Might & Magic: Clash of Heroes (DS)


#206

My girlfriend is completely addicted to this game. Can you guys recommend any others that are similar or have similar characteristics?
Thanks! :)


#207

Puzzle Quest. The first one.


#208

Is there a way to delete save game files on the Steam version?


#209

I am playing this on the PC and it is awesome.


#210

So what are the load times like on PC? I enjoyed the game on xbox but the frequent slooooow level loads ultimately killed it for me. If the PC version has fixed that I might pick this up in the Steam Christmas sale.


#211

My wife and I play it on two different machines, my a high end gaming rig, hers a six year old XP machine that was a middle tier gaming rig about the time I built it. So far it seems to work just fine for both of us.

And yes, it is a ton of fun. Unless I’m missing something though, the documentation is crap. The basics are explained, but there are specific details I’d like to get answers for without googling everything, and there are painfully few numbers available to figure out the precise benefit/detriment of something in the moment.


#212

The XBLA version added a button you could hit to display some info on the screen (Strength of walls, strength of idle units); I’m not sure if that’s in the PC version. That helps a lot, but still there’s the odd situation where you’re not 100% sure what’s going to happen without trying it first.


#213

Yea, it’s in the PC version, but one example of what I mean is the Unicorn bonus for adjacent tiles. The game doesn’t explicitly tell you what the bonus is, and looking at the grid you’re talking about doesn’t reflect it either. It’s obviously a very substantial bonus, but the closest I’ve come to figuring it out is estimating that the bonus is equivalent of the Unicorns attack at any moment.

It’s also “missing” counters for dragon barf and the like, though stuff like that that isn’t as important to me as simply getting hard stat numbers.


#214

Any news on this for the iPad?


#215

King has a game called Legend of Solgard using the mechanics fron M&M in soft launch on android. They have a second game using a few of the mechanics, called Stellar: Galaxy Commander in soft launch on iOS and android.


#216

F2p garbage, I assume?


#217

Haven’t played them, but there are plenty of f2p games that aren’t garbage. Having a game with these mechanics is worth putting up with a bit of that.


#218

F2P games are guilty until proven innocent in my book, and anything from King doubly so. There are exceptions out there, and if someone vouches for the business model being non abusive I’ll give it a shot. But absent that, my expectation would be a couple hours of brain dead easy tutorial stuff, maybe a short stretch of actual well balanced and fun levels, and then increasing ratchet pressure to make the game more and more annoying and miserable until you start dumping money in or quit. I’d love a continuation of Clash of Heroes mechanics, but not enough to make that worth it.


#219

Could very well be. But even in that scenario, I’d be happy if I got a few hours of fun out of it.

An interesting trend I’ve seen in f2p lately is to make the game relatively friendly for free players and squeeze the crap out of whales. No idea if King is doing this, mind you. The new Fate Grand Order is a perfect example. Perfectly playable as a free player. If you want to spend to win, you will pay through the nose for it. Seriously, a single gacha pull will run you about 24 bucks. That’s insane. But the game is structured so free players can do quite well for themselves.


#220

So, Legends of Solgard is released worldwide and has eaten the last 4hours of my life. It’s full of energy timers and other free to play shenanigans, but so far, it’s a damned fine clone of Clash of Heroes, with a few new wrinkles mixed in for good measure.


#221

Thanks for the tip! I was overzealous in dismissing it right away, as it’s pretty well done. I still wish I lived in a universe where a single-purchase version of this could exist, though.


#222

Absolutely agree with you. It is pretty good, however.


#223


#224

Welp, I came back around to my original dismissal and then some. A couple weeks with this got me to delete not only it, but also Fire Emblem Heroes and Shin Megami Tensei DX2, and swear off gacha games (hopefully) forever. I told myself I could ignore the business model and progression mechanics as long as I enjoyed the core battle mechanic, which I did here, but I was wrong.

More than any of the others I’ve tried, this is nakedly greedy for your time and attention. I was never tempted to spend more than $5, but there’s always some reason to check back in, do some time-limited quest, or just burn off some stamina which is always filling up due to the low cap. The “free giveaway” chests every four hours were the worst offender, however. The hundredth time I watched a 10-second sequence of gems presenting themselves to me one by one and filling up their associated bars, I realized I could be reading a book instead. So I did (as the number of completed books in the book thread over the last month will clearly show).

When I play a game, I want to make sure it’s always because I want to spend time having that particular experience, not just rote checking boxes to inch closer to a horizon that can never arrive.


#225

The funniest part is…because all the different things have different timers of different lengths, it is easy to think “I need to check in or I am going to miss something”. But that’s not actually true for the most part. Most timers can stack up 2 or 3 times (like those chests you mentioned) and the time-limited stuff is very generous in Duration (I think the gold hunts are the shortest and those are like 6 hours). But yeah, if you aren’t willing to check in 2-3 times a day, you would miss out on stuff.

I definitely understand where you are coming from. There was a point I realized a different game had me scheduling my entire life around it and I quit playing. But sure, if it feels like work rather than fun, why do it?