DeepT
3102
Can someone explain the physics of fire in minecraft to me? I built a very large, very nice beach house out of wood. It took me a long time. I decided I wanted a fire place and was going to use netherrock because it burns forever.
So I countersink two netherrock blocks into the floor. I surrounded it with bricks so it is not near any wood. I build some walls or bricks and glass and then the chimney to the ceiling which is 5 blocks higher then the netherrock. I even cap it with a glass cube just to be safe.
So I light the fire, and my roof catches on fire and almost my entire house burns down. I have not rebuilt it yet. Now I have placed some wooden blocks on top of my fire place near where the roof used to be and they are not catching on fire.
If I rebuild my house, is there a chance that it might catch on fire again? What mechanic happened that caused it to burn down in the first place?
This is what made me buy it in the first place. This exact video.
oh wait, this one should be more helpful.
The fire mechanics are kind of arcane, but from what I can remember, fire has something like a 5 block vertical reach and a two-block horizontal reach, including diagonals, and can’t be blocked off.
DeepT
3107
So basically I need a very large area to have a ‘safe’ fire zone. How frequently does it have a chance to spread? IE: if a minute goes by and it doesn’t spread, am I safe? Or is there a check like once an hour?
This remains one of the best Minecraft videos evar.
While some of the vets of MC are getting bored/restless over new features or the lack thereof, I’m just now truly diving into the nitty gritty. My main focus is building out my spawn location. It started out as a desert plain and is now a verdant area filled with trees, grass and fields of wheat. Using a mix of sandstone and regular stone I am creating a network of roads so that I basically can’t get lost. I am taming the world, creepers be damned!
I’m also toying with water canals for navigation but I keep exploding my boats.
And I am just about set to do my first major cave exploration, with full armor, a bow and a nice iron sword at the ready.
Pogo
3109
From experience, the checks are pretty quick, you’ll notice how quickly fire spreads.
I did some distance/fire checks a while ago and the longest that a vulnerable block went before lighting up was just a couple seconds.
I’ll go ahead and run a test for you now.
edit: Scratch that, sometimes it’ll take a good 30 seconds or a minute for fire to spread vertically. Seems like the game doesn’t like running constant calculations, and a fire that has just started is more likely to make the calculations.
Just started up a new server on my linux machine and want to test it out! If anyone wants to try: 66.161.212.77
Pogo
3111
I’m getting a distance of 4 block-spaces between the netherrack wood before the wood won’t catch on fire. So if the wood is the 5th block above the netherrack you should be ok.
Works fine. Ah the joy of running around scared with not a piece of equipment to your name.
Wendelius
Wooo! I also restarted it with the Glaciers seed, just for giggles
Pogo
3114
Sorry dude that was ‘Glacier’ not ‘Glaciers’
‘Glacier’ is epic, the plural is pretty meh. Also, the capital letter matters.
DocLazy
3115
3)Use a key to enter all vehicles. The powered minecart should started and stopped by hitting it. we’ll then be able to load the powered minecart with a stack of coal.
4)bring back the original storage minecarts, the one without the stupid chest. If it’s empty we can ride it.
Pogo
3116
I would be OK with the minecart just heading in the direction from which you clicked it so that you can put it behind your cart and use it to move.
OR let carts attach to each other to form a single system.
DocLazy
3117
There’s a mod that does just that. I think it might only work with one cart+train at the moment.
DOH
Maybe I’ll change it over later
DocLazy
3119
Found an old minecraft.jar from Infdev. I pasted it over the current minecraft and it works. It has an interesting but buggy terrain generator. It will occasionally freak out when building mountains that are so tall they reach the height limit, creating a flat peak. To build on them the terrain needs to be lowered using mcedit, which is a pain but well worth it. This is also the version of the terrain generator that generates massive islands. It may also include the epic cave generator. I’m not sure on that, it may have been an earlier version.
A crappy shot from a top the mesa I’m building on. This map was generated in Infdev then lowered in MCedit and had the modern ores added after being converted:

Delta
3120
Notch’s twitter:
(and, no, we’re not doing a Friday update. Those things kill our weekends)
Sigh. It’s not a crazy sense of entitlement, Notch, and it’s not that I don’t want you to enjoy your weekends (especially since you’re now very wealthy indeed) but… that’s why I bought Minecraft. Friday Updates. I loved the idea of a game that grew on a weekly basis.