The release will be tomorrow morning, according to Notch’s twitter. It should still be safe to use MCEdit since the only new blocks wouldn’t be present in your world yet. You may still want to hold off until after the update though since it’s not clear yet whether the tall grass will appear in existing areas or only in new chunks.

MCEdit has worked with the new files for quite a while now.

It’s definitely what he should use. He has to load up his world in Minecraft first, though, to convert the old file structure into the new one.

Ah, fair enough – I think I was looking at doing it in the week or two after the region update, so.

I made a tutorial back in December '10:

That’s kind of a shame. The force with which you shot out of a waterfall while traveling up it in a boat was pretty fun.

I sliced out the section of the world I wanted to save with MCEdit and then went into the new copy to see what would happen. Unfortunately the borders are completely different. However I do have some questions about some mods I installed.

I decided to try the Millénaire mod: This one makes little norman villages. I thought it might be fun, however there is a minor problem. Near the spawn point I had a garden and an amphitheater. A village spawned there and destroyed the garden and is right next to my amphitheater. If anyone is famillair with this mod I want some advice: Will they eventually destroy my amphitheater? Can I destroy the village? If so, how do I do that? There is one wooden structure that has a bunch of statistics in it, can I burn that down to get rid of the village?

Anther mod I installed was Industrial Minecraft. Part of my motivation of slicing out a section of my world was the fact that I needed the new minerals to spawn. However, I found some sections of caves that were already torch lit that had the new minerals in it. Is it possible that I old chunks can somehow have this new mineral in it? I have no idea how some torch lit caves had tin and copper in them. I thought I was in the new chunks (it was on the border of the new sections), but if I was, I have no explanation of torches being placed already.

1.6 released and already up to 1.6.4.

Hard to tell without seeing, but probably. They just harvest resources, level terrain, and build.

You should be able to kill off everyone in the village and tear down whatever you don’t want there.

Never tried that, but they’d probably just rebuild.

You’re really heading towards problems though trying all those mods on an old map like that. You’d really just be better off starting a fresh map, but hey, it’s your game. :)

I’m getting a blank screen after patching. I tried grabbing the latest minecraft.exe and still getting the same thing. I’m not sure if I should look into fiddling with it or simply wait for yet another 1.6x patch to be released.

EDIT: Fixed the issue by running the latest version of Minecraft Patcher.

Not sure if it’s just me, but something seems to have gone strange with shadows and lighting on my self hosted multiplayer server. Both the client and server are 1.6.4.

If you pleace a torch then dig, the blocks don’t get lit by the torch. I wonder if it has to do with his update of what blocks sent what information? Has anybody else noticed this?

For example (notice the torch just near the deep shadows in both and compare to how much the other torches light up):

Wendelius

Yeah, been seeing that bug on the Minecraft forums – sounds like 1.6 is really buggy, I’d stay at 1.5 for now if you can.

Its a copy of my first map. However I have a large castle, a floating glass house (made from a naturally occurring floating chunk of land), a secondary mountain fortress, gardens and many other things I have made. I do not want to start over. I have plenty of other worlds I piddle around in, but this one is my home world. I am a bit saddened that the terrain generation has changed so much. It was a land of high mountains with valleys and lots of caves to explore. I also had a mine-cart system to transport me around. That will have to be changed if I go to the 1.6 version.

You can cut out just what you need without taking the whole chunk.

Another 1.6x visual glitch I’ve noticed are some (many) grass blocks having the grass texture on the sides rather than the dirt texture. It makes the world look like it’s covered with Astroturf.

That sounds exactly like the Better Grass mod. A lot of people like that.

Yep, that’s what it was. The newest Minecraft Patcher adds support for Better Grass and I had it checked.

insert ‘The More You Know’ graphic here

Yeah, I would just roll worlds until I got a good one, maybe using seeds, and then copy and paste important structures from the old world into the new one. Seems like you could get a pretty sweet setup doing that with one of the really wild seeds.

Yeah, unless his structure is on a very specific land formation, it shouldn’t be hard to copy a whole building and plop it into the world.

If he has multiple buildings, he can export each building as its own schematic. I think it will also copy contents of chests and things like that.

I also had a lot of underground stuff as well and the location was important. My castle is in the ocean and has an underground road to the mainland. There was also a tree lined (on little island) highway across the ocean to the mainland on the front entrance. I just sliced out the whole area, it worked with the shape of the land as well. Its not just a matter of grabbing a few structures. Everything worked together.

On my villager problem, from talking in the mod thread, apparently I just need to kill the villagers and destroy all the chests in the village to get rid of it. Ill use lava to kill them all I think.

This statement demands screenshots of your Mongol-style cleansing of the village.