The articles say it’ll be in Game Pass like other first party Microsoft releases. My guess is it’ll also be sold as a normal full priced $60 game with plenty of expansions down the line.
That’s great to hear. IMO Microsoft is making a lot of really pro-consumer choices lately, which stands out to me right now as many companies are going the opposite way.
Game Pass, for example, is an insane deal for PC gamers. Even if you didn’t take advantage of that great deal this summer, for the cost of a single game per year, you’re getting hundreds.
From the Ars article, it sounds like there’s no version of the game which doesn’t use data from the cloud. But there is an offline mode. So it sounds like a good idea all around:
Asobo was quick to confirm that the game will work in a variety of offline modes. Players will be able to designate a maximum offline cache size on their computer, which the game can then either fill with geographical data from a preferred region or with wherever you previously flew when you were last connected to the Internet. Should you wish to unplug from the Internet after installing the game, you can expect a more rudimentary visual experience, as Asobo’s rendering system relies heavily on a stream of satellite scans and metadata on top of the base Earth scans installed with the game.
Very few Australians have internet speeds > 50 Mbps, which I imagine might be the requirement for super high res textures being streamed on the fly. It’s not about the ping, so I doubt local servers would help a great deal.
My view might be unfairly pessimistic as my NBN status is still “TBA”, even though I am only 30 minutes from the CBD in Sydney. Are you on Fibre to the Premises? Lucky bastard.
In any event, I just can’t see how the streaming requirements for this sim is below that of Google Earth VR or Netflix 4k, both of which I can’t do on ADSL2+.
No, our area (Brisbane south-side) uses HFC so it’s fibre to the node (which is miles away), then the rest of the distance over coax cable instead of the copper phone line. Pretty much the same as cable internet really. :P
You do have to pay $100 a month to get the top tier, and choice of ISP might be a factor as well, whether they oversell bandwidth or not. Aussie Broadband seem pretty good so far.
Has anyone got MS on the record for how long they will commit to keeping the servers/third party data agreements running? Sounds like the game design would fall apart without them.
The announcement that it would be on Game Pass was at E3. I wouldn’t be shocked if it comes with an additional monthly sub cost if you’re using the live streaming option. That’s a ton of data Azure is pushing out for this game, to just include indefinitely as part of a $60 purchase or Game Pass sub.
That said, if the cost was like $5 monthly for live server access, I don’t think many sim fans would chafe at that. Especially if it included expansions, or new planes or whatever “free” down the road.