I suspect I will look forward to the village removal mod. Minecraft is a terrible platform for NPC interaction.

Indeed. If only the person working on NPC villages had full access to the source code so he could add decent NPC interaction to the game too.

If only. A war between villages (some from faction A, some from faction B) which can be influenced by the player (building defensive positions for one side, sabotaging the enemy fortifications tunneling, crafting weapons and trading to arm them) would be excellent and at last would give the player a reason to mine and craft.

Not everyone needs or wants specific, directed gameplay in Minecraft. You’ve made your opinion of the game known well enough multiple times, Naeblis.

Yeah, in fact I suspect most people play the game specifically for its lack of directed gameplay. Adding more to the existing toolbox is always good, but some people seem to want it to be turned into something completely different.

No, i think i can repeat my opinion a few hundreds time more :P

I just want more crafting on my mine, honest.

It’s all fun to build a large fortified cave but then… yeah, I craft some armor and weapons and what, go kill ghasts? Really?
I just think the potential is there, they just need to put the “stuff” in.
Also, the whole NPC village thing, why not make it like Terraria, NPC’s know where to sleep and during the day they walk around, you can sell stuff to them, etc. Well, after saying that, that’s probably what it will be, actually.

please no

If minecraft was more like Terraria, I’d totally buy it :D

Strip out the tools and you are left with a lot of useless junk, that adds nothing to the game or sandbox. Having lots of useless junk isn’t what the game needs, as it only adds grind. What it needs is more toys, contraptions and building blocks/decorations.

(shamelessly stolen from SA…)

I think some people doesn’t understand the separation between Creative mode and Survival. My critics always goes to Survival mode. I don’t have problems with Creative! A giant world where you can play Lego and build stuff is cool.

Minecraft Survival is supposed to be another experience; but right now the whole “survival” thing in the Survival mode is not very interesting nor it’s well balanced, and there isn’t any reason to trying to survive.
For example if there was some overall goals the different parts of the game (exploration, crafting, building, fighting) could be better integrated seamlessly than they are right now and maybe even these features would be used in more interesting and creative ways.

My only problem with survival mode is creepers. Its why I play on peaceful. If creepers didn’t blow stuff up or didn’t exist, I wouldn’t play on peaceful anymore.

I’m one of the ones who actually likes creepers. Cracks me up when they catch me sleeping, though I got mad at myself because I went on a great mining run last night and forgot to put stuff in chests before I plunged into lava. Woops.

They tend to piss me off too but that’s why they are there; zombies, skeletons, etc, don’t pose much of a challenge if the goal is to have your survival threatened.

That said, my complaints are all about survival mode too; it’s a sandbox, sure, but it’s a sandbox with too little sand to play with and I simply don’t understand why; compare it with other indie titles that have a metric ton of content but a rather weak engine and minecraft is the opposite, good engine and lacking content.

And I don’t buy the “install mods” comments, there is so much stuff Notch could put in (npc’s, a very very large crafting base (items, gear, decorative stuff, traps, etc), many more blocks/minerals/ores, more animals, more foes, more… well, look at DF, it’s a pretty awesome sandbox but with a lacklustre UI, maybe Notch could learn some stuff from Tarn (who could also learn from Notch, incidentally).

Funny, i think the game needs more Creeper-like monsters. Why? Because it’s trivial to make a little defensive position where you are 100% safe and sound.

At least there should be a pair of monsters that could break or destroy or move blocks. Maybe only the “weak” blocks like sand and dirt and wood, as if they could destroy everything they would be OP and would be to annoying to have in the game, always breaking whatever you build.

oops, doublepost

My problem with monsters is that it is completely impossible to make a safe area without putting an ludicrous amount of lights around it at this point. It results in either a) ridiculous looking villages where you have torches in trees and on the sides of mountains and everywhere else just to keep monsters from spawning in the one little square that isn’t QUITE bright enough to to not spawn things or b) you walking into a room that’s just a liiiiiittle too big and has its light sources just a liiiiittle too far apart, and it spawns a creeper inside and you turn the corner to go into your bedroom and then SURPRISE EXPLOSIONS!

The way I see it, light levels need to be adjusted so that either you need a lot less light to spawn things, or it’s impossible for monsters to spawn on certain building materials (anything made from wood or leaves would be a good start), or there’s some sort of (expensive) item you can craft that will keep monsters from spawning nearby (much longer distance than a torch). I don’t have a problem with monsters spawning in the wilderness and making their way into town – that encourages making actual defenses. I wouldn’t even mind if their aggression distance was longer and creepers would try suiciding into walls or something, since at least then I could try to build creeper-proof walls (maybe with iron or obsidian bottoms). As it is now, I don’t dare walk into my town’s marketplace at night because despite every building around it having light, the fountain in the middle being lit, and streetlights all over the area around it, spiders, creepers, and skeletons still appear on roofs and sides of the nearby butte to fall into the middle of it.

My idea would be to have an expensive “magic lamp” made with expensive materials (gold, brightstone, maybe diamond, in some combination) which not only throws out a high amount of light but also makes it so that monsters won’t spawn in its chunk and any of the eight neighboring chunks unless the light level is 0. That would still mean that monsters spawn in dark caves or completely unlit areas, but probably not in buildings or anywhere outside.

This weekend I went into the Nether for the first time.

@small(Mother!)

http://www.pcgamer.com/2011/07/20/first-details-on-minecrafts-xp-system-notch-when-you-die-you-lose-all-levels-you-lose-all-xp/

First details on Minecraft’s XP system. Notch: “When you die you lose all levels. You lose all XP”