Might and Delight RPG (Shelter Dev) - Book of Travels

Since I enjoyed Shelter, I figured I would pay attention to this title. It’s also online which gets my attention pretty easily.

Dear Travellers,

This is our final email before the official game announcement next week, and since we’re so very close to revealing all about this brand new world, we’d like to make our final pre-announce share with you, our fellow Travellers, something a little bit… magical.

We’ve heard a lot of people speculating about the kind of world this is going to be… Is there magic? What kind of magic will it be? We can now tell you that this isn’t a land like any you’d find in traditional fantasy RPGs. Instead, we want to invite you to a land inspired by old-world fairytales, Eastern mythologies and early industrial eras. It’s a land of elusive creatures, lush natural beauty and pastoral calm… but one that has known troubles and where shadowsplay their part.

Practical Magic

There are many different types of magic in the game… but they don’t belong to the realm of conventional wizardry. The two main magical practices are the tying of knots and brewing of tea. The land’s ever growing Lore Book (which we hope eventually to print in an illustrated volume) gives full details about both types of magic, their common use and their history. Today we thought we’d give you a brief outline.

Magic Knot Binding

The essence of individual words and concepts are made manifest in knots, the correct binding of which conjures magic energies which are always potent and usually benign. One type of knot may conjure ‘light’ while another may conjure ‘smoke’ or ‘shelter’. Knot Binders can render their knots more potent by using cords made of materials that harmonise with the nature of the spell. The magic in a knot is released once the cord is fully unravelled.

Magic Tea

Travellers will often come across Tea Houses where they will find people resting and socialising. Though tea is taken for refreshment, some rare brews are consumed with remarkable effects. Different types of tea have different properties and like knots they are created by using flowers and plants. Performing a tea ceremony with one of these special brews can endow the drinker with wondrous abilities, such as invisibility, healing and weather resistance.

Questions Answered
Thanks to everyone who has been sharing, speculating and just saying hi to us on Discord and by email! We try to reply to as many of you as we can and we’re always listening to your hopes for the game and making notes. With team members making frequent visits, Discord is the place to go for fast answers to any burning questions you might have, but for those of you who haven’t yet made it there, or who just prefer an email digest, here is a little summary of questions we have answered so far.

  • The game will be available for a one-off price for PC, Mac and Linux on Steam, and we’ll be announcing a release date with our official announcement very soon.
  • While we’ve designed the game as a TMO so that you can meet all kinds of people on a small server, you’ll also be able to select a server where you can play with friends.

That’s all for now! We very much look forward to sending you our next email in which we will be officially and fully announcing the game .

Thanks again for being with us from the very beginning of this journey!
There is so much more to come!

Best Wishes,
Helen & the Might and Delight Team

I didn’t see a link to an online version of the e-mail so I just quoted it.

I wonder what the average time span is between their game announcements and release dates.

I never followed how they handled Shelter 1 or 2, so here’s me hoping the ride isn’t too bumpy.


I can’t seem to edit the original post? It’s called Book of Travels.

Based off the trailer, that looks like one of the few MMOs games I’d be interested in playing.

Kickstarter became live today:

That looks pretty. Is the entire game viewed from the side? How does that work? I couldn’t tell from the trailer which characters were the local player, other players, NPCs, etc.

5 hours to go, but they’re funded. Yes. I broke my rule, again… hopefully it turns out better than the last one. I am charmed, truly charmed by the artistic approach with this, and hopeful that choice will give them flexibility where needed.

I always like the idea of a side scrolling rpg although you only get lots of 2 dimensional map depth if you set it in a world with lots of verticality like trees, caves etc.

Book of Travels has entered early access on Steam. I usually appreciate these chill types of games from afar, but I’m trying this one on a recommendation.

So far, I’ve pet some sheep, picked some flowers, and I just started hanging out at a teahouse. My character’s XP has exclusively come from talking to NPCs and exploring points of interest.

It’s not going well.

In light of the launch not going quite as well as we had hoped, we have had to make some rather big, and difficult, cutbacks to our beloved team. In order to stay alive, we have been forced to cut down our team from around 35 people to 10 people. Saying goodbye to so many skilled, trusted and loved Might and Delighters has been, without a shadow of a doubt, our most difficult test in our 11 year history.

Understandably, many of you will wonder how this is going to affect the game going forward. We have suffered a setback and as a result the production pace of coming content WILL be affected. We want to be transparent regarding that. However, we also want you to know that the team that remains is determined and hell bent on two things: surviving and bringing the best possible content to the game. We will do whatever it takes to keep Book of Travels going, and continue to bring it and the company forward together with you.

In the coming days we will be releasing the game’s Original Soundtrack and today we published a donation-like DLC called “Cup of Kindness” that you can pick up if you wish to further support the project.

That’s very sad, but the project was insane to begin with :0

Reviews are still very positive. Kinda want to throw them my money now.

This is my first time hearing about this game, but what was wrong with the launch? Was it so bad that it somehow offset them pulling in 10x what they asked for in the Kickstarter? Did they expect people to buy it in Early Access who had not already paid in to the Kickstarter? Did they expect an Early Access game called “Chapter Zero” (which is SCREAMING “this is not a finished game, do not buy,” but sells for THIRTY DOLLARS) to become the new hotness?

I’m a big dumb idiot, and uh, even I can tell you that they made some interesting choices.

Idiot’s rule of thumb: I think in general you get one bite at the “early money” apple. Early Access or Kickstarter. Any successful exceptions that prove the rule here?

it is just too ambitious, and indeed such a large team needed a more constant influx of money, obviously. On the plus side, from what somebody told me, it actually lived up to its ambition. It probably should have gone the subscription way. Oh well.

FYI: THis is included at 20% off for the Steam Winter sale at $23.99.

I backed this because I appreciated their vision for a social RPG. I gave it a brief try in the first week after the EA started and it was a lot to take in. I want to give it more time (especially if the reviews are positive so far), but every time I think about starting it back up it feels like a lot of work…

I’ll say. Most indies I love would be, well, delighted by a $275k Kickstarter followed by 800 “Very Positive” Steam reviews in the first 60 days… for a game that appears to be nowhere near done yet after two years of development. If that’s not good enough to be considered a smashing success, the devs were living in fantasyland.

To an outside observer, it looks like a great launch, but a fundamentally mismanaged project. Here’s hoping the leaner team is able to be more efficient!

I think the fact it’s supposed to be mainly multiplayer just blows everything out of proportion.