It was no more or less necessary than your continued posting.

Take that as you will.

I feel bad for people who cannot derive joy from play.

Why the hostility? I was amazed by the video. I suppose the whole thing was built with some mod or something, because doing it manually could have been days of work. I made the comment totally amazed by the video… I don’t think was neccesary to built your machine beyond the clouds… Thats a bit like playing soccer with nuclear grenades :D

Minecraft is Turing complete. …

Probably just inventory editing to avoid having to collect the large amount of building materials and ammo manually. Actually slapping down those blocks wouldn’t really take too long.


I think I shall make a home here.

Dude what the hell!?

It looks like a project that I had abandoned, which was transferring the awesome Netherworld landscape into a surface world landscape. Are you using a mod that uses the Netherworld generator to make the landscape?

Is that using that world-generator seed producing app that was on RPS a bit ago? That’s truly fantastic.

Yes it is the world-generator mod, recently updated. It’s dead simple to use. Also this map is fairly hard, remember that survival map we had? It has those numbers of enemies because there are lots of shadowed areas. There also do appear to be other biomes on each map.

Current version

The settings I’m using, Eagles Paradise

Here are some other excellent looking seeds.
Victoriox
Euphoria
Eroded Monsoons
Floating Land Masses
Sharing Thread

I only wish I could push out the draw distance in Beta

Sunrise!

http://img255.imageshack.us/img255/5604/mcpanorama4.jpg

That is pretty awesome.

Wow, those landmasses look rad, I’m going to have to try that when I find time to play again!

The Spider sees all.

Floating land masses remind me… has anyone tried Skylands? I’ve been meaning to give it a shot, but just haven’t found the time.

What is this?
Skylands is a custom tailored world for the Alpha version of Minecraft, a game of exploration and building in a virtually never ending procedurally generated world.

What does it feature?
Features include but are not limited to:

-Several regions of varying themes all in the sky. Explore everywhere from lava scorched wastes
to snow capped mountains. But try not to fall while enjoying the sights!

-Dungeons full of twisting perilous mazes and treasure to reward the brave.

-Treasure huts throughout the world to serve as a rest stop for weary travelers,
and provide words of encouragement (or nonsense…).

-A password system for spawn points to help ease repetitive traveling.

-And secrets that only the curious shall find…

Holy crap…interest peaked. I guess I know what I’m doing this weekend.

Yeah that’s the sort of thing I was building with MCEdit. A custom-crafted world, but the daunting task of placing ores was too much (I was importing netherworld geography into surface world, so no dirt/ores/trees were available by default).

So from this point forward you’ll only become less interested? :(

Hopefully not, but I admit this is the most excited I’ve been to play it in a while.

That terrain mod can make some really interesting terrain with a bit of tweaking. I’ve been wanting to edit the amount of iron ore for a while now, to have much larger but fewer veins.

I just stumbled across an village simulator mod. Looks like it has a lot of potential. So far it only has a lumber jack that goes around chopping trees.

Edit: There’s also a mipmap mod to get rid of the really annoying visual noise in the distance.

He was making fun of you using the wrong homonym.

This is the one thing that surprises me about the game, they are not providing mod support to modders.

A modding API is on the way, and is supposed to be one of the higher priorities right now, it’ll just take time.

It’s still unclear just what will be moddable through it yet, though. In a recent twitter, Notch admitted that mods like BetterLight won’t be doable through the new API. It’s a tough job though, trying to retrofit a modding API into an established design that people are now used to delving into and modifying at the very deepest levels.