Pogo
3381
Well… yeah it sounds bad if you change it for the worse with regards to Minecraft’s approach to creature spawning. I don’t suggest they carry over what you’re describing.
Also, Terraria makes sense, you see a very very small section of the world at any one time and the monsters that are in that section want to attack you.
And the ranged casters are annoying if you don’t get a cobalt shield from a dungeon chest, and the dungeon seems to be one of those things the game wants you to do before tackling hell (though with the right strategy and decent weapons hell isn’t all that hard).
I would love it if they acted like the worms from tremors, or leave marks where they swim, leave some indication animation before they jump out. There are plenty more ways a worm type mob could be implemented as well. If you’re telling me that there’s nothing Minecraft could take from Terraria when it comes to enemy mobs you’re either not thinking about the possibilities or are just being deliberately obstinate.
I also don’t really get how the zombie pigs history is more interesting than the old cursed man guarding the dungeon (who does not attack or sell you anything). Or interesting at all, but that’s me and I have seen interest on that topic elsewhere.
I’m just trying to paint my point of view for you. As it is a worm transplanted from Terraria wouldn’t be that interesting in Minecraft. A pain in the ass maybe. If I designed it, maybe it would be a worm that lived alone in deserts, swam through only sand and dirt, took damage from water and dropped cinnamon. That would be an interesting monster, copyright infringement, but interesting. In short I wouldn’t be drawing my inspiration from Terraria. But enough of this.
pg1
3384
I still suspect Minecraft is going to be much more awesome in the future due to mods. Already there are some really good ones and it’ll just get better. I can totally see someone making a Terraria mod for Minecraft.
Teiman
3385
It depends of the feasibility of big teams and big total conversions.
The current bigger total conversion (the Aether dimension) seems lost of abandoned. Something happened. If this something that happened with Aether dimension happend to other total conversions, you will not get any of that.
I think is technically possible to make total conversion mods for Minecraft, but maybe there are other limits here.
DeepT
3386
Notch needs to get better mod support. Each time he updates old mods become incompatible and there needs to be a less mod breaking system put in place. I do not know how mods work so I can only make a guess at such a system.
Basically there should be call out APIs that never change that mods can plug into. For example, lets take terrain generation. Each aspect of terrain generation can call a list of listeners to comment or change something for that aspect. For example it could say, Here is a 16x16x16 block that Notch’s generator has made for these X,Y, and Z coordinates in the world. Now some other mod could look at that block and decide to pepper it with custom ores, replacing some stone with its new stuff.
That kind of thing, so that if the underlying terrain generation system changes a lot, the API call outs are still there and do not break existing mods.
Also a system that doesn’t require the modifying of the minecraft jar would be nice. There is a mod, called something like millianair that spawns NPC villages. It is actually installed by dropping the mod in the mod folder under .minecraft. I do not know if all mods can do this or just certain types can. It would be nice if it was the standard way of doing things.
He’s previously considered an API for mods, but rejected it as being too difficult to pin down, so the official solution going forward will be direct access to the unobfuscated source. Maybe someone else will come up with an API that’s good enough; things like Bukkit and ModLoader (what Millénaire uses) are a start, but plenty of stuff still has to be hacked directly into the original code.
I’m sure Notch can do this without any ill effects to himself as he’s brought in a ton of money on the game already, but this really isn’t a solution at all.
It’s just throwing his hands up in the air.
I hate trying to install mods on games like this. I want to play the game not screw around with the config. The Sims series has it right…you create a little package that you basically click on and it gets installed. Anything more than that and I throw my hands up in the air.
I just have no appetite for this kind of thing…I spend all day long writing code, configuring xml files, deploying code, and changing server settings and I simply have zero patience for it when I get home.
Volksy
3390
The rub is you still have to dick around with installing ModLoader into the Minecraft .jar first to enable that ability. Once that’s done, though, you can drop compatible ModLoader mods into the mod folder and you’re done.
Delta
3391
Oh - that’s how modloader works. That’s amazing. Does it have the same functionality on mac? Do I just drop the .zip in? Or do I unzip it and bung the folder in?
I see this thread has converted into a Minecraft vs Terraria thread. How rare :P.
I think what most people are saying that the 3d immersive world of Minecraft, with crafting, biomes, the “ecology” of animals and monsters, is cool… but shallow and without real gameplay, so that’s why it needs events, special monsters, something to give you a goal, something that is dangerous even if you are established, etc, in other words lots of stuff already in Terraria. Their ideal game would be the engine and world of Minecraft with the Terraria gameplay.
For example, i agree with the people saying the game needs some monster that can break some types of blocks, as a minimum.
The pity is that people are already hoping for mods to fix the situation, they already have lost hope in Notch doing it in the vanilla version.
Notch has been a bit vague about what’s coming and the updates have slowed so it’s not unexpected that some are giving up on substantial additions to the core game. OTOH, I think there are probably a good number of players who like the lack of structured gameplay and are happy with the LEGO-ish ‘build what you want’ approach.
I’d settle for something in-between the two. I want more things to craft, more ways to interact with the world and more monsters/critters to help or hinder my approach. I haven’t played Terraria so I can’t compare it to Minecraft but I’d like MC to remain focused primarily on building/exploring first and combat second.
Minecraft could do with a clean-up on a lot of the physics and mechanics, too. Minecarts and boats (sail away, boat, sail away – without me able to climb in!) could certainly be improved. There is still a heck of a lot of potential in the base game. It will be interesting to see what happens between now and November.
Pogo
3394
The engine seems to really be stifling creativity here. Can anyone imagine how a tunneling worm would actually work in this game?
All it would do is eat blocks? After eating enough material (defined by the sum of quality times number of blocks for each block type), it’d then poop out an extremely rare or unique ore with special properties?
The worms themselves would have to be rare and perhaps more or less persistent. As for design, it seems like you could do a three cube length and one cube width design on the worm pretty easily.
Or do you mean work on a technical level? In that case, I don’t know. Heh.
Well, it would be slightly more complex yeah, but not as much. The principle would be the same, the game world is divided in discrete blocks, you only need to make a block disappear if is “eaten” by the worm.
If Minecraft would be a full complex realistic 3d world it would be much more complex, but Minecraft world is just a huge cube grid, where every position/cube can have a state: 0 empty (air), 1 sand, 2 rock, 3 water, etc. You only need to change the number of that cube.
You had to restart it.
Their ideal game would be the engine and world of Minecraft with the Terraria gameplay.
Perhaps but I say fuck no to that and I doubt I’m the only one. Terraria is extremely grindy, and very much a product of traditional gaming. The last thing I want to see is Minecraft become yet another traditional game. That’s why games like Terraria, Ace of Spades and King Arthur’s Gold were made. They can satisfy traditional gameplay desires with a Minecraftian twist, while Minecraft can add cool odd things like noteblocks.
Well, i don’t want to say Terraria gameplay is the final stage for these type of games. There should be much more alternatives and styles, of course. But at least it’s something, instead of a collection of random useless stuff like noteblocks and dyes and seeds and everything else.
I find hilarious that that Minecraft not being a “traditional game” is somehow good. It’s not a “traditional game” because it doesn’t have any gameplay in first place. It’s a dead empty world without the most basic game rules implemented.
Mind you, when i speak of Minecraft i am speaking of the survival mode, the creative mode is/will be fine, because it does well what it proposes.
And don’t call Terraria grindy because Minecraft gameplay is 99% grind!
I’m sure we’re in for a reasonable discussion here.
Pogo
3400
You’re crossing a line here, dude. I advise you to stop talking.