Ok, cool. Does the mod manager work for all/most mods, or only for ones that specifically mention it? I notice Minimap mod makes no mention of using a mod manager.

From what I’ve read on the forums there are people using the Biome world generator mod with the better light mod and the mipmap mod and better grass. Or the world generator with the mini map mod.

Is too complex just now for normal mortals.

Mods that use modloader: can be mixed, but there can be conflicts if modify the same items
Mods that replace some files: you can’t install two that will replace the same file
Patchs: designed for a clean installation, but may work even on a heavily modified installation (?)

There are a few mod compilations, so people can just install the compilation. Anyone can make one, just making a backup, installing the mods, then checking if it work (if it crash, rollback the last mod you installed).

Mods that create new blocks are evil: use only on his own world, because break maps after updates.

…I am sorry, is that complex ATM… :-(

People that don’t want to fight this problems can just install 1 mod ( making sure it support the version that are using).

Temporary fix for my blackscreen issue on Eagles Paradise terrain is to turn down the view distance, which actually helps to see into deep caverns as the fog provides some lightness to the blocks… and to save often.

I gotta say that it’s the perfect challenge. There are so many vertical levels of terrain that it’s hard to get to an area with sunlight, and it’s also tough to find iron because of how treacherous it is to go down in depth.

I install mods manually as it’s pretty easy to work out if there is going to be a conflict or not. If two mods replace the same class files then you will have problems.

Really? I found it extremely easy to get down. Just jump down into the ocean below and build down there. I have approaching 100 iron right now and I risked almost nothing to get it. Building stuff is another matter.

Well, like I said it’s very tough to find an area with an open ceiling without having to trek through some dangerous shit in the world I generated.

Ahh, now that would be interesting. Mine is pretty open, like a bunch of layers of swiss cheese complete with mountains, stalactites&gmites and columns.

I’m not sure if this is the mod manager you’re talking about, but I recently started using mods and have found Minecrafter to be very useful, once you learn its interface.

You basically create your own custom mod package, which is then assembled on the fly each time you launch the game. That way, you’re not modifying the installed game files, which makes it easy to test new mods or to just run vanilla Minecraft. It’s also very easy to add a mod to your custom mod package and quickly see if there are any conflicts with other mods in the package.

You can even put multiple texture packs in your custom package and pick and choose which textures to use on a block-by-block basis (for terrain.png and gui/items.png only, I believe).

It also has the HD patch built in (on the options panel) so you don’t have to worry about that, either. The only thing I’ve found that’s incompatible is BetterLight/BetterGrass, but if you know what you’re doing, it’s not too hard to backup your original minecraft.jar, patch it with BetterLight, then zip up only those files that were changed and install that as a mod in your mod pack. Then restore the original minecraft.jar and everything should be good.

If you can’t tell, I’m a fan.

Wow benloran, that sounds awesome! That is not the one I was looking at, but it sounds much much better. Will give it a shot, thanks.

New launcher on the way as part of the server move. Notch also mentions the future ability to decide where to load and save to from the launcher.

Side news … Skipper joined the Minecraft addict group.

You’d think he could add a couple lines of code to expand the amount of selectable worlds to more than 5, and have them be able to be named. I don’t give a fuck about save location.

What is it?

I would like him to reduce the sheer number of files involved. My XP 32bit PC does not enjoy backing up Minecraft worlds.

Doesn’t seem like that could happen without some in depth engine re-writing. The whole game revolves around loading and saving these chunks.

I imagine at this point he has to be questioning the decision to go with Java. Mac sales are a small percentage, and Macs can emulate PC games just fine it seems. There’s no way he’s going to port a game that easily eats 1gb of RAM over to a smartphone, and it’s such a small game that has no problem being run from a thumb drive that I don’t see the draw in the browser version.

There are actually a couple of mods that replace the whole world storage system and get much better performance (McRegion is probably the best of them). Notch is aware of the problem and wants to improve the save system, but who knows when he’ll actually get around to it.

So I got the single player commands mod. The readme says the files should go to the jar file in the bin directory. Where is this directory? All I have is the executable and a bunch of folders under the world directory. Does minecraft create some more directories somewhere (application data?)

Yeah, Minecraft puts a bunch of stuff under your user profile directory, somewhere like \Users\you\AppData\Roaming.minecraft, depending on which version of Windows you have. The easiest way to get to it is to type ‘%APPDATA%’ into an Explorer window.

I really don’t understand why games need to save files in so many places. What’s wrong with having all of it under the program files directory?

The program files directory is no longer writable without admin privileges in recent versions of Windows, attempting to do so invokes the even-more-obscure VirtualStore redirection, it’s not multiuser-friendly, and is heavily discouraged by MS’s standards.

Things are still a mess though, as nobody can agree on whether they should go in AppData, Documents, Save Games (which doesn’t exist in XP), the Public user, ProgramData…