Is this the first step towards Jason McCullough’s Ridiculous Minecraft Mod Pack - RTM Release?
I don’t understand what the hell anyone mods the game for other than textures!
I can’t make heads or tails of the HD texture situation. Does it work at all? Looking at before and after there’s virtually no difference of note; but how does this look so smooth?
Painterly is a 16x16 texture pack, so no patching is needed, unless you want custom lava and water as well. It’s just the 32x32 and higher texture packs that need the patcher.
Edit: The ‘smoothness’ might just be from being at a higher resolution, from resizing the window or going full screen (F11).
Pogo
2864
Frenden. Original resolution, cleanest look.

you’re changing to a higher rez texture pack after applying the patch, correct?
Spam
2866
16p fan here. I was using a community update (beta 1.2 beta 1.3) of Quandary. I’d probably use Misa if i went high res.
Quandary image
vanilla Misa vid
Teiman
2867
I am tempted to write a tool to calculate the quality of a texture.
I have the opinion that a texture has less quality wen is a mix of pixels of different colors.
var quality = BIG_NUMBER;
for(<all pixels>){
color = pixel.color();
if ( pixel.north.color() != color)
quality--;
if ( pixel.south.color() != color)
quality--;
if ( pixel.est.color() != color)
quality--;
if ( pixel.west.color() != color)
quality--;
}
print "quality: " . quality;
Wen more than one adjacent pixel is of the same color, then the texture can have patterns, also, adjacent colors and patterns are easy on the eye.
Having a high score mean nothing, but having a low score means that probably the texture is “too busy”.
About Painterly:
Oooh.
I use the Gerudoku pack myself, but I’ve used Painterly in the past and liked it. I also took a look at Glimmar’s Steampunk pack, and while it looks awesome, there were some things that looked out of place with the setting I wanted to create for my Let’s Play world (like the clockwork chickens).
Mods are the only thing keeping me interested at this point (in singleplayer, anyway). If you’ve been playing for a while now, I don’t understand why you wouldn’t want to use mods.
Which packs are higher resolution? Which features don’t work with the patch - is it per-texture-pack? The forums are just full of don’t-know-if-this-applies complaints.
Painterly, for instance, is a normal, 16-bit pack. It can just be applied by putting the zipfile in the texturepacks directory and then selecting it in the in-game menu.
With the 32-bit and higher packs – for instance, Gerudoku, Glimmar’s Steampunk pack, and many others – it’s necessary to patch the Minecraft binaries in order to use them properly. This patching process replaces the default textures, so you need to make sure you have Minecraft set to the default textures before you patch, otherwise you will get some potentially fatal weirdness going on, and need to rollback, switch, and then do it again.
In general, most of these use Xau’s HD Texture fix patch, which is pretty simple to use. Download the HD texture pack you want, then download the HD patch. The installer will ask for the location of minecraft and the texture pack, all you need to do is browse and select them (it should find the Minecraft files on its own, but you can specify if you have to). Then run the patcher, and hopefully it should execute fine. Run Minecraft as usual. Viola.
Generally, if the pack is an HD pack, it will say in the first post of the forum thread about it and tell you you’ll need to use this patcher. Anything which is 32-bit or above (and I have seen 64- and 128-bit packs, though I think they look a little too good) will require the HD texture pack fix.
Pogo
2872
32x32 is acceptable, but this Misa pack at 64x64 is just a bit too crisp. It also causes texture banding issues for distances which tends to make things look even dirtier than the stock textures.
Niggle: not -bit, but -pixel.
I rather like the Misa textures. Much more defined than smaller sized ones, but not so huge that you get the whole “shimmer” effect that larger textures have during play.
It’s a happy medium for me anyway, but to each their own.
Woops, yeah. You’re right.
I agree with the people who say the 64s are a bit too crisp…32 seems to be the sweet spot for me.
This is Glimmar’s Steampunk pack, by the way. I really do like it, but I think if I ever want to use it I’m going to need to modify it a little. The only real structural issue I have with it, though, is that the netherrack looks like rusty metal plates, which I’m not sure I want for putting in fireplaces. And, conversely, it’d be neat to build stuff out of them, but I don’t know if I would want them to be flammable…
Pogo
2876
Steampunk airship mod looks pretty badass…
Misa looks great, thanks for the advice. I’m punching chickens as we speak.
Hrm, I hadn’t noticed this before, but having the animals randomally jump as a cheap form of pathfinding is funny.
Pogo
2878
Still seems like the wildlife just gravitates towards players though. Hard to do what you need to do with sheep getting all up in your shit.
That’s what stabbing is for.
mok
2880
The bed really changes gameplay. Makes life very easy in the beginning.