Wow, that mod looks great… I haven’t played since before the wolf update, and nothing since then has sparked my interest, but I might just have to try this out. Which, I guess, is the point of that mod.

Hmm, I would not have thought NPC villages meant Monster towns, but maybe I don’t understand the term properly. I’m picturing something a little more Terraria/millenaire oriented…

Hey I remember this game.

That’s what I was thinking (and really, it’s more what I’m hoping for). It would be nice if I could get NPCs to populate the town I’m already building though.

Hmm… if npc towns generate the way terrain generates, it might open the door for Minecraft the MMORPG with quests and such. I’m sure some people don’t want that, but I think it could be rather interesting. Especially if he ever has servers able to connect to each other through portals.

A lot of this already exists in plugins now on SMP. Bukkit plugins have mcMMO, multiworld support, Quests, etc… So someone wants it =)

SMP is nice, but I want all that for Multiplayer. :)

SMP is Survival Multiplayer… isn’t it? All of that is available multiplayer if I have my acronyms mixed up at any rate.

SMP is multiplayer, and Bukkit is a framework for server-side mods.

There are a bunch of mods that are still single-player-only, but that’ll change. Part of the upcoming architectural changes is how single player will essentially become a loopback connection to a local server, so at some point all mods will have to work in multiplayer since the old-style single player will cease to exist.

…game? :P

Only slightly overshadowed by some silly sales event, the piston update is out and seems to have stabilized at 1.7.2 now. You also need to have shears to get wool from sheep without killing them (killing them just drops one block), and TNT is no longer triggered just by hitting it; you have to use flint & tinder or redstone activation now.

And some pics of future stuff that Notch has teased us with: ruins, villages.

Where did he post those?

Are Achievements new, or am I just out of date?

On his Google+ account, supposedly, but people have reposted them in other places.

They were put in a while back (1.5 I think), but I think he intends to do more with them in the future; right now they’re pretty much just a basic tutorial.

From Notch’s blog:

Minecraft just passed 10 million registered users.

Yikes!

Some news from Notch about the adventure update.

Short version: 40+ new features, no release date revealed yet but they have one in mind, and so far they’ve leaked:

  • NPC villages
  • Randomly generated dungeons
  • New biome code (we’ve seen below-ground and at-ground crevices)
  • Fully working Creative Mode (and individual admins can enter Creative Mode on a Survival Mode server if they choose)
  • Critical hits
  • Sprinting (double-tap forward to start sprinting)
  • More farming options

Coming soon-- Farmville Mode.

I’m not sure I’m even kidding. If Notch could tap Minecraft into that Farmville/Animal Crossing/Harvest Moon demographic, there would be so much money hats.

Meh, I want to see more creatures… Mo’ Creatures.

Spiders are corny and should crawl up walls with their legs instead of just sliding upward.

Add some moss or more mushroom type growth to caves, some kind of features to make them not look all the same.

One of the rumoured new features is giant mushrooms, as seen back in this pic.

And having now tasted mods via the NOW/Yogsbox packs, I’m kind of reluctant to go back to vanilla Minecraft. I certainly don’t blame Notch, as there’s always going to be way more man-hours of work and collective brainstorming available among the community at large, but I think it’d be fine if Notch just focused on improving the basic engine and infrastructure for features (e.g., a basic NPC framework), and left it to the community to expand upon that.