Sandstone is also not lava-proof. I just found this out the hard way on the SMP server.

I didn’t realise there were non-lava-proof solids. What happens to it? Does the same thing also happen with sand?

You, sir, are a miner and a scholar.

Are creepers supposed to survive the morning? I swear it’s 11AM before they disappear, without any previous sun damage.

Creepers aren’t affected by the sun at all; you’re just seeing them spontaneously despawn like monsters sometimes will.

Well, shit. :)

Has anyone established whether certain kinds of ore seams (especially diamond) are more likely to generate next to each other than random chance? It certainly seems that way, but I’d want to know for sure before I’m going to start mining goddamn redstone again.

Generate next to each other? That doesn’t seem likely at all, it’s just something that you tend to notice because you dig out where you already see ore.

Looking at the underground via MCEdit, that theory just doesn’t hold water. If you’re just looking at any ore, the density is so thick that diamond being “near” something else, within about 10 blocks, is almost a given.

You’re seeing patterns in randomness again, you silly human.

I was just about to say “You’d better edit that post before Pogo sees it and goes on a rant about randomness and research and the fallibility of the human mind” but it’s too late.

You got off lightly, though.

We studied it earlier in this thread didn’t we. Diamond is random with some qualifiers: It almost never clumps next to itself like coal or iron however it can gravitate nearby so when you find one patch of diamond another is likely to be 8-16 blocks away, i.e. it tries to be evenly spaced (although there are ‘dry’ areas with no diamond.)

I still don’t think any of that had to do with clumping algorithms. What makes more sense is that since ore does not appear in midair, cave systems destroy ore, forcing “clumping” to be more apparent when viewed on a map that excludes the empty space.

Sadly, he obsfucates his source code.

Yeah, we don’t know which comes first in regards to the cave and the eggs, but it certainly seems like bedrock does ‘destroy’ ores. With caves though, the images I made didn’t appear to have a spatial correlation. Lava pools did because of their size, but the weak diamond clustering didn’t seem to care where the caves were.

That hasn’t really stopped people. I remember a breakdown someone did of the chunk generation code, and all it really does for each ore is generate a random coordinate, then for each nearby block within a certain radius, it’s replaced with a block of that ore. Coal has a large radius and higher chance, diamond has a small radius and lower chance. There’s no kind of inter-vein dependency or spacing considerations.

I was just trying to figure out why “clumping” would appear. I imagined the cave carving algorithm came after the ores were already distributed.

Awesome, thanks! SUCK IT, REDSTONE!

Well, it has been determined that all diamond is between bedrock and the 15-16 level, so if you want diamond, you need to be digging pretty close to bedrock, so you’re not going to escape redstone very fast. (note: I haven’t read/played extensively in a few months, and this may have changed)

Is there a way to know this for certain?

Read the obfustucated source code or ask a Mojang dev to find out for you.

Aha, I found that analysis of the chunk generation here. This is the same guy that did the new region-based save format, so he knows the code pretty well.

Hope you like eclipse

http://mcp.ocean-labs.de/index.php/Main_Page