40, which is not great but is better than I got in pancake mode on my old rig, so I can’t complain too much. Bodes well for if I ever get the Reverb G2 working. Speaking of which, the instrument readability is mostly fixed with the right mouse click zoom, except I can’t get it to work as a toggle, which is a pain. Still, I think I’ll be staying in VR permanently.

The only major VR issue I’m having now that the Oculus OXR runtime is working is that the audio often cuts out after a while, either entirely or with a split a second of game audio every couple of seconds. A reboot fixes it but not restarting the game.

Spent a couple more hours in VR last night. I hope they get it tuned, because when it all comes together it’s sublime. But performance and visuals just aren’t there on my system. Feels like I am back in the days of constantly trying to tune MSFS to get a few more fps. I do not have fond memories of those days.

Does anyone else have strange textures where clouds interact with the land? Not sure who to describe it. Sort of a dithering/pixilation. Really distracting. I tried adjusting just about every setting, but couldn’t make it go away.

Also, distant terrain interaction with water is a bit of a mess. I guess I’ll pop into desktop mode this weekend and narrow down whether it’s VR issues or general problems with my system. I want some semblance of all the pretty screenshots I see in this thread.

The cloud pixellation was an issue in flatscreen too; I believe it got worse a couple of patches ago but don’t know if it has been fixed. I have or have had both issues in flatscreen on a 2080 Super (jaggies at distant water’s edge is common), but studiously look the other way for screenshots. But I don’t have VR so I dunno if they are worse.

We should have a weekly, guess where this is, competition.

I’m going to guess it’s in the Andes. Let’s say, Chile?

That would be a bit unfair :) This one is in the contiguous US.

Ah, thanks. Yeah, I imagine the lower percieved resolution of VR exacerbates the issues.

Looking at frame timings, my 2080 is absolutely pegged, while my CPU has a ton of headroom. It’s sitting over there all green and such like it’s a day at the spa. Kind of the opposite of my experiences with previous versions of MSFS, which were highly CPU dependent.

For the time being I might try to get out of heavy urban areas, since that exacerbates the FPS issues. Maybe up to Alaska. I would do island hopping, but I’m pretty disappointed in the flat look of the water and terrain/water interaction with my VR settings.

Thanks for the tip! I’m still flying FSE and prefer pancake mode for that since alt-tabbing is a pain for VR use. Currently I’m running stuff out of Montgomery, Alabama. Similar to your SASA hub, it’s just a hub I stumbled across that appears damn near perfect for mid-level passenger hops. I can typically nearly load up the King Air in both directions. I’ll check out SASA.

Yes to both. VR for me is still somewhat poorly tuned but even in pancake mode that latter issue is well known and talked about on their forums. I’ve noticed the worst performance hit for me is heavy cloud cover. My new rig is low(er) on the memory scale than my other one but it is still baffling that heavy clouds bring my system to its knees at times. And specifically, the very dense and low clouds that are usually carrying rain. So I guess it could be precipitation, not just the clouds.

Also @Pedro I like this new game! I’ll go with White Sands National Park in New Mexico.

Also I guess a further update for FSE: I’m selling the Beechcraft Baron 58 and adding that to my cash to eventually purchase another larger hauler, maybe another King Air in another country.

Close but one state north ;)

I’m more, amazed that they represented it so well.

I’ve been using OVR Toolkit amd I’m almost at the point where I can recommend it. It takes a little getting used to, but I can have a reliable second screen in the cockpit. I going to try using voiceattack to control it with voice commands as using a keyboard blind is difficult, but not impossible.

Volumetric clouds are one of the biggest performance hits in the sim. Set them to low if you haven’t already.

Noted. I’ll try that for sure.

Ike does it still help with alt-tab stuff if I just have one monitor? Wondering now if I can alt-tab to FSE to start/stop and also to line up a new flight in a browser.

Yep, doesn’t matter how many physical monitors you have. You can just put a browser window off to the side. There’s a sequence to how you set things up. Let me know if you get it and I’ll tell you how I do it.

Looks nifty! Kind of reminds me of the MSFS SF260 addon by Realair way back in the day. Any sense of impact on performance for these addon planes? Have you tried out anything else with steam gauges?