Pogo
3282
Of course we’ll see how fast it is. I wouldn’t mind a little extra speed on the powered rail.
DeepT
3283
We really do need a long distance travel mechanism for minecraft. The current obsidian gates do not work very well. I am tired of having distant gates link up to the same gates over and over.
Here is a simple fix. Take your typical obsidian gate. The 4 corner pieces can be any kind of blocks (technically they can now). Those pieces represent a key. Any other gate with the same keys are linked (they do not go to the nether). For example two gates with wooden blocks in the 4 corners travel between each other.
Then we could build gate rooms and have a very well connected world. The full obsidians would still go to the neither and act the same as they do now (which I still think need to be fixed).
I keep wishing gates were made from gold blocks, not obsidian…gold really needs more uses in the game. I guess obsidian does too, but…
@Deep; You just need to unlock the 9th chevron and the gates will go to the correct location.
I’m sure there is a mod for this already though? or?
And yea; Gold needs more uses.
Zylon
3286
I understood the purpose of your post perfectly well, and understand that you tend to be a bit of a loony. Don’t blame me for throwing a spotlight on it.
In Pogo’s defense, you do this all the time with everyone.
Teiman
3288
IMHO, if people enjoy the carts going fast, but that glitch the load times of chunks. Then the right answer is not to make the carts slow (but can be a temporal workaround) but fix the load time of chunks. Work on how chunks are loaded, and make then faster.
Just fix the bug/ineficiencia on your code, no nerf things in your game so you don’t have to fix the bug/ineficiency.
Whatever, I’m desperate for more gold for powered rails now.
Build the gates is the Nether, not in the normal world.
Alternatively you can make an EATS road.
Looks like Notch is aiming for a Wed/Thu release for 1.6. So far we know that it should have:
- Tons of minor bug fixes
- Nether in SMP
- Maps
- Trapdoors
- Faster booster rails
- Physics fixes which break old-style boosters and water elevators
- Fire limited so that it doesn’t spread infinitely
Why does water not travel through trapdoors? Floodgates are one of the main things I see them being used for!
The way fluids are currently handled, it’s its own whole block type, so there’s no way to indicate that a block is ‘open door + water flowing through it’. There are ways to work around that (e.g., add more new blocks for gate+fluid combinations), but I’m not sure if Notch just hasn’t gotten around to it or if he has some different long-term plan for how it might be better handled.
A complete redo of the way fluids work would be great. They’re kinda half assed and awful :/
This. Jesus. Just creating a simple “fill in the hole” lake is a kludgy hair-pulling excercise is figuring out why a spring block is filling in THAT space, but doing weird flowing water in THAT space.
Tman
3295
Does this mean my monster spawner trap will quit working??
FFFFFFFFFF meeeeeeeeee , I literally just finished a water elevator a week ago ( good 2-3 hour investment) , that went from ground level down to the bottom of my map, and back up (of course).
I guess I’ll have to invest in making a real rail system now.
Am I the only one that’s sorta meh on the maps? I could list 20 things I’d rather have than a map.
According to Notch, water elevators will still work, but they will be “quite a bit slower.”
Hmmm ok ok , I can live with that, I want him to add stuff, not take stuff away, lol.
Maps will be nice but I’m not super-excited about 'em. I’d be interested in hearing about what you’d like to see, though. :)
On water: a few of us have a small MP server running and in the main base there is a waterfall pouring into a small pool. Every square of water in that pool is flowing in a different direction. I get dizzy just looking at it.
Pogo
3300
Water that flows strangely in a pool of water is almost always due to a buggy situation that occurs when that water has a block of water under it (i.e. the pool is two blocks deep).
To solve issues of “whirlpool” situations in bodies of water (or even the ocean), you have to fill the blocks under those spots with dirt/stone/whatever. Your surface water should change to a calm spring instead of flowing as a result. You only have to fill the blocks directly underneath, so if it’s in the ocean I’m not say that you have to fill all the way down to the bottom (or up from the bottom as the case may be).
If you’d like to send me your MP server information, I’ll take a look at it personally.